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Conure

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Everything posted by Conure

  1. Hey all, I just purchased the Spitfire and the Normany map and assets. Does anybody know if once this is released ED/Third Parties plan to release payware campaigns? I love some of the campaigns for the modern jets and it'd be great to get some historically accurate campaigns over Normany. Aside from this, I was wondering if there's been any information regarding spotting on DCS Normany. I know it's on the new engine, is spotting any better there? I ask because I have a much better time finding enemies in IL2 BoX that I do in DCS. Really looking forward to the new content!
  2. Hello all, I am currently reading Warthog: Flying The A10 In The Gulf War, and though I'm only half way through I already feel like I've learned a lot. Despite thinking pilots would generally spend a lot of time heads down (granted they didn't have a TGP as the book is based on the A10A - they did have FLIR capable mavericks on board) it seems they spent almost all of their time flying by looking out the window. Makes perfect sense as even on a PPL we are told to fly by looking outside and not at the instruments, but I thought maybe it was different for fighter pilots. Is this still true of the A10c? When acquiring targets would you generally do this with your unaided eyes, or spend more time looking through the TGP screen? Whilst the TGP most likely significantly aids your ability to see far off targets I'd expect it severely impacts situational awareness, so I can't figure out which is used. Another question I have is about attack tactics. The book suggests conventional tactics for the Warthog in a war in Europe would involve flying at 100-500ft NOE, popping up, destroying a target then diving back down. These tactics would, I believe, be more appropriate to Caucasus than the high altitude approach of desert warfare where there isn't much terrain to hide in. Again, are these valid tactics for the A10C or did the Warthog fundamentally change after the upgrades and become a high altitude CAS aircraft? I also should say this book is absolutely great and read in conjunction with using the sim, it really brings the cockpit interactions and combat to life. Using DCS really lets you visualise what's going on in the cockpit. Highly recommended!
  3. Aha I see - thank you guys :)
  4. Hello all, I've googled this and played around with the UI but I can't figure out how to update modules. For example, the Mirage 2000 has patch notes released, how do I go about updating to the newest version within DCS World? Thanks
  5. Hmm cheers guys. I think I'll return it and go with the CH figherstick and throttle instead. A shame as the Warthog is beautiful, but I'll never enjoy it like this and I have no place to put if it I add a mount.
  6. Hello all, I bought a Warthog recently for DCS A10 (surprise surprise..) and I really like it, but I am a bit concerned. I've read a lot about stiction etc but wanted to know if the following is normal. When I move the stick, say I move it 50% to its limit, when I stop, and start moving it again, it kind of jerks and is hard to move. If I don't stop moving it's smooth all the way through. I suspect this is related to the spring but is it normal, or do I have a defective stick? If so I will return it. Thanks, Conure
  7. Hey all, I have bought all of the modules over the past 3 months because I want to support ED and the third party developers for this excellent simulation. My aim is to play through all of the campaigns with every aircraft and learn them all to a decentish level (I know it'll take ages) and then when I've found my favourites focus on them. I've spent the last 2 weeks learning the Black Shark and really enjoy it, but I was wondering if there is a suggested order to learn the modules? For example, will some appear limited in terms of graphics, modelling etc if I play newer modules first? This is the reason I started with the Shark. Another way of approaching them all I've considered is to do them in age order (following the shark) starting with the Mig21 or something. Maybe starting with the earlier aircraft will give me better fundamentals for the more modern? This will of course likely be doing over the next couple of years as I tend to spend another month with the Shark. Thanks :)
  8. Does the pilot's logbook track across installations - is it account specific or install?
  9. I have a solution! If you download and run the Steam version of DCS whilst you're already running the sim, it opens a little dialog box to say you can only run one instance, but also starts tracking play time. This will do for now :) Hope this is useful to you Fri.
