Sov13t Posted April 12, 2012 Posted April 12, 2012 For the time being I went back to flying with BK2 and have the TFS3 waiting for better integration with FC3/DCS series. [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
MackTheKnight Posted April 12, 2012 Posted April 12, 2012 Okay, so to get it working via lua mode, it's quite simple. Just copy the config.lua and export.lua from your tfs3\plugins\dcs\a-10c warthog directory to your config\export directory in A10. Backup your existing files before overwriting. No need to modify either of them to get inteliVIBE working via the export.lua in this case. Then just open the TFS3 Control Panel and load the A10 profile. Fire up your sim and away you go. The GAU rattles your teeth. :joystick: I'm experimenting with the dofile command to see if I can get it to use multiple export files so Helios will function. -Mack
MackTheKnight Posted April 12, 2012 Posted April 12, 2012 (edited) I've done it! Hey Guys! I've done it! I managed to get Helios and IVibe both working with the export.lua file. It took some disecting of the lua files, but I've finally got it working! :thumbup: It'd take forever to explain everything I had to modify, so I'm just going to provide you folks with a copy of my new lua file (see attached). Backup your existing export.lua file and rename this one to export.lua in your config/export directory of A10. WARNING - Don't let TARS or Helios overwrite your export file or you'll lose these settings. If you want to add TARS support, just add this line to the bottom of the file: dofile("./Config/Export/TARSExportA10.lua") FINAL WARNING - I haven't had time to completely test this so please use at your own risk. So far, I haven't had any issues but I've only flown with it single player for 10 mins... The TFS3 works much better for me using this method. I hope this helps someone, MackHelios + iVibe.lua Edited April 13, 2012 by MackTheKnight 1
TomDK Posted April 13, 2012 Posted April 13, 2012 ooookayy !!! Will give it a try this weekend !!! Sounds good !!! I think, if someone is familiat with lua scripting he will be able to get a great setup editing the lua for ingame actions. Is the landing gear also included ? Thats what I also miss in ivibe-mode .... Thanks for sharing ! My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
MackTheKnight Posted April 13, 2012 Posted April 13, 2012 Sadly no, the landing gear doesn't seem to have much effect. I'm not sure if that is a function of the TFS3 profile in the control panel, or if it's something do with the lua export. Perhaps someone with more experiance with this system can comment on that... -Mack
acemark Posted April 13, 2012 Posted April 13, 2012 TFS3 arived yesterday. Spent several hours to get it working. IT seems that I can't use my g35 headset with it. Headset cuts speakers off. I would like to try the lua. export method out but can't figure it out. Can someone explain how in detail? MY problem, I think, is how and where to place the TFS3 lua. file in DCS BS2 game file. Thanks Mark. Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
MackTheKnight Posted April 13, 2012 Posted April 13, 2012 Hi Mark, Did you download and install the TFS3 Control Software from the TFS3 website? If so, proceed as follows: Copy the export.lua & config.lua from: "C:\Program Files\TFS3 Control Panel\Plugins\DCS\A10C" (Or blackshark 2, or whatever) To "C:\Program Files\Eagle Dynamics\DCS A10C\Config\Export" (This assumes you installed A10 to it's default directory... could be different on your PC) Before starting your game, run the TFS3 Control Software and load the A10 or Blackshark profile (Depending on what game you're using). Make sure you leave this running in the background when your game is running. Also make sure the control slider for AudioSense is in the off position on the TFS3 control box. If you need to use AudioSense with other games and your headphones, you may want to try using the 1/8mm stereo jack y splitter that comes with the unit and plug your headphones into the one side of the split and the TFS3 into the other one. Hope this makes sense, Mack
acemark Posted April 14, 2012 Posted April 14, 2012 Thanks Mack. Got the files moved and all seams to be working. Head set working too . G35 are USB connected and cut audio out when in use in my case. The lua. method is far better than audio and I am very pleased with its performance. I need now to figuer out the settings . I see there are a lot . Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
acemark Posted April 14, 2012 Posted April 14, 2012 Polecat Thanks for the heads up on a great addition to flight simm imersion. MARK Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
G00dnight Posted April 14, 2012 Posted April 14, 2012 MacTheKnight. I thank you for the a10 lua works fine. I tried to adapt it for BS2 but with no luck, BS2 starts gets to the unpause screen then hangs, I can push through it and the game works but no helios or ivibe, did you come across this in your a10 version before you got it working ?.. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
MackTheKnight Posted April 14, 2012 Posted April 14, 2012 (edited) Glad the A10 one is working for you. Never had such issues with A10. Alot of trial & error, but I never ended up with any freezes. Just helios or ivibe or both wouldn't work sometimes... If I get time this weekend, I'll see if I can make one for BS2. -Mack Edit: G00dNight ----> I've never actually setup a Helios profile for BS2 as I wasn't flying it enough to need one. For some reason I can't get Helios to generate an Export.lua file for BS2. If you want to provide yours I can edit it to try and make it work with the TFS3. Edited April 14, 2012 by MackTheKnight
acemark Posted April 17, 2012 Posted April 17, 2012 Helios not working here aswell. Everything else running fine.I can see Helios display but it does not connect to game. Im running BS2. If anyone is running Helios with TSF3 and BS2, Could you post your export lua. file. Thanks. By the way, seat is Fantastic! ITs the only way to fly. Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
MackTheKnight Posted April 17, 2012 Posted April 17, 2012 Acemark, if you can get Helios working by itself with BS2, please post the export.lua file that you use to get helios working, and I'll modify it to work with InteliVibe as soon as I get the time.
