WilloUK Posted January 9, 2011 Posted January 9, 2011 hiya guys as just starting to build a pit, been reading and looking at what you guys have done and put, very interesting and will no doubt aid me along this journey, however im a newbie so will have many questions along the way.... 1st question is....... what are IO boards , how do they work, how many im i libel to need ( not building a true to life pit ) was hoping to connect it via USB if thats possible and if you can think of any thing else that will help me is appreciated. Cheers Phil (TinyUK)
Flim Posted January 9, 2011 Posted January 9, 2011 We plan to integrate the phcc boards to our Helios interface software. The phcc will give you all that is needed to wire up a full cockpit. http://phcc.varxec.net/wiki/Introduction
Pogo Posted January 9, 2011 Posted January 9, 2011 Hi Flim, Just an observation, but support for the PHCC environment seems to be dying down. Especially since the development of the USB UPHCC boards have stalled. I was considering them at one point, but now I am looking more closely at the OC boards, or perhaps even an Arduino based solution depending on how ambitious I want to get. Cheers, Pogo Intel I7 920 Std Clock - 6GB DDR3 RAM - 2 x GTX260 SLI - 10K 130GB Velociraptor Drive - Vista 64Bit - Saitek X52 Pro Hotas - Saitek Pro Rudder Pedals - TrackIR 5
Flim Posted January 9, 2011 Posted January 9, 2011 They have a USB board now... it is on his store The hold up has been software... there is nothing to run the boards, not for long. http://www.phccparts.nl/index.php?main_page=product_2_info&cPath=27&products_id=217
Mr_Burns Posted January 12, 2011 Posted January 12, 2011 Its hard for me to follow these IO cards, can anyone give a brief explanation of the difference between Bodnar USB, Open Cockpits motherboard combo, Open Cockpits Keyboard Emulator and PHCC USB. What are the limitations of USB, no output? Thanks
metalnwood Posted January 12, 2011 Posted January 12, 2011 Unless Leo has a new board he is supplying usb boards that are game controllers, i.e. you can hook up some pots and buttons to have yourself a joystick. the games can then map those functions to commands etc. The OC keyboard emulator is believe is just that, its a keyboard without the keys so you can wire your own buttons/switches to it. It shows as a keyboard, no game buttons/axis etc. The open cockpits stuff came along after the EPIC stuff had been around for a bit and has a similar architecture. The EPIC stuff was always quite $$$ and put people off where I dont think OC has the same $$ barriers. With epic and OC you can keep adding modules, they can include inputs/outputs, e.g. drive lights, relays, connect to buttons/switches/axis etc. you buy more addon modules when you need more buttons etc. They are also a lot more configurable as they have their own scripting software where you can add logic, integrate with games etc. PHCC I have never had anything to do with but it's going to be similar to one of these no doubt. No limit to the USB options generally, they just dont require an older parallel port or serial port to talk to the motherboard.
Mr_Burns Posted January 12, 2011 Posted January 12, 2011 Thanks so the OP if he just wants a small simpit with perhaps a few switches and rotaries without complicated scripting required for IO (assuming this is complicated?) he would be best going for a Bodnar?
metalnwood Posted January 12, 2011 Posted January 12, 2011 A bodnar board will support rotaries so depending on how many rotaries and buttons he needs it could do the trick in the simplest way. For similar boards I have also got a few from here http://www.u-hid.com/home/index.php I have a couple bodnar boards as well, they are all good, just price and number of interfaces is different.
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