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Posted

We all know that market is flooded with low quality joysticks, one thing that makes this type of games playable on anything other than high end hardware is good software support.

 

Good example is Richards Burns Rally (driving simulator), there you can see one very interesting and advanced feature.

Software can smooth out player input dynamically as the speed of the car increases (amount of smoothing was customisable in options).

As a result player could make very precise (wheel) adjusments while driving at high speed.

I find that similar feature is needed here, for example while aiming GAU-8 at long distance.

Think you could make it work something like this: when the HUD is zoomed in joystick input becomes much smoother, so that the aim doesen't jump on the slightest (joystick) movement.

 

That way players can have good control of the A-10's gun while playing with low quality hardware, I think many players will find that feature useful.

 

I didn't play beta and really don't know, maybe this feature is already in the game... :D

Posted

 

I didn't play beta and really don't know, maybe this feature is already in the game... :D

 

It is - It's called 'Axis-Tune'.

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Posted (edited)

A dual stage trigger is set up in DCS A-10.

 

The first stage trigger in DCS A-10 activates kind of an autopilot stabilization that steady's the plane when your on a gun run. The second stage fires the gun.

 

If you dont have a joystick that has a dual stage trigger then you can use the keyboard command.

 

FYI...The dual stage trigger has two clicks when you pull the trigger, one at the very beginning of your trigger pull, and one more click as you pull the trigger fully back.

Edited by WarriorX
clarity
Posted
It is - It's called 'Axis-Tune'.

It will be great -if it's implemented properly!!!

(btw I'm thinking something like sensitivity and zoom_sensitivity that's also present in many FPS games like Counter Strike etc.)

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