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Posted

Well we both know if a SARH missile inbound, we can make a look-down situation and do a 3-9 line maneuver droping some chaffs, this can always break the radar lock thus get away the SARHs.

 

But this also make myself lose the attack position, if you're a flanker pilot ,this goes worse, you complete lost the attack ability.

 

So I'm asking if there is a way to defeat the SARH by not losing my radar lock? I've tried rapid chaff dropping which is TOO MUCH useful in FC1 and the ECM which is said "should work" by the manual. But, none of them work. SARH will eating the chaff just when you got the luck and this doesn't happen to much.......

 

So, ED and those testers have any information on this?

 

THX;)

Deka Ironwork Tester Team

Posted

No, there is no fool proof way of beating a SARH without placing it in your rear hemisphere, past your 3/9 line. So what you should try to do is get your missile to your bandit before his gets to you.

 

The way to do this is to get launch authorization first by flying higher, launch, and them minimize your velocity towards the bandit by braking, by putting him on the gimbals and by decending.

 

Get familiar with typical time-of-flight parameters so you will know when the missile should've hit, and when you have to turn cold to defeat inbound missiles.

 

It is tricky, but it is so much more fun than fighting with actives.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

Look at radar edges. Move that way to have radar on the edge of MFD. That makes big chance enemy will loose lock. This can be mixed with flying down manoeuvre.

 

Anyway more often I think radars in LO 2 are worse than LO1 Oo.... F-15 TWS is crap cause often looses lock. Firing from 35 nm is useless.

 

Russian radar in STT mode also is crap. Today i fought against target and I was under him. Distance about 25 km. Fired ER and radar lost lock and moved to IRST. WTH..... I had clearly, strong STT lock! When I pressed I key again to turn on radar without any problems it locked him again... so it lost lock without reason if I could lock him manually again 2 seconds later...

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Anyway more often I think radars in LO 2 are worse than LO1 Oo.... F-15 TWS is crap cause often looses lock. Firing from 35 nm is useless.

 

Russian radar in STT mode also is crap. Today i fought against target and I was under him. Distance about 25 km. Fired ER and radar lost lock and moved to IRST. WTH..... I had clearly, strong STT lock! When I pressed I key again to turn on radar without any problems it locked him again... so it lost lock without reason if I could lock him manually again 2 seconds later...

 

Small step to reality? Nothing is perfect! :renske:

PVAF

"A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom

Posted

Obviously you met a UFO, Boberro~ bad network connection could cause that....the target "teleport" to a very far distance and your radar can't maintain lock, I've met many times in FC1.

 

To Case, I know the only way we can find now is to fire a missile to the enemy, threaten the TGT to run away or at least give up the guidance....

 

But I am trying to seek a way to defeat the SARH with a better possibility. I've trying a combined defense method: look-down situation + rapid/continuous chaff dropping + snake maneuver + ECM ON/OFF which works very well in FC1 and doing nothing good in FC2.......

Deka Ironwork Tester Team

Posted
But I am trying to seek a way to defeat the SARH with a better possibility. I've trying a combined defense method: look-down situation + rapid/continuous chaff dropping + snake maneuver + ECM ON/OFF which works very well in FC1 and doing nothing good in FC2.......
That is because in FC2 these manouvers are not as successfull as in FC1, for the sake of reality.

 

Like I said above, the only foolproof way of defeating a SARH is placing the missile in your rear hemisphere, behind your 3/9 line. To make sure you don't have to do this, you will have to get your missile to your bandit before his.

 

Or, fly with a wingmen and use team tactics. It is so much more fun working together with a wingmen.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

Try changing the engagement geometry instead. It is realistic to lose initiative/offensive capability if you are carrying SARH and you end up turning away from the enemy first. FC1 situation was not realistic (you did not have to turn away from incoming missile).

 

Therefore you need attack geometry that will let you launch first, with a greater probability of kill, and an escape plan as well. Either way, do not just fly straight at your target after you launch the missile.

 

Obviously you met a UFO, Boberro~ bad network connection could cause that....the target "teleport" to a very far distance and your radar can't maintain lock, I've met many times in FC1.

 

To Case, I know the only way we can find now is to fire a missile to the enemy, threaten the TGT to run away or at least give up the guidance....

 

But I am trying to seek a way to defeat the SARH with a better possibility. I've trying a combined defense method: look-down situation + rapid/continuous chaff dropping + snake maneuver + ECM ON/OFF which works very well in FC1 and doing nothing good in FC2.......

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Small step to reality? Nothing is perfect! :renske:

 

I wish we had Falcon's advanced radar submodes and avionics... eeeh dreams .... ^^

 

Obviously you met a UFO, Boberro~ bad network connection could cause that....the target "teleport" to a very far distance and your radar can't maintain lock, I've met many times in FC1.

