Jump to content

Recommended Posts

Posted (edited)

It is very important that we read the names and numbers, which we displayed on the map of the TAD. If you can not see well, not pruned our mission to develop normally.

Many of us have to fly as low or medium texture to get a good FPS, but this causes the TAD texture map is illegible.

It is very necessary that the quality of texture TAD is not linked to the overall texture.

Edited by Legolasindar

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

Seconded! Its hard enough to read "BATUMI" on low textures (not to mention the much more complicated names). Hopefully increasing the resolution of the TAD map does not make too much of an impact on FPS, but its definitely a necessary one.

 

As a side note, I was very happy to see the nose wheel steering light is now legible on low textures after the patch.

[sIGPIC][/sIGPIC]

Posted

You can zoom in to 5 miles on the TAD and select MAN instead of AUTO. That way to textures will be sharp if you zoom out one notch.

"There are only 10 types of people in the world — those who understand binary, and those who don't."

[sIGPIC][/sIGPIC]

Posted
You can zoom in to 5 miles on the TAD and select MAN instead of AUTO. That way to textures will be sharp if you zoom out one notch.

Negative, in medium or low texture is impossible read the map, no matter the zoom.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted
What kind of hardware have you guys got? High textures in general should not lead to bad performance. Could you also list the settings you have in game?

 

Nate

I recomend you visit this forum "Game Performance", many people say if you have texture in high suffer stutters, and performance from the first Beta has gone down a lot.

 

With my computer can play to all games and sims with graphics at high or medium/high and get good FPS.

 

Texture: Medium

Scenes: Medium

Civ Traffic:Off

Water: Medium

Visual Range:Medium

Heat Blur: Off

Shadows: Medium

Resolution: 1600x900

MSAA: Off

TSSAA: Off

Vsync: On

Fulscreen: On

Trees Vis: 4000m

 

ASUS P5W DH Deluxe OC to FSB 1333

Core2Duo E6400 OC to 2.6 Ghz

4 GB G.Skill OC to 4-4-4-12 1:1

XFX 9800 GTX+ Drivers 266.58

Hotas Cougar – CH Pro Pedals – TrackIR 3Pro + VE (v5.1 Final)

G15 Logitech – MX1000 Logitech – Samsung 1600x900 16:9

Windows 7 64bits Ultimate

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted
I recomend you visit this forum "Game Performance", many people say if you have texture in high suffer stutters, and performance from the first Beta has gone down a lot.

 

With my computer can play to all games and sims with graphics at high or medium/high and get good FPS.

 

Texture: Medium

Scenes: Medium

Civ Traffic:Off

Water: Medium

Visual Range:Medium

Heat Blur: Off

Shadows: Medium

Resolution: 1600x900

MSAA: Off

TSSAA: Off

Vsync: On

Fulscreen: On

Trees Vis: 4000m

 

ASUS P5W DH Deluxe OC to FSB 1333

Core2Duo E6400 OC to 2.6 Ghz

4 GB G.Skill OC to 4-4-4-12 1:1

XFX 9800 GTX+ Drivers 266.58

Hotas Cougar – CH Pro Pedals – TrackIR 3Pro + VE (v5.1 Final)

G15 Logitech – MX1000 Logitech – Samsung 1600x900 16:9

Windows 7 64bits Ultimate

 

I do go through that forum from time to time, would you like to highlight a specific thread?

 

Something is not right if you are getting stutters, with that hardware, at those setting though. What settings have you got in the Nvidia control panel?

 

Nate

Posted (edited)

In blackshark, setting textures to high surprisingly doesen't affect perfomance even in crap computers. I guess it's related almost only to graphics card memory, and 512 seem to be more than enough, at least for blackshark.

 

But, anyway, do you set also texture filtering to quality in nvidia drivers? at least, in blackshark, anything below makes many textures appear blurry.

 

BTW, what about "RES. OF COCKPIT DISPLAYS", shouldn't this one apply to TAD?

