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Posted (edited)

Why in DCS A10C 64 bit use only the TIR interface for 6dof ?

Why can't implemeted for all user the freetrack interface?

 

There is more solution for use the 6dof other the TIR, why the user can't use that solution, and are forced to buy the TIR for use the 6dof?

 

Thank's for response. :thumbup:

Edited by harleyblue

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  • 3 weeks later...
Posted

I want to reopen this thread and hope that others jump on it as a way of petition to persuade ED to implement a different type of head tracking interface. I have had quoted before:

 

Implementation of the "HeadTracker" interface is canceled at the request of NaturalPoint.

 

But this says to me that ED was trying to add an interface for TrackIR. Surely NaturalPoint do not have the power to stop a company from accepting an input device!!! Maybe Freetrack was a bit close to TrackIR and there was a threat of legal action but there are other solutions out there. I am using FaceTrackNoIR and I'm sure that ED could add support for it...

 

ED, this is a really important part of your game and you really need to address it somehow. Many users are forced to use a 32bit version or spend hours setting up ppjoy. Of all the extras you can add for the game, second to HOTAS, headtracking is essential for decent gameplay.

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AMD Phenom II X4 955 3.4 Ghz | 8GB DDR3 Dual Channel | Ati HD4850 XFX | 22" Samsung TFT & NEC 17" touchscreen

Posted

I have been looking further into the head tracking debate. Apparently, the way TrackIR and FreeTrack work is they write to a piece of RAM that is shared between the Tracking program and the game. The difference is that NaturalPoint include some protection within that map to prevent other people using their protocol. Thats fine... But Freetrack have their own protocol, so why not support that as well?

 

I suggest FreeTrack, although any other OpenSource Protocol would be fine. It does look like FreeTrack itself is not being developed any further but that has not stopped hundreds of people from downloading it and using it. There is also a product called "FaceTrackNoIR"which is developing very quickly and supports the FreeTrack protocol.

 

A similar situation existed with Boemia with their ArmA. A petition was put online in support of implementing FreeTrack Protocol. After 900 votes in its favour, the developers could see the benefit, and added the feature in a following update. That's people power in action! - http://www.petitiononline.com/arma2pet/petition.html

 

Now, I don't know about you but I'm fed up with having to run my game in 32bit when I know I could use 64. I don't want to run a "fixer" every time a new update comes out (imagine if someone stopped updating it).

 

With this in mind, I am going to setup a petition online which I hope to get a lot of support for. Not just from fellow FreeTrack users but also DCS A10c pilots who would like to help out others. As I'm sure you will agree, it adds a whole new dimension to the game.

 

Before I get started though, I would value your input on what to include and any suggestions. I will be using this site _ http://www.petitiononline.com/ have a look and make any suggestions you like. I can not edit it once it goes live so want to make it perfect. I will give it a couple of days, then get started.

______________________________________________________________________________________

AMD Phenom II X4 955 3.4 Ghz | 8GB DDR3 Dual Channel | Ati HD4850 XFX | 22" Samsung TFT & NEC 17" touchscreen

Posted

DCS does not take advantage of 64bit other than being able to run natively without 32bit emulation. So at worst the only difference is a small emulation overhead on 64bit systems, just like every other 32bit game. The real question is why there is a 64bit build of DCS in the first place.

Posted

I don't see the problem with alternate to TIR headtracking being incorporated into sims/ games etc, the sticking point for many was the way in which Freetrack went about incorporating itself.

 

This shouldn't descend into a namecalling flame war though or such as was seen on Bohemia forum, which was a very sad state of affairs indeed...

 

What the alternative headtracking developers should do is, is to develop their very own means of interface (now there's a challenge for them) one which relies on their own modules and not someone else's and then present that to the sim/ game developers for appraisal and inclusion.

 

Kinect is out which looks promising for headtracking and other VR situations

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

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Posted (edited)

Easy

 

@HydroToad: maybe they are just preparing for the future?

 

@Wolf Rider: the beauty of it is: there is nothing to develop! The 'protocol' of TrackIR4 and FreeTrack is no more than a shared-memory mapping. The DLL's would not even be necessary: they only contain some functions to make access to the shared memory more comfortable. (and for NP: the way to 'secure' the monopoly).

 

The only thing that is required is an agreement on:

 

  • the structure of the data in the memory-area (well, something like 6 floats (1 per DOF) and a few longs (status, framecounter, command));
  • the 'address' of the memory-mapping (a unique name);
  • the 'address' of a mutex (a unique name);

To be honest: there is no real reason not to use the FreeTrack DLL: it's open-source anyway and would also enable FreeTrack users to use it. I don't want to be accused of monopolizing the market ;).

 

If all users join forces and persuade ED to add the interface, 99% of the work is already done... :pilotfly:

Edited by V4Friend
Posted

@V4Friend...

 

it was not as innocent as you're making out, sorry

 

 

 

the idea of what youre seeking, (which is fine and as I offered, there shouldn't be any problem with the inclusion of alternative headtracking) is for that alternative to be completely free of dependency on any other headtracking software/ protocol/ bits and pieces.

ie load it up and off ya go

 

there's Kinect and I think even Razer are starting on something similar, as well a sonic sensor, as well as face mapping

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

I open this post and i happy to see other pilot want another choice of TIR. Now i have the TIR5 because is the only solution (other ppjoy) to use 6dof in DCS A10C. But i don't happy to buy 150 € to TIR 5. It's more expensive for a ir cam. But i support this post to create another solution to use the 6dof with facetracknoir in 64 bit DCS A10C. I think same the ARMA , ED can create a fix to use other protocol. See trackirfixer for 32 bit.

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Posted
there's Kinect and I think even Razer are starting on something similar, as well a sonic sensor, as well as face mapping

 

Not sure about the others but I would not hold your breath for a Kinect based tracking system. I'm no expert but all of the youtube videos I have seen shows that the Kinect simply follows the silhouette of the head. If you look at the image the Kinect is viewing, the body is simply a blue blob and does not distinguish individual features. That means the Kinect will only be cable of moving up/down left/right or 2DOF. Don't flame me if that's not correct, I'm judging that purely on some YouTube vids. I guess Razer's system will not be free either...

______________________________________________________________________________________

AMD Phenom II X4 955 3.4 Ghz | 8GB DDR3 Dual Channel | Ati HD4850 XFX | 22" Samsung TFT & NEC 17" touchscreen

Posted

video cards and motherboards/ CPU's, etc aren't free either...

 

I've simply illustrated that there are headtracking alternatives which (in due time and a bit of development effort) will need to be considered by sim/game developers.

 

The important part would be though, for any alternative headtracking to be completely standalone with regards to any other headtracking

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

see #12

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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