Greb Posted January 7, 2011 Author Posted January 7, 2011 Yeah downhill sure is the right word. Shame too since it's such a beautiful State. I hope that when this "social experiment" that has been evolving here the last few decades finally brings this State to it's knees, that no bailout follows. That would only prolong the inevitable and waste more taxpayer money. Totally agree Warrior! Every time I go to San Fran I wanna puke. Such a beautiful city....... inhabited by.......well will leave it at that!
Dejjvid Posted January 7, 2011 Posted January 7, 2011 I tested the SP mission -02. Took off, went to WP3, the patrol started to move. Later another message that they had some rifle going on. Medevac otw. Was asked to contact JTAC. Got in contact with the JTAC. Did a rocket run on 2 infantry units (how i hate the TGP HUD diamond bug) Got them both in first run, egressed, sent OFF. Then JTAC went silent. Circled around but couldn't find any more infantry units at the assigned location. Did another rocket run for good measure. JTAC still silent. So i sent UNABLE TO COMPLY. Then he told me what a great warrior i am and thanks for the help. Went back to AF, and did a complete circle through all the waypoints in case some trigger didn't go off properly. But nothing more happened. Couldn't contact anymore JTAC's, and no more messages. Got the track saved if you'd need it. But it's pretty long. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
Steel Jaw Posted January 7, 2011 Posted January 7, 2011 Thanx Greb...looking foraward to flying it this weekend over at the 1stvfw...come fly with us. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Greb Posted January 7, 2011 Author Posted January 7, 2011 GUYS!!! Toss out those to MP's I posted and read my update 3. I uploaded a new version of 4. I refined the JTAC's, added more units and made it more MP friendly. Those two MP's I posted I forgot to add ordinance to the other flights. I built it with Single Player in mind so it may be a bit rough for MP. Like I said I am still a noob with the ME! Any testing in game with input would be wonderful. My next mission will be specifically built with MP in mind and I will have it up later today .....I hope. It's gonna be good!
Greb Posted January 7, 2011 Author Posted January 7, 2011 Thanx Greb...looking foraward to flying it this weekend over at the 1stvfw...come fly with us. Mower!!!! My other brother from a Canadian Mother! Hey bud make sure you have that latest MP version I posted and let me know how it goes! Still a bit noobish with the ME! I will try and do that. I haven't done any online playing since Ghost Recon.....did tons of mods on that thing ....and Flanker series!
Greb Posted January 7, 2011 Author Posted January 7, 2011 (edited) I tested the SP mission -02. Took off, went to WP3, the patrol started to move. Later another message that they had some rifle going on. Medevac otw. Was asked to contact JTAC. Got in contact with the JTAC. Did a rocket run on 2 infantry units (how i hate the TGP HUD diamond bug) Got them both in first run, egressed, sent OFF. Then JTAC went silent. Circled around but couldn't find any more infantry units at the assigned location. Did another rocket run for good measure. JTAC still silent. So i sent UNABLE TO COMPLY. Then he told me what a great warrior i am and thanks for the help. Went back to AF, and did a complete circle through all the waypoints in case some trigger didn't go off properly. But nothing more happened. Couldn't contact anymore JTAC's, and no more messages. Got the track saved if you'd need it. But it's pretty long. Yeah it's got to do with kill ratio's Bud! I had it at Group Dead activate in the Final 01 and I changed it less then alive so much percent Final 02. Need to work that one out. Thanks for the input it helps so much in creating the mission! Will repost the original with Group Dead Activate! Thanks again Dejjvid! Edited January 7, 2011 by Greb
Steel Jaw Posted January 8, 2011 Posted January 8, 2011 I do not consider myself stupid but I still cannot figure the JTAC radio out. I set the correct UHF channel, its on to manual, I transmit to JTAC, I hear my transmission, but I get no response. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Greb Posted January 8, 2011 Author Posted January 8, 2011 I do not consider myself stupid but I still cannot figure the JTAC radio out. I set the correct UHF channel, its on to manual, I transmit to JTAC, I hear my transmission, but I get no response. Mower all my JTAC missions are set to 30 VHF FM unless there is more then one JTAC then I set them 40...50...etc. Set your last radio in back up for it! Sorry I should have mentioned FM!