  10. Hi, I am using the version of DCS downloaded from the website and I like to have access to early access aircraft. The thing is, I really like to use Steam to track hours played. Dunno why - I guess I like seeing how much time I've invested into a sim. Is there some way to make steam clock hours on my native DCS install? Perhaps a way I can point it to the exe? Does anyone know of another way to track hours played (other than using a clock :))
  11. Ignore this - just realised there's a chopper section and bought the Gazelle - can't resist helicopters :)
  12. Hi, I've been away from DCS for a few years and just ordered the Warthog HOTAS, Rudder Pedals and TrackIR5 again (my old one broke). So I've got the DCS A10 module but am looking to add one extra aircraft to the lineup. Preferably something new with the most up to date texturing etc. Currently both the Mig-21 and the Mirage-2000 look great. The problem is all of the DCS modules have incredible reviews. Do you guys have any recommendations? Is one more polished than the other? Do they both come with good campaigns? Thanks :)
  13. Hello all, I've been away using XP10 for civil sim stuff for years and wanted to come back to DCS. I know there's a lot of cool VR stuff now but it's a little out of my price range right now. Is the TrackIR 5 still a good option, or should I wait for VR? Thanks
  14. Bloody hell, I just presumed anybody able to write code that was English would be able to write well! In that case, the description is hilarious!
  15. Not really sure why you're all feeling the need to mock so much. The guy likely has a very serious interest in simulation and is working on his own to build something. He has only requested a very small amount of funding on Kickstarter. If this guy has the ability to build a game from scratch that uses pseudo realistic flight physics with some level of systems, then (if not now) he will likely very soon be able to contribute to advanced systems in simulators like DCS and PMDG. We all start somewhere. I have attempted to write rudimentary aircraft system simulators in Java and it very quickly becomes extremely complex. We're talking basic radio functionality here. The guy also clearly doesn't have English as his first language, so the description isn't that funny. Most of the people knocking him here probably couldn't write "Hello World" in Python or Ruby, so perhaps think before insulting.
  16. Just watching it now, thanks for heads up - big fan of him, his Kerbal stuff is fantastic. I completely agree regarding the lack of content at the moment. For me, what would be really great would be if as you discovered and performed more science you were introduced to more and more real facts about Mars which Nasa have uncovered (effectively turning the game into a full learning experience). At the moment the "Pre release" filler screen is a little underwhelming!
  17. I can see where you're coming from if you treat these games as fun for fun's sake. I spend a lot of time reading about and following the curiosity rover and space travel/astronomy are real passions for me, so the reason I seek realism is because it's like a virtual learning tool; I likely wouldn't clock up hundreds of hours, but even 5-6 hours of full realism make reading about the space missions that little bit more familiar, if that makes sense?
  18. It's great if you've an interest in astronomy. Supposedly the terrain is a hand built reconstruction of the martial surface from images and data sent back by the various Mars missions; that alone makes this worthy of the price of admission. The (light) sim has a great atmosphere and when the modders get to it I expect it'll be amazing. I can't imagine it being long before someone mods in a time delay dependent on the real world position of Mars!
  19. http://www.bbc.co.uk/news/world-us-canada-23214513 Hope all on board are okay
  20. Review of the 777 Worldliner which I've been flying. It's by one of the PCPilot editors so well founded. It seems X-Plane does indeed have a PMDG quality addon - a big difference being that this aircraft runs at a constant 40-60fps in bad weather with heavily detailed scenery (I presume this is because of the multicore and 64bit support, along with a more optimised and modern engine). Still can't actually believe it when I taxi round a congested Heathrow in a thunder storm at 40fps...Doesn't feel right.
  21. I've never flown both "side by side" without a significant gap - do the aircraft in X Plane actually feel better because of the virtual wind tunnel, or can you not really feel a difference? I guess this question should only relate to two addons of roughly equal quality! Which addon aircraft do you have for XP10 out of interest?
  22. I agree here - for me X Plane 10 was a no brainer because I could never get FSX running as I'd liked and got crashes, when I realised I was spending more time tweaking than flying I decided enough was enough. I think many of X Planes problems have now been resolved, for example it used to be that it didn't have complex addons however now it has many. The JMax 777 is incredible and rivals the NGX. PMDG are also on board and currently producing (or converting) an aircraft to X Plane 10. The payware (and freeware) addons are becoming increasingly complex too. Mower this may also interest you if you enjoy complex aircraft, though you may have already seen it! http://www.ixeg.net/ - the product is almost finished now. The only thing I miss from FSX is the air traffic - it's quite lacking in X Plane, but with that said an addon was released last week and the creator is currently working on (with an aim to releasing this month) an auto traffic generator similar to the My Traffic systems on FSX.
  23. Hey guys, Another post.... Here's a couple of vids I made today showing the default X Plane terrain along with 2 of the new complex payware addon aircraft. The scenery has come a long way since last year. http://www.youtube.com/watch?v=ymiHdu5y7zs http://www.youtube.com/watch?v=Om3R7oSfDuM
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