Conure Posted January 11, 2011 Posted January 11, 2011 (edited) Hey guys, I've read the manual, read the quick start guide and run the training mission maybe 5 times, and am feeling particularly unintelligent... For some reason the bombs dropping seems rather arbitrary...Sometimes they'll drop and sometimes I'll get an (IRRITATING) little x sign. Am I right in thinking...I need a huge dive angle using CCIP, I am literally 'dropping the bomb' straight down? In CCRP mode, Do I need to pitch down at all? During the tutorial he says pitch down 5o (to see the reticle), but I'm unsure if this is needed...Is this right.. CCRP: 1: Set escape manouver (what is the esc manouver actually for?) and setup weapon parameters in profile 2: Designate target with the hud square 3: Line up PIBL over target from range (What range is best for the MK-82s?, is there an optimum accuracy/safety altitude/speed?) It is my understanding that the easiest way for me to hit the target is to use the PIBL in the same way I use the gun bore lining up a run...It is useful in getting the aircraft on the right heading..?) 4: maintain 0 degrees of pitch (for simplicities sake) and the CCRP will do "it's thing" and give me a timer, upon about 5/6 seconds, hold weapons release, bomb drops, another scrap of metal is created on the floor... Is this, in principle, right? If so then I just need to work on it more...I'm just unsure of pitch angles, speeds etc... I refuse to move on from this lesson until I hit the target every single time...So please, help me progress!!! Thanks :D Con I meant CCIP in title, sorry! Edited January 11, 2011 by Conure Title error Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Conure Posted January 11, 2011 Author Posted January 11, 2011 Okay, I think I've found my problem....CCRP is in 5m mode...I know how to change it for CCIP, but is it possible to change it for CCRP? Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
rextar Posted January 11, 2011 Posted January 11, 2011 Con all sounds good. When you line up in ccrp have u pressed left crtl and up on keyboard to set designater to "point". At target? Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
Conure Posted January 11, 2011 Author Posted January 11, 2011 Yup, I've done that - I think the problem is that CCRP only seems to work in 5m mode, and flying with that much precision using this crappy saitek just wont work :D By the way, how do I fix the 'release aborted' sign? Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Stretch Posted January 11, 2011 Posted January 11, 2011 (edited) You will generally have to do quite a bit of diving for CCIP with no consent-to-release (CR) mode selected. If you select 5mil or 3/9 CR modes, you can do level or nearly level CCIP deliveries. The difference between 5mil and 3/9 is the amount of tolerance allowed in your deviation from the PIBL. If you select 5mil, you have to have the PIBL within the 5-mil time-to-go dot at the moment of weapons release. If you select 3/9, the PIBL only has to be within the pipper. If the PIBL is in the wrong place, you get an X. For CCIP, you'd generally select 5-mil when you want to hit a precision target like a specific bunker or vehicle, and fly the PIBL very accurately down to release. You'd choose 3/9 if you're dropping area weapons like CBUs, or if you're ripple-bombing for area effect. I'm not sure about CCRP; I think it might be 5-mil automatically. Other reasons why the "X" could appear include busting your minimum escape altitude. Note the staple on the PIBL ... that staple marches down the PIBL as you approach your min safe altitude. If it passes the pipper, you're too low to get out of the way with a standard 4-g escape maneuver. So you want to adjust your bombing parameters to keep the time-to-go circle between the staple and the pipper. This may be impossible if you start your run too low or your dive angle is too steep to allow a pullout in time. The escape maneuver is used to calculate error tolerance for the safe escape altitude. a climbing (CLB) maneuver will require more altitude to execute than a level turn (TLT) maneuver, so the aircraft will require you to pickle and come off target sooner. Edited January 11, 2011 by Stretch 1 Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
Conure Posted January 11, 2011 Author Posted January 11, 2011 (edited) Thank you :) Given that the A-10 has so many laser guided systems, would these bombs be used as a backup? Oh, also, I often find that placing the hud box over a target gives incorrect data regarding the location - Due to the angle of viewing it is often just infront or just behind..The only way I can see around this problem is by circling said target and making minute adjustments to position, though this is still fairly inaccurate. Is there a better method? Edited January 11, 2011 by Conure Another question! Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
DocSigma Posted January 11, 2011 Posted January 11, 2011 Thank you :) Given that the A-10 has so many laser guided systems, would these bombs be used as a backup? Actually, I'd think these are the munitions most commonly employed for a CAS aircraft like the A10. These and a couple of Mavs would probably be the standard loadout ( and less expensive). I personally love using these munitions, and try to only use guided bombs for static pre planned targets. If I was planning missions, and i had the ability to use supersonic a/g platforms I'd go with those for precision deep interdiction strikes and leave messy stuff to the Hog. Ryzen9 5800X3D, Gigabyte Aorus X570 Elite, 32Gb Gskill Trident DDR4 3600 CL16, Samsung 990 Pr0 1Tb Nvme Gen4, Evo860 1Tb 2.5 SSD and Team 1Tb 2.5 SSD, MSI Suprim X RTX4090 , Corsair h115i Platinum AIO, NZXT H710i case, Seasonic Focus 850W psu, Gigabyte Aorus AD27QHD Gsync 1ms IPS 2k monitor 144Mhz, Track ir4, VKB Gunfighter Ultimate w/extension, Virpil T50 CM3 Throttle, Saitek terrible pedals, RiftS
