GuntiNDDS Posted June 30, 2010 Posted June 30, 2010 Hey. I am trying to set up a small scenario where upon the player entering a trigger zone, a convoi that has been waiting for the pilot will start moving according to set waypoints. I have set the hold time for the convoi vehicle group to 23 hours and then set a trigger like "when player in trigger zone, activate convoi group". However under this condition the group will become invisible before the player enters the trigger zone which i do not want. I want the group to be visible all the time. I also set "Visible before Misson start" to true, yet the group will be invisible non the less. Thanks for advice :D
winz Posted June 30, 2010 Posted June 30, 2010 you need to use a workaround - Create two groups - first - static group that will be present before the player reaches required position, activated from start second - mirror of the first group but with waypoints, deactivated on start when player enters triggers zone, deactivated first group and activate the second. The Valley A-10C Version Revanche for FC 3
GuntiNDDS Posted June 30, 2010 Author Posted June 30, 2010 How do you get the positioning of the static vehicle group acuratly duplicated like the moving group ? I cannot seem to get a good transition. If i put both groups to "on road" and put the vehicles of each group ontop of each other, the vehicles of the hidden group will appear infront of the static group when its activated instead of at the same position.
winz Posted July 1, 2010 Posted July 1, 2010 Well, you cannot mirror them exactly. But I wouldn't worry about that too much, you would have to look constantly on the convoy to spot a transition like that and that's somethning very few people will do. 1 The Valley A-10C Version Revanche for FC 3
SNAFU Posted July 1, 2010 Posted July 1, 2010 Units inactive and not visible from the beginning used to hinder other active units. You can see that an active convoy on the road drives around invisble obstacles, exactly where inactive units are placed. That caused me some headaches in some missions, but I do not know how the activated units react on deactivated units in the wayin patch 1.02, but might be to consider. :joystick: 1 [sIGPIC][/sIGPIC] Unsere Facebook-Seite
GuntiNDDS Posted July 1, 2010 Author Posted July 1, 2010 SNAFU, i think you are correct. That seems to be the problem when trying to place them ontop of each other. can only hope for future patches to solve theese kinds of issues :D
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