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Posted

OK so I am wondering if there is anyway to make it so when you turn you head the mouse cursor doesn't move with your head movement.

 

I'm using a trackir setup, Every time I move my head the mouse cursor moves its getting annoying trying to select switches when your head moves a bit.

 

I know you can pause the TrackIR but I was just wondering if there was a way to have the mouse cursor not move when you look around.

 

 

Thanks for the help guys

 

Jason

 

 

 

Posted

Ah you mean an airframe-centric cursor instead of a screen-centric cursor. The mouse cursor is a 2D screen object. For the cursor to be "cockpit stabilized" requires that it occupy 3D space. That opens a rather huge can of worms geometrically speaking.

Posted

I don't see a problem with 3D space. Armed Assault for example manages this perfectly alright: Mouse controls Gun aim / reticule and TrackIR moves the virtual "Head" aka view point independently...

 

Basically it is two different set of 2D control axis. Mouse x/y and TrackIR x/y z-axis will not affect the mouse cursor.

The problem Weaponz248 mentioned is about the TrackIR axis not moving the cursor position with the screen...

 

I would like to have this as well, flicking switches in flight under combat situations often requires an active pause, which is not very immersive.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

The cursor in ArmA is always in a 2D space (theta and rho in the typical spherical coordinates) with its origin at the camera. They are not independent.

 

What were talking about here is an independent cursor and camera coordinate system. You put the cursor in the cockpit button and no matter how you shake and shimy the camera around it's "bolted" to that 3D position with proper parallax.

 

One could stabilize the mouse angularly with reference to the camera origin but then as you translated the camera origin the mouse cursor (which didn't change its angle from origin) appears to shift to a parallel ray trace. This could only work with 3-DOF TrackIR.

Posted

Yep, I know. What I meant was, treat the screen as a 2D Window looking in a 3D world.

Think of the cursor like a sticker you put on a window screen and then you look to the right and left. If you look back to the center the sticker is still in the same place and its relative position to the world behind the window has not changed.

The problem with the parallax can be ignored I guess because the cockpit isn't that big so a head moving virtualy 5 cm to the side may shift the cursor a few virtual mm... would be better than the cursor twirling around the knobs now :music_whistling:

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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