Stretch Posted January 11, 2011 Posted January 11, 2011 Oh, also, I often find that placing the hud box over a target gives incorrect data regarding the location - Due to the angle of viewing it is often just infront or just behind..The only way I can see around this problem is by circling said target and making minute adjustments to position, though this is still fairly inaccurate. Is there a better method? Yes. Instead of using the HUD, use the TGP to designate your target, then lase it by hitting the HOTAS pinky button. The laser will provide a much greater ranging accuracy. If you do still want to use the HUD to designate targets, consider this approach: 1. Place the HUD TDC over the target. 2. TMS up long to set SPI 3. China hat forward long to slave all to SOI 4. Set TGP as SOI 5. Fine-tune target acquisition 6. TMS up short to aquire target 7. Pinky switch to lase and get more accurate distance 8. TMS up long to set new SPI Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
Conure Posted January 11, 2011 Author Posted January 11, 2011 (edited) Hi Stretch, +1 rep :) Thanks very much - I haven't done the laser guided tutorial yet, does that explain the process of laseing? I'm guessing so! What dive angle do you hit with you do a CCIP drop? I find I'm usually flying to the target, getting alright right above it then diving at about 60o...It's not too accurate or reliable though...? TGP, TMS, TDC...I am absolutely lost in abbreviations :D Edited January 11, 2011 by Conure Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Frederf Posted January 12, 2011 Posted January 12, 2011 For some reason the bombs dropping seems rather arbitrary...Sometimes they'll drop and sometimes I'll get an (IRRITATING) little x sign. Simply aiming error. Am I right in thinking...I need a huge dive angle using CCIP, I am literally 'dropping the bomb' straight down? Yes and no. With genuine CCIP you can always drop the bomb at any time in any reasonable attitude. The practical constraint is if you can see the impact point through the HUD or not at the time of release. Flying high, level and slow the impact point is going to somewhere through the floor which you can't see. One can manipulate the bomb fall path, say by accelerating to Mach 99, causing the bomb (future) impact location to be somewhere on the horizon and visible through the HUD. Alternatively one can orient the aircraft to point at where the impact point is without changing the bomb path. Practical application of pure CCIP bombing often involves a combined effort of both methods: (1) manipulating the release parameters through altitude, airspeed, and so on such that the relative position of the impact point is easier to point at and (2) pointing the aircraft at the impact point such that aiming symbols are usable. In CCRP mode, Do I need to pitch down at all? During the tutorial he says pitch down 5o (to see the reticle), but I'm unsure if this is needed...Is this right.. CCRP works similarly for dives, level, and climbs. The 5 degree thing is for CCIP only. 1: Set escape manouver (what is the esc manouver actually for?) and setup weapon parameters in profile It tells the computer what you plan to do after bomb release to avoid the explosion hurting your aircraft. It uses this to tell you at any point during the bomb run whether or not it is safe to release (and do the maneuver you told it you would). 3: Line up PBIL over target from range (What range is best for the MK-82s?, is there an optimum accuracy/safety altitude/speed?) Technically, in CCRP the line connected to the CCRP reticle is the PBRL (R for release, instead of I for impact). The part that really matters in aiming CCRP is that the pipper (dot in the center of the reticle) is within the solution cue. The solution cue travels down the ASL so placing the pipper on the ASL is equivalent. Everything else can be ignored. It is my understanding that the easiest way for me to hit the target is to use the PIBL in the same way I use the gun bore lining up a run...It is useful in getting the aircraft on the right heading..?) Yes and no. Under constant airspeed, load factor, bank, etc. ideally any object underneath the PBIL (CCIP) will travel along the PBIL toward the pipper. This is if you don't change the various parameters that affect how the PBIL is drawn, such as bank or load factor. If you plan to release with different parameters than you have right now then the PBIL information is of no use. For example you are banked and pulling through a right hand turn the PBIL will be slanted off to the left. To get the target under the PBIL while continuing this maneuver you would have to turn beyond the target to the right because the PBIL shows to the left. Now say after this turn you reduce bank to 0. The PBIL swings to point straight down the HUD and you have an aiming error to the right. The PBIL can't know that you were going to change your mind. In that case it would have been better to point the aircraft neither left nor right of the target and then the PBIL would show straight down through the target after you had changed your parameters (bank in this case).
Stretch Posted January 12, 2011 Posted January 12, 2011 I haven't done the laser guided tutorial yet, does that explain the process of laseing? IIRC the LGB tutorial has you do auto-lasing only (where the jet will fire the laser for you), though I could be mis-remembering. In any case, manual lasing isn't hard. Just point the TGP at the thing you want to lase and hit the pinky button. You'll see the TGP range change to show the lase range rather than the trigonometric range. Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
ripaton Posted January 17, 2011 Posted January 17, 2011 By the way, how do I fix the 'release aborted' sign? Push ACK button / "OSB 11" on the MFD.
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