WarriorX Posted January 8, 2011 Posted January 8, 2011 (edited) Just tried out MP version with myself alone first, then with 2 others joining. Love the airbase activity! As the only MP client the AI aircraft taxied and took off as you designed. When 2 others joined my MP, the F15 seemed to get stuck in his right turn from his apron start up point. This caused the KC135 to get stuck on his taxi to runway 30 before he gets to F15's position. Addition: Just tried it again, 2 of us going in to MP. Same behavior as before with F15 Ford1-2 getting stuck, then KC135 stopping behind. While we were both on the ramp finalizing our start-up, the guy in the server with me crashed to desktop and once his jet left the "world" the F15 moved ahead, and then the KC135 did as well. So it's something to do with the 2nd Client position that is interfering with the AI taxiing. Maybe move the 2,3, and 4 client parking spots to the left of the first client parking spot. Edited January 8, 2011 by WarriorX [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Greb Posted January 8, 2011 Author Posted January 8, 2011 Just tried out MP version with myself alone first, then with 2 others joining. Love the airbase activity! As the only MP client the AI aircraft taxied and took off as you designed. When 2 others joined my MP, the F15 seemed to get stuck in his right turn from his apron start up point. This caused the KC135 to get stuck on his taxi to runway 30 before he gets to F15's position. Got ya Warrior! I learned to day that AI Aircraft that I designed to take off on Runway at start of mission WILL NOT do so in Multi player. They start at Ramp and take off in singles. It's my Fault.....should of noticed that. Gonna totally rework that CAS Convoy tonight! Try that Hawg Hunt in MP just fixed the MP animation issue and it looks killer. I also tried to join your flight but needed a password.....PM me one would ya!
aceflier Posted January 12, 2011 Posted January 12, 2011 Any update on the mp fix on this one greb me and the guys are wanting to try it out :) [sIGPIC][/sIGPIC]
Greb Posted January 13, 2011 Author Posted January 13, 2011 (edited) Any update on the mp fix on this one greb me and the guys are wanting to try it out :) Aceflier! Take a look in the Greb Mission Revisions post. I redid this one its in the intial post, or are you talking about the Hawg Hunt? Let me know if you have issues. If you mean the Hawg Hunt I did redo it. Let me check and make sure and throw it up too. EDIT: OK MP Hawg Hunt is revised too. "MP CAS Convoy REV 01" http://forums.eagle.ru/showthread.php?t=65258 Edited January 13, 2011 by Greb
MadTommy Posted January 13, 2011 Posted January 13, 2011 just tried MP CAS Convoy REV 01.miz None of the 4 planes have any waypoints.. :music_whistling: The briefing say.. you must fly your waypoints... i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
Greb Posted January 13, 2011 Author Posted January 13, 2011 just tried MP CAS Convoy REV 01.miz None of the 4 planes have any waypoints.. :music_whistling: The briefing say.. you must fly your waypoints... LOL!!! Let me check maybe I forgot to add from SP conversion!
Greb Posted January 13, 2011 Author Posted January 13, 2011 just tried MP CAS Convoy REV 01.miz None of the 4 planes have any waypoints.. :music_whistling: The briefing say.. you must fly your waypoints... Thanks for the Head ups on that MT! Total D'OH! on my part! Fixed it!
darrenl Posted January 14, 2011 Posted January 14, 2011 Greb...maybe you can answer this. What is the best practice for when you get JTAC target information: enter it in the CDU or hook and set to to SPI in the TAD? I kind of like the TAD and have been doing that with your missions. [sIGPIC][/sIGPIC] Commonsense Gamer: Blogging on MMOs and other stuff too
Greb Posted January 14, 2011 Author Posted January 14, 2011 Greb...maybe you can answer this. What is the best practice for when you get JTAC target information: enter it in the CDU or hook and set to to SPI in the TAD? I kind of like the TAD and have been doing that with your missions. Same here Darren. I get Data, Slew to target...red triangle...TWS up short to set it then TWS up Long to mark it or make it the waypoint. it will highlight .....and then go to TGP and Slave it to the target, China Hat Forward long. Puts you right on target and its lickity spit. If he is sending me Data why mess with manual input. After you destroy it go back to TAD as SOI and just hit the red CNC and it clears it out, then TWS Down long clears the Waypoint or Mark. It's fast and it keeps your TAD clean and it doesn't add or take away extra Nav Points.
darrenl Posted January 14, 2011 Posted January 14, 2011 Same here Darren. I get Data, Slew to target...red triangle...TWS up short to set it then TWS up Long to mark it or make it the waypoint. it will highlight .....and then go to TGP and Slave it to the target, China Hat Forward long. Puts you right on target and its lickity spit. If he is sending me Data why mess with manual input. After you destroy it go back to TAD as SOI and just hit the red CNC and it clears it out, then TWS Down long clears the Waypoint or Mark. It's fast and it keeps your TAD clean and it doesn't add or take away extra Nav Points. That's exactly what I'm doing. Thanks Greb. You...da...man :thumbup: [sIGPIC][/sIGPIC] Commonsense Gamer: Blogging on MMOs and other stuff too
Greb Posted January 15, 2011 Author Posted January 15, 2011 That's exactly what I'm doing. Thanks Greb. You...da...man :thumbup: Another little trick I like to use...and I suspect everyone does it. After you mark the target go to TGP and slave to target and then put pointer on target and give it a quick TWS short to lock the pointer and then just ride your TGP diamond to target. It's a life saver on Infantry and what not when you have to use Rockets or Guns! .....and it's quick!
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