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)
I do go through that forum from time to time, would you like to highlight a specific thread?

 

Something is not right if you are getting stutters, with that hardware, at those setting though. What settings have you got in the Nvidia control panel?

 

Nate

I can not either be looking at post by post. But in this threads people speak about this.

http://forums.eagle.ru/showthread.php?t=67803

http://forums.eagle.ru/showthread.php?t=69139

http://forums.eagle.ru/showthread.php?t=68666

 

Is not fault of my hardware, i rechecked my hard and soft, i updated drivers, i cleaned registry.

In the first beta did not have these stutters, and subsequent versions, the thing was getting worse, and the final version to patch the performance has dropped considerably.

 

With same hard can fly DCS:BS without stutters, with good FPS. Yes BS and WH not have exact engine, but is very similar.

 

When there are performance issues in the forums we spent the day giving so-called solutions, assuming that is our problem, but actually the problem is often derived from the simulator itself, which is not fully optimized.

The fact that you modify something on my computer, and the problem a little bit better, does not mean that the problem I had, most likely we will have solved only the symptom, but not what causes it.

 

We've all seen the simulator performance has gotten worse since the first Beta, but our computer has not changed, it remains the same, so that the performance drop comes from the simulator itself.

Now is the time to re-optimize the simulator, not the users we have to break the horns of alleged problems with our computers do not exist.

 

Is a positive, not negative criticism mine. I think Ed does a wonderful job and they are our field test of the help they need.

Edited by Legolasindar

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted
I can not either be looking at post by post. But in this threads people speak about this.

http://forums.eagle.ru/showthread.php?t=67803

http://forums.eagle.ru/showthread.php?t=69139

http://forums.eagle.ru/showthread.php?t=68666

 

Is not fault of my hardware, i rechecked my hard and soft, i updated drivers, i cleaned registry.

In the first beta did not have these stutters, and subsequent versions, the thing was getting worse, and the final version to patch the performance has dropped considerably.

 

With same hard can fly DCS:BS without stutters, with good FPS. Yes BS and WH not have exact engine, but is very similar.

 

When there are performance issues in the forums we spent the day giving so-called solutions, assuming that is our problem, but actually the problem is often derived from the simulator itself, which is not fully optimized.

The fact that you modify something on my computer, and the problem a little bit better, does not mean that the problem I had, most likely we will have solved only the symptom, but not what causes it.

 

We've all seen the simulator performance has gotten worse since the first Beta, but our computer has not changed, it remains the same, so that the performance drop comes from the simulator itself.

Now is the time to re-optimize the simulator, not the users we have to break the horns of alleged problems with our computers do not exist.

 

Is a positive, not negative criticism mine. I think Ed does a wonderful job and they are our field test of the help they need.

 

You see the thing is I've seen performance improve massively since the First Beta (even since Beta 4). I am not offering to solve your problem. I am merely trying to understand it, so I can help eventually.

 

That is why I was asking for more information (Nvidia settings etc) and Specific posts, with details, relating to High Textures, rather than just pointing to huge threads. I'd like to see if there is something common causing this.

 

Nate

Posted
What kind of hardware have you guys got? High textures in general should not lead to bad performance. Could you also list the settings you have in game?

 

Nate

 

Haven't read through the other posts but as me and a few other guys found out. When running 512mb of graphics memory setting textures to high causes unbearable stuttering, setting to low fixes this.

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted
Could I ask you to experiment with Low/No AA and High textures and report results?

 

Nate

 

Experimented a few times with all sorts of settings, low to no AA causes big sudden drops in fps when looking around in the cockpit. For example capped at 30fps it will drop to 15 or lower for a split second as it's loading the textures and then it will hit 30 again causing a stuttering effect when looking around all the time. Setting to medium or low textures eliminates this stuttering effect. This happens even if scenes are on low so it's not caused by buildings but I'm guessing the buildings will make it worse since there are more textures to load.