acemark Posted April 18, 2012 Posted April 18, 2012 I will try on the weekend to do this. I need to first do a game reinstall to get this file. Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
G00dnight Posted April 19, 2012 Posted April 19, 2012 Export lua for BS2 with HELIOS gHost = "127.0.0.1" gPort = 9089 gExportInterval = 0.067 gExportLowTickInterval = 1 gEveryFrameArguments = {[44]="%0.1f", [46]="%0.1f", [47]="%0.1f", [48]="%0.1f", [78]="%0.1f", [79]="%0.1f", [80]="%0.1f", [81]="%0.1f", [82]="%0.1f", [83]="%0.1f", [84]="%0.1f", [85]="%0.1f", [86]="%0.1f", [24]="%.4f", [100]="%.4f", [101]="%.4f", [102]="%0.1f", [109]="%0.1f", [107]="%.4f", [106]="%.4f", [111]="%.4f", [103]="%.4f", [526]="%.4f", [108]="%.4f", [87]="%.4f", [88]="%0.2f", [89]="%.4f", [112]="%.4f", [118]="%.4f", [124]="%.4f", [115]="%.4f", [119]="%0.1f", [114]="%0.1f", [125]="%0.1f", [117]="%0.4f", [527]="%0.4f", [528]="%0.4f", [127]="%.4f", [128]="%.4f", [116]="%0.1f", [121]="%0.1f", [53]="%.4f", [52]="%.4f", [94]="%.4f", [93]="%.4f", [95]="%0.1f", [92]="%0.1f", [51]="%.4f", [97]="%0.2f", [98]="%0.2f", [99]="%0.2f", [68]="%.4f", [69]="%.4f", [70]="%.4f", [75]="%0.1f", [72]="%.4f", [531]="%.4f", 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[186]="%0.1f", [203]="%0.1f", [159]="%0.1f", [150]="%0.1f", [161]="%0.1f", [15]="%0.1f", [16]="%0.1f", [17]="%0.1f", [18]="%0.1f", [19]="%0.1f", [20]="%0.1f", [21]="%0.1f", [22]="%0.1f", [23]="%0.1f", [50]="%0.1f", [25]="%0.1f", [28]="%0.1f", [26]="%0.1f", [27]="%0.1f", [31]="%0.1f", [32]="%0.1f", [33]="%0.1f", [34]="%0.1f", [582]="%0.1f", [541]="%0.1f", [542]="%0.1f", [315]="%0.1f", [519]="%0.1f", [316]="%0.1f", [520]="%0.1f", [317]="%0.1f", [521]="%0.1f", [318]="%0.1f", [313]="%0.1f", [314]="%0.1f", [522]="%0.1f", [319]="%0.1f", [320]="%0.1f", [321]="%0.1f", [322]="%0.1f", [323]="%0.1f", [330]="%0.1f", [332]="%0.1f", [331]="%0.1f", [333]="%0.1f", [334]="%0.1f", [375]="%0.1f", [419]="%0.1f", [577]="%.3f", [574]="%.2f", [575]="%.2f", [576]="%.2f", [437]="%0.1f", [438]="%0.1f", [439]="%0.1f", [440]="%0.1f", [441]="%0.1f", [163]="%0.1f", [162]="%0.1f", [168]="%0.1f", [169]="%0.1f", [174]="%0.1f", [6]="%.4f", [586]="%0.1f", [261]="%0.1f", [461]="%0.1f", [237]="%0.1f", [239]="%0.1f", [568]="%0.1f", [241]="%0.1f", [243]="%0.1f", [244]="%0.1f", [245]="%0.1f", [592]="%.4f", [234]="%0.2f", [235]="%0.2f", [252]="%.4f", [253]="%.4f", [254]="%.4f", [255]="%.4f", [256]="%.4f", [257]="%.4f", [469]="%0.1f", [470]="%0.1f", [471]="%.4f", [472]="%.4f", [473]="%.4f", [474]="%.4f", [475]="%.4f", [476]="%.4f", [342]="%0.1f", [339]="%0.4f", [594]="%0.4f", [337]="%0.4f", [596]="%0.4f"} gArguments = {[110]="%.1f", [113]="%.1f", [54]="%1d", [56]="%1d", [57]="%1d", [55]="%.1f", [96]="%.1f", [572]="%.1f", [45]="%.1f", [230]="%1d", [131]="%.1f", [132]="%.1f", [616]="%.1f", [512]="%.1f", [513]="%.1f", [514]="%.1f", [515]="%.1f", [516]="%.1f", [523]="%.1f", [517]="%.3f", [130]="%0.1f", [8]="%.3f", [9]="%1d", [7]="%.1f", [510]="%0.1f", [387]="%1d", [402]="%.1f", [396]="%1d", [403]="%1d", [399]="%1d", [400]="%0.1f", [398]="%1d", [397]="%.1f", [404]="%1d", [406]="%.3f", [407]="%.3f", [405]="%.3f", [408]="%0.1f", [409]="%1d", [382]="%0.1f", [383]="%1d", [381]="%0.2f", [384]="%.1f", 