lobo Posted June 9, 2011 Posted June 9, 2011 You are correct....Per the C-1 Airspeeds and Altitudes. With KC-135 tankers, Air Refueling Airspeed is 220 KCAS at a base planning altitude of 15,000 feet. The tanker gross weight will be the prime consideration when determining the refueling airspeed and altitude. The use of speed brakes on the A-10C is not recommended. 15,000 as base alt. Thanks for that. I'll lower my mission refueling track alt to 15000 from fl200. Might make it a bit easier... Paulrkii do you have any thoughts/opinions on how easy it is currently in sim for the boom to disconnect once you are connected? It sounds like there is a mechanical connection that occurs. In the sim it is very easy to lose the connection, for all I know this is accurate... or should the connection be made a bit tighter in sim? d) When this is achieved, the boom operator flies the boom to the receiver aircraft's receptacle and extends the boom to make contact. Locking toggles in the receptacle operate to hold the boom nozzle in contact. Cheers Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
lobo Posted June 9, 2011 Posted June 9, 2011 (edited) FYI...he'll turn on the track in 0.8 but only at the correct times nothing crazy or random like on 0.7. Pics to prove it (not me, I'm not good enough to be connected through the turn yet...) Yesterday I was using a refueling orbit with huge outbound leg... He was a never near the end of the AR track when I was finished with refueling. On the outbound leg though he never banked his wings. If all this sim did was AAR practice it would be worth every penny. Fascinating stuff. Closest I've been to AR I rl was to have tanker and pair of 117's fly over us a few thousand above. Also have seen 747 taking fuel from 135 as they flew over our a/c. The last one looked strange from a distance as the receiver was bigger than the tanker. Edited June 9, 2011 by lobo** Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Snoopy Posted June 9, 2011 Posted June 9, 2011 15,000 as base alt. Thanks for that. I'll lower my mission refueling track alt to 15000 from fl200. Might make it a bit easier... Paulrkii do you have any thoughts/opinions on how easy it is currently in sim for the boom to disconnect once you are connected? It sounds like there is a mechanical connection that occurs. In the sim it is very easy to lose the connection, for all I know this is accurate... or should the connection be made a bit tighter in sim? d) When this is achieved, the boom operator flies the boom to the receiver aircraft's receptacle and extends the boom to make contact. Locking toggles in the receptacle operate to hold the boom nozzle in contact. Cheers I actually emailed a friend and retired A-10 pilot to ask him this specific question. From his response I believe the boom releases to easily in the sim. There is a mechanical loc and with the exception of extreme maneuvers isn't easy to unlock. Either the boom operator of A-10 pilot has to release the boom. During Desert Storm a few ACFT (to include a few A-10s) were basically towed back to base on the boom of a KC-135. Per the C-1 BOOM ENVELOPE LIMITS. The refueling envelope (Figure 8-4) is limited by the refueling receptacle location. As long as the receiver is positioned within these limits, contact can be maintained despite rolling, yawing, or pitching. The figure is included in the SOP I included in post #24. It's item 3.2. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
lobo Posted June 9, 2011 Posted June 9, 2011 I actually emailed a friend and retired A-10 pilot to ask him this specific question. From his response I believe the boom releases to easily in the sim. There is a mechanical loc and with the exception of extreme maneuvers isn't easy to unlock. Either the boom operator of A-10 pilot has to release the boom. During Desert Storm a few ACFT That is what I was thinking... There is also talk in the KC135 refueling manual of brute force disconnects. However the ease at which the disconnects occur in sim would lead me to suspect that perhaps the locking toggles are u/s and in need of some virtual tlc. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
molyporph Posted June 9, 2011 Posted June 9, 2011 Please try and tell me if it caused this issue Hi there. My issue was caused by myself using wrong radio settings. Still had the intercom and HM Button active. After completely following WarriorX´s Radio guide....no more problems. Start radios after APU start and clicking slowly....
Sarge55 Posted June 9, 2011 Posted June 9, 2011 Thanks for updating us Molyporph. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
lobo Posted June 9, 2011 Posted June 9, 2011 I actually emailed a friend and retired A-10 pilot to ask him this specific question. From his response I believe the boom releases to easily in the sim. There is a mechanical loc and with the exception of extreme maneuvers isn't easy to unlock. Either the boom operator of A-10 pilot has to release the boom. During Desert Storm a few ACFT (to include a few A-10s) were basically towed back to base on the boom of a KC-135. . This is a quote from a new A-10 pilot: Lieutenant Griffin told me that when he was under the boom it was really exciting and that, when he finally connected, it was easier than he thought it would be; once the boom connects, it kind of holds on to the A-10 a little bit. http://www.dm.af.mil/news/story.asp?id=123204302 Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
miguelaco Posted June 9, 2011 Posted June 9, 2011 I wonder if the tanker should not warn receiver before entering turn. I recall this feature from Falcon if i'm not mistaken. I think it would be an useful feature for future patches.
Snoopy Posted June 9, 2011 Posted June 9, 2011 According to the -1 voice comms are only established if the receiving ACFT requests them. Otherwise it's all visual. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
miguelaco Posted June 10, 2011 Posted June 10, 2011 Thx, last time I did AAR, tanker initiated the turn suddenly so it was difficult to remain connected. Perhaps it was the mission or FPL of the tanker. Will check later. Thx again.
andysim Posted June 10, 2011 Posted June 10, 2011 Thx, last time I did AAR, tanker initiated the turn suddenly so it was difficult to remain connected. Perhaps it was the mission or FPL of the tanker. Will check later. Thx again. I get the same thing, ive asked how to set up a tanker properly so it goes into a gentle bank instead of tearing its wings here and on the AI tech forum but no one seems to know :cry: The Manual shows a racetrack but not how to set it up.
Recommended Posts