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Posted

It has been a while since I did a new skin, but I'm pretty sure you need a new CLSID if you create a new skin (do not need to do this if you edit an existing skin). I believe option 4 is the only one that works. All the other stuff is for Windows/Registry etc.

[sIGPIC][/sIGPIC]

 

System Specs

 

Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

Posted (edited)

You can use option 4 for :

 

- add à new skin slot on a .LOM 3D model.

- Clone a plane (like F-16, you have 4 models of the F-16 and only 2 3D models F-16A and F-16C have clones)

- add new static objects.

- add new countries.

 

Little Note : CLSID Standart is an Hexadecimal coded key. It is funny to see that some moder created manually there keys for the skins (look Gy's F-15C) in the last colorsheme they used a key with ....JASDF.... inside J,S are not Hexa, but it works !

Edited by Michelange

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted

First sorry for late reply.

 

As already mentioned, you can use new CLSIDs for modding varies things in Lock-on.

 

The GUID generator is a universial utility, so it includes other formats, but its only the fourth option "registry format" that you need for Lock-on :) .

JJ

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