Ozz13 Posted May 2, 2011 Posted May 2, 2011 Good god is it really this tough? I'm ground locking to stabilize it, slewing the cross around the target and it just doesn't lock on easily at all. It takes me about 5 passes to lock once. Is there a trick? It's driving me nuts.
bartleby Posted May 2, 2011 Posted May 2, 2011 I rarely directly slew mavs onto targets. Maybe I'll use the tracking gates in the HUD if it's an emergency, but as you noted it's difficult. Try using the TGP to lock up a target, setting as SPI with TMS fwd long, then slaving the mav to it with china fwd long. DCS Wiki! :book:
RodBorza Posted May 2, 2011 Posted May 2, 2011 What he said in images: Part 1: http://www.youtube.com/watch?v=V1IoF2xKBCI&playnext=1&list=PLB790D52477F9818B Part 2: http://www.youtube.com/watch?v=c6b8-omBruE&feature=related and Part3:http://www.youtube.com/watch?v=25MgpCEe114&feature=related This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog
Ozz13 Posted May 2, 2011 Author Posted May 2, 2011 Thanks guys. I was running through the training mission and doing everything he said..which I figured was just "the way" you do it. But.. could not lock on. They say its based on contrast.. and perhaps it's just not "contrasty" enough. I'll check those vids out.
bartleby Posted May 2, 2011 Posted May 2, 2011 Thanks guys. I was running through the training mission and doing everything he said..which I figured was just "the way" you do it. But.. could not lock on. They say its based on contrast.. and perhaps it's just not "contrasty" enough. I'll check those vids out. Tthe TGP has a way higher resolution and zoom. You'll always want to use that instead of the seeker head if you can. DCS Wiki! :book:
StrongHarm Posted May 2, 2011 Posted May 2, 2011 http://forums.eagle.ru/showthread.php?p=1130567 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Ozz13 Posted May 2, 2011 Author Posted May 2, 2011 I watched the video and can see that trying to lock on with the seeker head is exactly as I thought.. a bit frustrating. Will definitely be using the TGP from this point on. Thanks again!
xXstubbifiedXx Posted May 2, 2011 Posted May 2, 2011 Yeah I learned that early on as well. The Maverick is just too slow and shaky to get locks in a fast manner. I've been using the TGP set SPI then slewing the mav to SPI for a while now, works great. [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro
Spitfire2170 Posted May 2, 2011 Posted May 2, 2011 Have you tried reducing the slew rate via the options on the right? [sIGPIC][/sIGPIC] ---------------------------------------------------------------------- Intel DZ77GA70K Extreme Board | Intel Core i5-3570K Ivy Bridge 4.6GHz | EVGA GeForce GTX670 FTW Edition | Corsair Hydro Series H60 Corsair Enthusiast Series 750W | Corsair Vengeance 8GB 1600 | Corsair Obsidian Series 550D | Triple Acer 27" 2ms 5760x1080 Thrustmaster HOTAS Warthog | Cyborg M.M.O.7 | Razor BlackWidow Ultimate | TrackIR 4
ErichVon Posted May 2, 2011 Posted May 2, 2011 Good god is it really this tough? I'm ground locking to stabilize it, slewing the cross around the target and it just doesn't lock on easily at all. It takes me about 5 passes to lock once. Is there a trick? It's driving me nuts. I am also just learning the weapons systems. Last night on somebody's server online, using the Maverick seeker's head, it was locking on false positives and I know this as I watched it fly to the locked on target in F6 missile view. I think TGP is the way to go. Erich :pilotfly: 1
Spitfire2170 Posted May 3, 2011 Posted May 3, 2011 Have fun ;) [sIGPIC][/sIGPIC] ---------------------------------------------------------------------- Intel DZ77GA70K Extreme Board | Intel Core i5-3570K Ivy Bridge 4.6GHz | EVGA GeForce GTX670 FTW Edition | Corsair Hydro Series H60 Corsair Enthusiast Series 750W | Corsair Vengeance 8GB 1600 | Corsair Obsidian Series 550D | Triple Acer 27" 2ms 5760x1080 Thrustmaster HOTAS Warthog | Cyborg M.M.O.7 | Razor BlackWidow Ultimate | TrackIR 4
S77th-konkussion Posted May 3, 2011 Posted May 3, 2011 The keys to using mav's directly is to try to approach him nose-on if possible. Coming from an angle means you are "chasing" him across the screen thus depriving the seeker the time it needs to lock. It gets easier as you close in- but you are more vulnerable to whatever it has to shoot back with... TGP is far better- as has been said.. I only use the MAV directly when I'm trying to rapid- fire 2-4 shots.. 1 [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Rider1 Posted May 3, 2011 Posted May 3, 2011 I can't tell you the last time I actually acquired targets with the mav seeker. Except as Konckussion stated, to ripple off multiple shots after the first TGP shot. I was flying tonight and was launching mav Ds at sams from 25, 000 feet at 6 miles out. :lol::thumbup:
funkster Posted May 3, 2011 Posted May 3, 2011 I use the MAV both ways - Ive found the TGP method is great and certainly the easier approach. but for fast ripples - slave to MARKS/ Steerpoints to bring you seeker close to target then go direct. Lowering the slew rate and setting autopilot on PATH in a shallow -5 dive toward the target area helps alot and provides a nice steady platform.
Frederf Posted May 3, 2011 Posted May 3, 2011 If I was your IP I'd (and the USAF in general) would insist you learn the visual HUD targeting of a Maverick before any other handoff methods from other sensors. You should give it a try. Getting proficient with the visual HUD Maverick employment really gives you a good feel for how they behave in other modes, plus it's not as hard as you think.
jjoohhnnyy13 Posted April 4, 2022 Posted April 4, 2022 On 5/2/2011 at 5:12 PM, Ozz13 said: Good god is it really this tough? I'm ground locking to stabilize it, slewing the cross around the target and it just doesn't lock on easily at all. It takes me about 5 passes to lock once. Is there a trick? It's driving me nuts. I solved and tried many times. Problem is at setting a contrast of display "MFD". Because those rockets can not identify the targets properly (probably stupid codes). Plus you can more to help with set up of "SLEW" of rocket. The best settings of MFD seems Contrast 52, Brightnes 32. Well, not working allways as I found out, lol.
EricJ Posted April 11, 2022 Posted April 11, 2022 On 5/2/2011 at 2:53 PM, ErichVon said: I am also just learning the weapons systems. Last night on somebody's server online, using the Maverick seeker's head, it was locking on false positives and I know this as I watched it fly to the locked on target in F6 missile view. I think TGP is the way to go. Erich I agree as I'm trying to relearn flying the A-10C and using Mavericks. After watching a video to get me re-oriented I use the TGP and try and lock on. Still need to learn how to SPI it but I prefer to shoot with the TGP. LOMAC Section| | Gaming Resume (PDF) | Gallery | Flanker2.51 Storage Site | Also known as Flanker562 back in the day... Steam ID EricJ562 | DCS: A-10A/C Pilot | DCS: Su-25T Pilot | Texture Artist "...parade ground soldiers always felt that way (contempt) about killers in uniform." -Counting The Cost, Hammer's Slammers
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