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Posted (edited)

Hi All,

 

There was talk at one stage of being able to save snap views "in game" and with the final release we now have the "Save Cockpit Angles" option (RAlt-Num0), but for the life of me I cannot get this to work, and there seems to be no mention in the manual.

 

I have previously created lua edits as shown below. I think this is what "Save Cockpit Angles" is meant to do.

 

picture.php?albumid=469&pictureid=3187

 

Has anyone got this to work in game without editing lua files? Am I totally wrong about what this is meant to do?

 

I have gone back to my old lua edits for now. The method still works as given by BoredTechie http://forums.eagle.ru/showthread.php?t=62820

 

If you are interested, these are my edits for the images above, but if someone knows how to save in game that would be great.

 

 

 

 

NumPad 1 Radios

Snap[11][2] = {}

Snap[11][2]["y_trans"] = 0.15

Snap[11][2]["x_trans"] = 0.15

Snap[11][2]["z_trans"] = -0.5

Snap[11][2]["vAngle"] = -90

Snap[11][2]["rollAngle"] = 0

Snap[11][2]["viewAngle"] = 45

Snap[11][2]["hAngle"] = 0

 

NumPad 2 CDU

Snap[11][3] = {}

Snap[11][3]["y_trans"] = 0.15

Snap[11][3]["x_trans"] = 0.32

Snap[11][3]["z_trans"] = 0.75

Snap[11][3]["vAngle"] = -90

Snap[11][3]["rollAngle"] = 0

Snap[11][3]["viewAngle"] = 30

Snap[11][3]["hAngle"] = 0

 

NumPad 3 Tacan

Snap[11][4] = {}

Snap[11][4]["y_trans"] = 0.15

Snap[11][4]["x_trans"] = 0.15

Snap[11][4]["z_trans"] = 0.5

Snap[11][4]["vAngle"] = -90

Snap[11][4]["rollAngle"] = 0

Snap[11][4]["viewAngle"] = 45

Snap[11][4]["hAngle"] = 0

 

NumPad 4 LMFCD

Snap[11][5] = {}

Snap[11][5]["y_trans"] = -0.27820714509734

Snap[11][5]["x_trans"] = 0.32762247014528

Snap[11][5]["z_trans"] = -0.24479886800933

Snap[11][5]["vAngle"] = -10.651849345676

Snap[11][5]["rollAngle"] = 0

Snap[11][5]["viewAngle"] = 35

Snap[11][5]["hAngle"] = 0

 

NumPad 5 HUD/UFC

Snap[11][6] = {}

Snap[11][6]["viewAngle"] = 34.340549468994

Snap[11][6]["x_trans"] = 0

Snap[11][6]["hAngle"] = 0

Snap[11][6]["y_trans"] = 0

Snap[11][6]["rollAngle"] = 0

Snap[11][6]["vAngle"] = -9.5

Snap[11][6]["z_trans"] = 0

 

NumPad 6 RMFCD

Snap[11][7] = {}

Snap[11][7]["y_trans"] = -0.27820714509734

Snap[11][7]["x_trans"] = 0.32762247014528

Snap[11][7]["z_trans"] = 0.24479886800933

Snap[11][7]["vAngle"] = -10.651849345676

Snap[11][7]["rollAngle"] = 0

Snap[11][7]["viewAngle"] = 35

Snap[11][7]["hAngle"] = 0

 

NumPad 7 Warning Panel

Snap[11][8] = {}

Snap[11][8]["y_trans"] = 0.15

Snap[11][8]["x_trans"] = 0.58

Snap[11][8]["z_trans"] = 0.75

Snap[11][8]["vAngle"] = -90

Snap[11][8]["rollAngle"] = 0

Snap[11][8]["viewAngle"] = 30

Snap[11][8]["hAngle"] = 0

 

NumPad 8 Engine gauges (Badly aligned, don't use)

Snap[11][9] = {}

Snap[11][9]["y_trans"] = -0.4

Snap[11][9]["x_trans"] = 0.30

Snap[11][9]["z_trans"] = 0.1

Snap[11][9]["vAngle"] = -26

Snap[11][9]["rollAngle"] = 0

Snap[11][9]["viewAngle"] = 35

Snap[11][9]["hAngle"] = -18

 

NumPad 9 Engine Gauges (well aligned)

Snap[11][10] = {}

Snap[11][10]["y_trans"] = -0.4

Snap[11][10]["x_trans"] = 0.30

Snap[11][10]["z_trans"] = 0.1

Snap[11][10]["vAngle"] = -26

Snap[11][10]["rollAngle"] = 0

Snap[11][10]["viewAngle"] = 40

Snap[11][10]["hAngle"] = -18

 

Leave Snap[11][11].....[12].....[13] as they are.

Thanks to Boredtechie for some of these.

 

 

 

Cheers,

BiPod.

Edited by BiPod
Tidied up edit presentation
Posted

These are the numpad views. Hold Num0 and then another number to temporarily see the view. press RCtrl-Num0 to latch the views without holding them.

 

If you have space on your joystick, I recommend binding them.

 

Celebrating my 100th Post :yay:

BiPod.

  • Like 1
Posted

I bind the radio, CDU and the ILS views to switches on my throttle. Lot easier then twisting around with TIR and they stay steady so it's easy to click the switches etc.

 

Congrates on the hundred posts Bipod

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Posted

I cant play right now to check, but...

 

RCtrl Num0 toggles SnapViews.

 

Then either RCtrl KP{x} or just KP{x}, as default, snaps to these views (cant remember if you need the RCtrl modifier or not).

 

Either way, KP6 is a dead ringer for your first custom view.

 

I am pretty sure the other views are on the other keypad keys.

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