JCook Posted January 12, 2011 Posted January 12, 2011 I have the original Falcon 4 game and its 3-ring binder manual which goes into much detail about bombing techniques in the F16, including CCRP and CCIP. Since I'm having a slow time learning these techniques in the A10 - would I benefit from re-reading the bombing techniques in the Falcon manuals (I haven't read the F16 docs in years). I know the differences in the two aircrafts will make the techniques different but is the HUD symbology similar? Anyone having flown both the DCS A10 and Falcon 4 please reply. Thanks John
diveplane Posted January 12, 2011 Posted January 12, 2011 many factors come into play , depends on threats on the ground aaa sams, and possible enemy air threats? for me i like high alt pinpoint jdam strikes =ccrp mode, in the a10c we can now do this, not just low ground pounding in this aircraft, takes the aaa threat out the picture only left in dealing with high alt sam systems to worry about, also take onboard enemy fighters maybe lurking in the sky as well. .................. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
skypirate Posted January 12, 2011 Posted January 12, 2011 I've flown Falcon 4 years ago, and even though I could not remember exactly all details, I was able to perform a dumb iron bomb bombing wihouth much problems. Even in the DSMS the weapons profiles make much sense considering the previous F4 experience. On the other hand there are small details about the A-10 symbology that you might want to check in the manual And if you wat to perform with the LGBs and the JDAMs definetely a look in the manual/forum/you tube videos by Tyger worth the time waste. [sIGPIC][/sIGPIC]Regards!
Frederf Posted January 12, 2011 Posted January 12, 2011 Putting tactics aside, the manual describes the mechanics of CCRP and CCIP pretty well. Coming from a background of F-16 CCRP or CCIP bombing there are mostly similar mechanics but slightly different symbols. In the F-16 you put the FPM on the ASL until the solution marched down to the FPM and the solution cue reached the FPM at release, very minimalistic. The A-10 has more symbols and calls them different things. Instead of putting the FPM (aka TVV in warthog speak) on the ASL, you put the pipper on it (nearly identical to the CCIP "death dot"). The solution cue is a ball representing 5 mils of aiming error but descends in the same way. It is however upon reaching the pipper that there is release instead of the FPM/TVV. CCIP in the F-16 as I recall was always of a type that would show a "broken PBIL" if the real "death dot" was off the HUD. This is an option in the A-10 known as "CR" or consent to release. The CCIP imagery is displayed as dashed in this mode with a false position of the death dot and requires a post-designate period of CCRP-like mechanics until actual release very much like delayed release CCIP in the F-16. There is a "pure" CCIP without the ability to designate for a delayed release that will simply have the CCIP reticule and pipper off the bottom of the HUD and displayed as dashed until such a time as is visible. Any immediate release bombing mode has no aiming constraint for obvious reasons. Delayed release such as CCRP or any CCIP CR mode will have one of two constraints, 5 mil or 3/9. 5 mil requires a minimum aiming error of 5 mils (radius of the solution cue) or simply 3/9 that the airplane passes through the 3/9 line of the solution position. Laser bombs will have 3/9 as the constraint and dumb bombs will have 5 mil when in CCIP or CCRP. When in CCIP CR the constraint depends upon the chosen CR mode. The most foreign will be CCRP IAM mode which is a type of CCRP used exclusively with "IAMs" such as the JDAM or WCMD inertialy-guided munitions. Instead of an ASL, PBIL and solution cue all that is displayed are carets around the reticle showing the near and far ends of the release window. When the range tick unwinds to between these two ends of the window, the bomb can be released anywhere within. Stuff like DTOS, loft cues, LAT, MAT, etc. are all not present in the A-10. 1
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