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[412]="%.1f", [413]="%.1f", [414]="%.1f", [415]="%0.1f", [416]="%0.1f", [428]="%0.2f", [554]="%1d", [555]="%1d", [556]="%1d", [301]="%0.1f", [224]="%.1f", [262]="%1d", [263]="%1d", [543]="%1d", [544]="%1d", [264]="%1d", [265]="%1d", [267]="%1d", [268]="%1d", [269]="%1d", [270]="%01.f", [271]="%1d", [272]="%1d", [273]="%1d", [274]="%1d", [275]="%1d", [276]="%1d", [277]="%1d", [278]="%1d", [279]="%1d", [280]="%1d", [281]="%1d", [282]="%1d", [283]="%1d", [284]="%1d", [285]="%1d", [286]="%1d", [287]="%1d", [288]="%1d", [289]="%1d", [547]="%1d", [548]="%1d", [214]="%1d", [215]="%1d", [216]="%1d", [217]="%1d", [462]="%0.1f", [460]="%.1f", [220]="%1d", [221]="%1d", [218]="%1d", [219]="%1d", [222]="%1d", [229]="%0.1f", [228]="%1d", [296]="%1d", [297]="%0.1f", [290]="%1d", [291]="%1d", [292]="%1d", [293]="%1d", [294]="%1d", [569]="%1d", [295]="%0.1f", [570]="%0.1f", [457]="%.1f", [458]="%.1f", [459]="%.1f", [300]="%1d", [299]="%1d", [298]="%1d", [236]="%.1f", [238]="%.1f", [240]="%.1f", [242]="%.1f", [248]="%0.1f", [249]="%0.1f", [250]="%1d", [246]="%1d", [247]="%1d", [258]="%0.1f", [259]="%1d", [483]="%0.1f", [484]="%0.1f", [485]="%1d", [486]="%1d", [489]="%.1f", [490]="%1d", [491]="%1d", [492]="%1d", [487]="%1d", [488]="%1d", [452]="%1d", [453]="%1d", [340]="%.3f", [341]="%1d", [338]="%.3f"} -- Lookup tables for weapons store type display gStationTypes = {["9A4172"] = "NC", ["S-8KOM"] = "HP", ["S-13"] = "HP", ["UPK-23-250"] = "NN", ["AO-2.5RT"] = "A6", ["PTAB-2.5KO"] = "A6", ["FAB-250"] = "A6", ["FAB-500"] = "A6" } -- State data gTrigger = 0 function ProcessHighImportance(mainPanelDevice) end function ProcessLowImportance(mainPanelDevice) local lWeaponSystem = GetDevice(12) local lEKRAN = GetDevice(10) local lCannonAmmoCount = " " local lStationNumbers = lWeaponSystem:get_selected_weapon_stations() local lStationCount = " " local lStationType = " " local lTargetingPower = mainPanelDevice:get_argument_value(433) local lTrigger = mainPanelDevice:get_argument_value(615) if lTrigger == 0 then gTrigger = 1 end if lTrigger == -1 then gTrigger = 0 end if lTargetingPower == 1 then lCannonAmmoCount = string.format("%02d",string.match(lWeaponSystem:get_selected_gun_ammo_count() / 10,"(%d+)")) if #lStationNumbers ~= 0 and gTrigger == 0 then lStationCount = 0 for i=1,#lStationNumbers do lStationCount = lStationCount + lWeaponSystem:get_weapon_count_on_station(lStationNumbers) end lStationCount = string.format("%02d", lStationCount); lStationType = gStationTypes[lWeaponSystem:get_weapon_type_on_station(lStationNumbers[1])] if lStationType == nil then lStationType = " " end end end local lEkranText = lEKRAN:get_actual_text_frame() local lEkranSendString = string.sub(lEkranText,1,8).."\n"..string.sub(lEkranText,12,19).."\n"..string.sub(lEkranText,23,30).."\n"..string.sub(lEkranText,34,41) SendData("2001",lStationType) SendData("2002",lStationCount) SendData("2003",lCannonAmmoCount) SendData("2004",lEkranSendString) end os.setlocale("ISO-8559-1", "numeric") -- Simulation id gSimID = string.format("%08x*",os.time()) -- State data for export gPacketSize = 0 gSendStrings = {} gLastData = {} -- Frame counter for non important data gTickCount = 0 -- DCS Export Functions function LuaExportStart() -- Works once just before mission start. -- 2) Setup udp sockets to talk to helios package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") c = socket.udp() c:setsockname("*", 0) c:setoption('broadcast', true) c:settimeout(.001) -- set the timeout for reading the socket end function LuaExportBeforeNextFrame() ProcessInput() end function LuaExportAfterNextFrame() end function LuaExportStop() -- Works once just after mission stop. c:close() end function ProcessInput() local lInput = c:receive() local lCommand, lCommandArgs, lDevice, lArgument, lLastValue if lInput then