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Posted

Hey,

 

I played some FC1.12 last night and noticed I had better or more reallistic general visibility foggy horizon during gameplay than the one I get with FC2 and DCS:BS?

 

Perhaps I've got advanced haze disabled or simply, my GPU ain't strong enough to produce it?

 

I also noticed there's no general visibility slider in Mission Editor - Weather tab and no advanced haze checkbox in Options - graphic settings at all with FC2?

 

Any ideas how to create more reallistic visibility? Have some sceenies for comparison:

 

FC1.12a (made by Lambite):

e50820f4.jpg

 

FC2 (me):

ScreenShot_012-1.jpg

 

Perhaps this can be addressed in future FC2 patches as I completely miss general visibility setting today! Distant hills and mountains are a bit too sharp IMHO!

 

Thanks all!

[sIGPIC][/sIGPIC]

Posted

Another Q,

 

no satelite map view option in Mission Editor which is a shame compared to FC1.12. I like it a lot as I could place static objects more accurately with sattelite view...

 

INU FIX point with Helos? What's that for?

[sIGPIC][/sIGPIC]

Posted

Here it is one of the answers:

 

You can find mirrors as a checkbox in the options screen.

 

To turn water to low, download Notepad++ (google) and edit

C:\......\LOFC2\BlackShark\data\scripts\options.lua

(Obviously, adjust path to your own install path)

 

Note that you do not want to use regular windows Notepad for this. It's one of those things that might work but may also break the file.

 

In the file you'll find this section at line 49:

["graphics"] = 
   {
       ["multiMonitorSetup"] = "1camera",
       ["color"] = "32",
       ["heatBlr"] = 1,
       ["scenes"] = "high",
      ["water"] = 1,
       ["fullScreen"] = true,
       ["visibRange"] = "High",
       ["aspect"] = 1.6,
       ["textures"] = 2,
       ["shadows"] = 2,
       ["effects"] = 3,
       ["width"] = 1680,
       ["lights"] = 2,
       ["height"] = 1050,
       ["civTraffic"] = 1,
       ["resolution"] = "1680x1050",
       ["haze"] = 1,
   }, -- end of ["graphics"]

 

I've underscored the water value. 1 is for "low", 2 is for medium. After making this edit, the water field in the GUI options screen will be blank.

 

You must set the desire value here:

["haze"] = 0, (basic)

["haze"] = 1, (advanced)

 

:joystick:

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