rextar Posted March 29, 2011 Posted March 29, 2011 ok guys i was doing quick mission last night,was about to drop gbu12 when i started taking fire,pulled away,by mistake i hit the release button while inverted,and omg the gbu12 fell through the plane model as if it was invisable,thats right the gbu12 fell through the plane! not ideal to release weapons inverted point taken,but has anyone seen this?? :pilotfly: Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
Mathiew Posted March 29, 2011 Posted March 29, 2011 Personally, I already killed myself with a bomb, I was diving faster than the released bomb and this one hits the plane and explode :D HAF X - CM SPG 800W - Asus P8P67 Pro B3 - i7 2600K @ 4,6 - 8GB Corsair Vengeance CAS8 @ 1600 - Gainward Phantom GTX 770 2GO - Samsung 830 128 go (DCS A-10 on it) - Samsung Spinpoint F3 1To
MTFDarkEagle Posted March 29, 2011 Posted March 29, 2011 Track file? Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
EtherealN Posted March 29, 2011 Posted March 29, 2011 Being invisible wouldn't stop the bomb from going off. :P A track would have been nice to see what happened though. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
winz Posted March 29, 2011 Posted March 29, 2011 My wild guess would be that weapons aren't able to collide with the launching platform for a certain, small, period of time. This is done to avoid explosion triggered by accidental model collision (i.e. mav hitting the rail during launch, or FFARs leaving the tube) on launch animation. The Valley A-10C Version Revanche for FC 3
Temphage Posted March 29, 2011 Posted March 29, 2011 (edited) My wild guess would be that weapons aren't able to collide with the launching platform for a certain, small, period of time. This is done to avoid explosion triggered by accidental model collision (i.e. mav hitting the rail during launch, or FFARs leaving the tube) on launch animation. Most likely answer. Or alternatively, they may not consider the model to be 'solid' until they fully separate from it, so as long as the bomb is 'inside' the model it's considered a part of it. Either way, there's your answer, it's for technical reasons because collisions are pretty dang difficult to manage in games, all things considered. In all seriousness I'm not even sure what would really happen in real life if you tried that, or if it's even possible. I guess the bomb would just slide out of the back of the launcher and bang off of the ailerons. Or fall into the engine. Yeah, explain that one. Edited March 29, 2011 by Temphage
Bvoiash Posted March 29, 2011 Posted March 29, 2011 Probably there's a safety mechanism that will prevent you from being able to do that while you are inverted.
Recommended Posts