Ells228 Posted September 11, 2010 Posted September 11, 2010 We had a practice session this past week to pick the pilot to fly for VEAO this year at VFAT (which will be announced today). A few friends and family turned up to watch the demo and to see the VEAO jets in action. Enjoy, Ells. 1
ED Team Glowing_Amraam Posted September 11, 2010 ED Team Posted September 11, 2010 Some of those shots looked real at first glance, nice job :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
Python Posted September 11, 2010 Posted September 11, 2010 As above!! looks great, some nice Lincolnshire fields, i love the high G turn, if only flight sims could pull that effect off as standard... [sIGPIC][/sIGPIC]
john_X Posted September 11, 2010 Posted September 11, 2010 As above!! looks great, some nice Lincolnshire fields, i love the high G turn, if only flight sims could pull that effect off as standard... that high G effect is easy to create and to make it look realistic, the problem is to find a good argument to assign to it, to not have the same effect at the ground while taxiing, when pulling the stick hard, for example, if it's animated to appear at a hard pulling of the stick.
shaggy Posted September 11, 2010 Posted September 11, 2010 Looks Great Ells! Someone did a nice job on those textures ^^ - Looks sweet man and nice photoshop skills here :) Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Ells228 Posted September 11, 2010 Author Posted September 11, 2010 Thanks guys. Yep skins have been a little retouched for FC2 Shags, but still looking as good as the originals. I wish we could get the lights to be that bright, but still looks good in game.
OldCrow Posted September 12, 2010 Posted September 12, 2010 that high G effect is easy to create and to make it look realistic, the problem is to find a good argument to assign to it, to not have the same effect at the ground while taxiing, when pulling the stick hard, for example, if it's animated to appear at a hard pulling of the stick. Thats interesting, to prevent the effect on ground, you could make the effect dissapear when gears are out using the visibillity argument. So I guess it all comes down to good textures [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
flydragon126 Posted September 15, 2010 Posted September 15, 2010 the pictures look beautiful. how to get so many people around the planes in picture No.1 and No.2 ?
Ells228 Posted September 16, 2010 Author Posted September 16, 2010 Thanks Dragon, Tomcatz airshow crowd mod for VFAT (with a little editing)
VH-SkyHawk Posted September 18, 2010 Posted September 18, 2010 (edited) More from the VEAO Typhoon Practice Flights :D Edited September 18, 2010 by VH-SkyHawk
LawnDart Posted September 18, 2010 Posted September 18, 2010 Lookin' good! :) 1 [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
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