lCommand = string.sub(lInput,1,1) if lCommand == "R" then ResetChangeValues() end if (lCommand == "C") then lCommandArgs = StrSplit(string.sub(lInput,2),",") lDevice = GetDevice(lCommandArgs[1]) if type(lDevice) == "table" then lDevice:performClickableAction(lCommandArgs[2],lCommandArgs[3]) end end end end function LuaExportActivityNextEvent(t) t = t + gExportInterval gTickCount = gTickCount + 1 local lDevice = GetDevice(0) if type(lDevice) == "table" then lDevice:update_arguments() ProcessArguments(lDevice, gEveryFrameArguments) ProcessHighImportance(lDevice) if gTickCount >= gExportLowTickInterval then ProcessArguments(lDevice, gArguments) ProcessLowImportance(lDevice) gTickCount = 0 end FlushData() end return t end -- Helper Functions function StrSplit(str, delim, maxNb) -- Eliminate bad cases... if string.find(str, delim) == nil then return { str } end if maxNb == nil or maxNb < 1 then maxNb = 0 -- No limit end local result = {} local pat = "(.-)" .. delim .. "()" local nb = 0 local lastPos for part, pos in string.gfind(str, pat) do nb = nb + 1 result[nb] = part lastPos = pos if nb == maxNb then break end end -- Handle the last field if nb ~= maxNb then result[nb + 1] = string.sub(str, lastPos) end return result end function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end -- Status Gathering Functions function ProcessArguments(device, arguments) local lArgument , lFormat , lArgumentValue for lArgument, lFormat in pairs(arguments) do lArgumentValue = string.format(lFormat,device:get_argument_value(lArgument)) SendData(lArgument, lArgumentValue) end end -- Network Functions function SendData(id, value) if string.len(value) > 3 and value == string.sub("-0.00000000",1, string.len(value)) then value = value:sub(2) end if gLastData[id] == nil or gLastData[id] ~= value then local data = id .. "=" .. value local dataLen = string.len(data) if dataLen + gPacketSize > 576 then FlushData() end table.insert(gSendStrings, data) gLastData[id] = value gPacketSize = gPacketSize + dataLen + 1 end end function FlushData() if #gSendStrings > 0 then local packet = gSimID .. table.concat(gSendStrings, ":") .. "\n" socket.try(c:sendto(packet, gHost, gPort)) gSendStrings = {} gPacketSize = 0 end end function ResetChangeValues() gLastData = {} gTickCount = 10 end AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
TomDK Posted April 21, 2012 Posted April 21, 2012 @macktheknight: Thank you for sharing, I just used your file, renamed it to export.lua , started the TFS3 Software with no profile and ... Rock n Roll !! But is will be hard a decission which version to use: IntelliVibe: Much smoother and I like the feeling while flying a turn, up and downs. The seat "rolls" with the machine. Thats what I miss on the exports-way. export.lua: Much more feeling !! Vibrating all the time, true feeling ( I am sure the warthog will vibrate in flight) , trigger the gun .... jihaaa .... the seat is rumbling. But in flight it seems all over to be the same settings. Very nice experience ! My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
MackTheKnight Posted April 23, 2012 Posted April 23, 2012 Hey Tom, I still find the seat rolls with turns, when using the export method. However I am loading the profile in the InteliVIBE control panel. I thought that was a pre-requisite to make it work in the first place so maybe I'm doing it wrong... :music_whistling: Try loading your A10 profile in the control panel along with the export mode.... works for me. -Mack
