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Posted

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I've played a bit modding the F-15C into an F-15E Strike Eagle. This modding however was very very limited, much more than I thought.

Even just adding all the A/G pylons isn't possible if you want to fly it, because LockOn won't recognize the new pylons and won't let you fly this bird. So it just can be used as an AI-controlled aircraft. With all correct A2G pylons added, the starboard pylons behave in a strange way, while in the payload-editing window they show up correctly.

 

Then, if you add the AG stores on already existing pylons, only AI pilots could employ them. The Lantirn pod in Lomac is tailored to the F-16 and when added to the F-15, Lomac refuses it and won't show the F-15 in the simulation.

 

While this was a silly mod, just to play with some things, I think it would add some fun to have a bomb dropping F-15 (no AG radar). The picture below is taken from McDonnel Douglas and shows the F-15A HUD modes. Yes, it appears that the F-15A had A2G capabilities. (and as far as I know some pilots also trained in A2G for a brief time, many years ago)

 

 

 

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picture is taken from "Modern Fighter Aircraft" by A. Thornborough, but I've also seen it in other books, like "Modern Air Combat" by Bill Gunston and Mike Spick.

Posted

That book you reference...it is a real good book. I've got that one too and although I have not read it in a while, when I do, I always enjoy it's detail and depth.

Posted

I have an aviation bible wich is a colection of that book (F-15 by Bill gunston right?) with all the others he also made: A-10, F-14, F-16, F-18, 4rth Gen fighters, europes fighters, Russias Migs, russias Suckois as seperate chapters in a massive 10 pound book collectors edition (updated). Very good book indeed theres litle more you can read that gives you more information.

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Posted

Saudi F-15Cs have an A2G mode. They also have another model with more expanded A2G based on the E, but probably without the signal aperature. Its true capabilities are an unknown.

[sIGPIC][/sIGPIC]

Posted

The Saudi eagles also dont have as much AG hardpoints (and advanced ECM) as the E's or the Iraelis I's due to US imposition. Or else the Saudis wouldnt get "go ahead" for the deal.

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Posted

Matt, are you planning to release this mod? it looks Interesting

<i7 2600k | 2x HD6950 | 8GB DDR3 | Crucial m4 64GB>

Posted
Matt, are you planning to release this mod? it looks Interesting

 

mmm, I don't know. I've only added some pylons to the F-15, with A2G stores. Issues found:

- obviously, 3D model and cockpit are from F-15C, no way to change them, so no 2 seats and no FAST packs ;)

- A2G weapons can't be used by human player.

- if you add all the pylons the F-15E should have, the aircraft is no longer flyable; only the AI could fly it. If you try to fly it, LockOn doesn't crash, but it hangs and doesn't allow to quit the mission either. So you must kill the application.

- when you use all pylons a strange issue happens on the starboard fuselage pylons, with bombs overlapping. don't know what causes this issue since pylon coordinates seem correct, and also they do work in the payload editor.

- the modded F-15 can't use Lantirn, because both pods are linked in a single "item" which is tailored to the single F-16 intake and doesn't fit under the F-15 intakes. without Lantirn, AFAIK, LGBs can't be used (although this limitation could be removed)

 

So as you could see it's a very very very and, let me write it once more, very limited mod.

The F-15E skin is made by someone else and is downloadable at some lomac site (lockonskins or lomacfiles, can't remember now)

 

Given all these things I don't think this mod can be useful (except to take some screens). But when I'll have some more spare time I'll try to do something more to have a kind of F-15E in lomac.

 

But the best thing would be ED building a 3D model with correct pylons and make it available as an AI aircraft. As I have stated in one post some time ago, IMHO AI planes are very easy to add, particularly if they are "versions" of already existing aircraft (the F-15E can be modded from the F-15C without losing too much in terms of realism, as far as AI planes are concerned).

In that post I made the example that an Il-76 modded in the meinit.xml, performed just as an F-111 (or like any other aircraft) in the bomber role.

 

@csmag: I'm glad that you're once again interested in my work. I hope to come out with something working as soon as possible.

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