 

It seems once it's loaded the textures when you look to the right side it will not cache them and if you look forward then back to the right a few seconds later it will load them again. This is my thread on the matter if it helps. http://forums.eagle.ru/showthread.php?t=69151

 

Anything you would like me to test and post the results, let me know.

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted

I had no Idea 512mb cards had this trouble, you could try setting all Nvidia setting to their lowest setting, particularly AF and AA and do likewise for DCS. Leaving Textures on High, to see if the constant loading still occurs. But you've probably tried all of this anyway.

 

Again, no solutions, sorry. I'm just trying to understand the problem a bit better.

 

Nate

Posted

You could try something like nvidiainspector to check graphic card memory usage. If at texture high or other combos (with AA, etc) goes beyond 512 then we have a winner.

 

I'd toy too with nvidia control panel option texture filtering quality.

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)
I had no Idea 512mb cards had this trouble, you could try setting all Nvidia setting to their lowest setting, particularly AF and AA and do likewise for DCS. Leaving Textures on High, to see if the constant loading still occurs. But you've probably tried all of this anyway.

 

Again, no solutions, sorry. I'm just trying to understand the problem a bit better.

 

Nate

 

Yeah I've tried settings on the lowest possible and no change, did all this when I was tweaking to get rid of it. You are helping Nate, whatever we can gather to pass onto the developers is a bonus. I think it's related to the normal mapping and things like that.

 

You could try something like nvidiainspector to check graphic card memory usage. If at texture high or other combos (with AA, etc) goes beyond 512 then we have a winner.

 

I'd toy too with nvidia control panel option texture filtering quality.

 

Tried all options on the texture filtering also. For an example of memory usage see this post, the guy has two 896MB cards, both showing 892MB usage each. I currently don't have any programs to monitor my GPU.

 

http://forums.eagle.ru/showpost.php?p=1130509&postcount=12

 

I'm off to give it one more test with no AA and no AF just to make sure.

 

Edit: The results are here, setting textures to high reduced my fps quite a bit and brought back the stuttering. Check the screenshots for the settings I used on the test. If however I drop textures to medium and set AA 4x AF 8x and filtering to quality I can run the test mission without any problems.

 

Medium seems to nearly eliminate the stuttering for me and low completely eliminates it. The mission used for testing was "Shooting Gallery", even on the lowest ingame settings with textures high, alone on an airfield it stutters heavily when looking around.

Edited by Sinky

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted (edited)
What kind of hardware have you guys got? High textures in general should not lead to bad performance. Could you also list the settings you have in game?

 

Nate

 

I get smooth fps with these settings. I can run with some other stuff like heat blur and HDR on without a noticeable performance hit, but I turned everything off (except instrument resolution) to emphasize the point that having anything higher than "Low" textures causes stutters and a big FPS hit, especially when turning the view. Textures did not cause a graphics issue in Black Shark.

 

Texture: Low

Scenes: Low

Civ Traffic:Off

Water: Low

Visual Range:Low

Heat Blur: Off

Shadows: Low

Resolution: 1680X1050

Bushes: Off

HDR: Off

MSAA: Off

TSSAA: Off

Vsync: Off

Fulscreen: On

Trees Vis: 4042m

 

Dell XPS M1730

Core2Duo T8300 2.4 Ghz

2048 MB RAM

GeForce 8700M GT (512 RAM)

Windows 7 Professional 32-bit

Edited by VincentLaw

[sIGPIC][/sIGPIC]

Posted
I get smooth fps with these settings. I can run with some other stuff like heat blur and HDR on without a noticeable performance hit, but I turned everything off (except instrument resolution) to emphasize the point that having anything higher than "Low" textures causes stutters and a big FPS hit, especially when turning the view. Textures did not cause a graphics issue in Black Shark.

 

Which again makes me think it's something to do with the new texturing techniques they used. Hopefully it can be optimized but if not then it's not a big deal turning the textures down if it wasn't linked to the TAD resolution.

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...