acemark Posted April 30, 2012 Posted April 30, 2012 My BS2 Export lua. file with Helios. Sorry it took so long. Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
TomDK Posted May 6, 2012 Posted May 6, 2012 Hi guys so, who is the first with impressions TFS3 and the Mustang ? I have not tried it yet, maybe someone is already working on an interface expect the soundmode :):thumbup: My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
PoleCat Posted August 8, 2012 Author Posted August 8, 2012 (edited) Ok I have checked out DCS world with native ivibe support (no lua export enabled) and all I can say is wow! I like it. The device is awesome in all of the AC modules I have tested (A10-C, KA-50, P-51). The Ivibe TFS3 has finally arrived for DCS fans. "To enable native vibes in DCS World you would edit the config.lua file, the same way as for the other titles. Just have the following line: intelliVIBE = true you don't want the lua export active so check that EnableExportScript = false In summary, the config.lua file should look like the following: EnableExportScript = false intelliVIBE = true That will enable support for all AC modules in DCS World." Out Edited August 8, 2012 by PoleCat http://www.104thphoenix.com/
predator-nz Posted October 30, 2012 Posted October 30, 2012 Hi I am thinking about using this system. How many people out there have Tryed it with DCS world and what is you opinion? Thanks
JG14_Smil Posted October 30, 2012 Posted October 30, 2012 Hello again Mate, I have one. For driving sims it is the best thing ever. IMHO, it could be much better when it comes to using it with DCS (all I fly is the KA-50, so a plane with more G forces might be different). It should start thumping as soon as the rotors do, but it does not. You need to acheive a certain speed for vibration effects like rotors and G forces to be felt. Great for low back pain though :) I would reccomend a tactile bass shaker instead with a powerful amp.
acemark Posted October 30, 2012 Posted October 30, 2012 I just mine working in DCS W. I too am only flying Ka 50. Very happy with it. The unit has a sophisticated method of adjustment, that I am still working with.Every time I altered a profile 2 or 3 times ,I would delete and start with the defalt."MORE TIME NEEDED HERE" I would add that I dont want an amusment ride.I want to notice events happening. I agree that the BS vibes are too low at slow flight, but at 200 KPH ITS too strong,I expect the bird to start self destructing.I think this can be overcome in time with tinkering the profile. The cannon fire is awesum . I have not tried any other tactile feedback devices. Hope this helps. Mark. Home built X-58FTW,i7 950, 3 x GTX570oc, screens; 3 x 22", 19", 17", 9" :D My pit. http://forums.eagle.ru/showthread.php?t=121598
TomDK Posted October 30, 2012 Posted October 30, 2012 I use it with A-10 ..... awsome ! Just great, will not miss it. From the scratch with actual version the effects are very good, just missing the landing gear feedback in my back :) My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
G00dnight Posted October 30, 2012 Posted October 30, 2012 the other big advantage over a buttshaker is that it uses the lua exports not the sound output so the ingame voice dosn't affect it, since DCSW 1.2.1 the export part is already in DCSW so just start the little prog that you download from I-Vibe and play. it has profiles that you can adjust to your pref just remember not to save over the default. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
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