 

Who knows... however i didn't see any teleport. Maybe bug or whatever ... ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

So we may have to do some override launch of ERs~

 

And anyone see the difference of ER and EM? They are too much like in FC2, I think even they have the same modelling just the different name...

Deka Ironwork Tester Team

Posted

i often fire with override - to force enemy to evasion and it has psycho effect.

 

ER is as same as EM. I don't know if EM task - killing targets even at 3 m above sea level has been modelled at all.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Losing initiative after being fired upon is realistic. The trick is to fire first and keep your target too busy to fire back at you. otherwise you reduce fighting into a missile frontal chicken run, and that is cheap IMHO. It almost always ends up in mutual annihilation.

.

Posted

Sure, you launch override it and launch it, and anyone how actually has half a clue will close to launch a higher Pk shot, then crank to bleed your missile out of the rest of its energy.

 

Bob is right, there is a psychological effect, but just launching alone at long range isn't going to do as much for you as you might like.

 

So we may have to do some override launch of ERs~

 

And anyone see the difference of ER and EM? They are too much like in FC2, I think even they have the same modelling just the different name...

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

For single player see the track, I basically combine high altitude shots, snaking, and descent.

 

 

Online, the only solution is to never have a "fair" engagement. If I'm in a Flanker and I'm approaching what appears to be an Eagle, I won't fire until I'm well inside my missile range and he's not looking at me. I also always follow up ER's with ET's when possible.

Su-27 vs three F-15 BVR.trk

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
I also always follow up ER's with ET's when possible.

 

Please don't do that. It ruins my fun. :(

(Refer to my "location". :P )

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[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

Maybe I'll make an exception for you, but honestly, I might be from the same place and not even know it. It would explain a lot of things.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted (edited)

Russian radar in STT mode also is crap. Today i fought against target and I was under him. Distance about 25 km. Fired ER and radar lost lock and moved to IRST. WTH..... I had clearly, strong STT lock! When I pressed I key again to turn on radar without any problems it locked him again... so it lost lock without reason if I could lock him manually again 2 seconds later...

THIS.

 

This happens me also, and I'm unsure of the logic. Sometimes you loose the radar lock because of aspect change and the IRST takes over and then if the bandit turns back to head-on the radar reacquires automatically. That I can handle. But sometimes the bandit turns back head on and the radar does NOT reacquire lock automatically. And it requires me to physically turn on the radar. When i do, i get a perfect radar lock + LA. Is there a reason for this? Why doesn't the radar reacquire automatically and sometimes it does? I was guessing that sometimes if the bandit has AB's on that some crazy logic says that the IRST lock is more stable and decides not to reactivate the radar?? :cry: In practice this has cost me sometimes. Those critical seconds... trusting that the radar will get lock to get that shot away, and then it decides not to..... the other thing is, the choice to turn on radar automatically has its dangers.... if the radar DOES reacquire a millisecond before you press it on, you then end up turning the radar off. lol

Edited by RIPTIDE

[sIGPIC][/sIGPIC]

Posted
THIS.

 

This happens me also, and I'm unsure of the logic. Sometimes you loose the radar lock because of aspect change and the IRST takes over and then if the bandit turns back to head-on the radar reacquires automatically. That I can handle. But sometimes the bandit turns back head on and the radar does NOT reacquire lock automatically. And it requires me to physically turn on the radar. When i do, i get a perfect radar lock + LA. Is there a reason for this? Why doesn't the radar reacquire automatically and sometimes it does? I was guessing that sometimes if the bandit has AB's on that some crazy logic says that the IRST lock is more stable and decides not to reactivate the radar?? :cry: In practice this has cost me sometimes. Those critical seconds... trusting that the radar will get lock to get that shot away, and then it decides not to..... the other thing is, the choice to turn on radar automatically has its dangers.... if the radar DOES reacquire a millisecond before you press it on, you then end up turning the radar off. lol

 

Can anyone shed some light on this?

 

EDIT: Damn you forum.

 

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[sIGPIC][/sIGPIC]

Posted

Combatace, somehow I'm getting deja vu from this. Could you verify that you uploaded the correct one since you've made that mistake before? :)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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| Life of a Game Tester
Posted
I confirmed that last night but will do it again to night, some 13Hrs from now.

Well.. the 1st part was something.... you kept the SARH away by barrell rolling which we know you are a proponent of. But... you know... it looks better when you win the engagement, because it look like you lost the initiative and got raped close-in by ET's and 73.

[sIGPIC][/sIGPIC]

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