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Posted

On a Lomac server, in the "speed" section, is the bandwidth choice you enter there the maximum that any one client can connect at, or is it the total bandwidth that can be used for all the connect clients at the same time?

 

eg

 

128k/128k - per client (so 10 clients would allow 1280/1280 bandwidth)

 

or

 

128k/128k - total, shared amongst all players (10 players would give 12.8K each...ouch)

Posted

Total Bandwidth ... therefore, set it to 10mbit. That'll make the server use up all the bandwidth it needs.

 

Allso, it's pretty important to turn down the graphics settings and TURN OFF THE SOUND on the server box (by unchecking the sound box in the audio options) - this will give you much smoother network performance as useless things are not being computed.

 

Just make sure to keep scenes at medium since they're server-enforced.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

OK, was just checking (was already on 10M). Whats the difference between scenes high and medium? What doesnt get shown in medium settings?

Posted

In LO settings, "Bandwidth" option means a delay between transmittance of whole map and situation updates between clients and server. So I recommend to set this value to "true", real bandwidth rather then maximum bandwidth. Also, if some clients has lower network bandwidth then others, it's better to slightly decrease this value on server.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

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Posted

Basically, high scenes shows lots of trees. Also causes FPS decrease which causes other fun things like lag (And thenpeople get blamed for being laggy)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
OK, was just checking (was already on 10M). Whats the difference between scenes high and medium? What doesnt get shown in medium settings?

 

According to the v1.02 readme, it's only the the forests and additional trees that are added with scenes set to High.

 

 

You might have a powerful enough rig to run High scenes, but others may not - and the mission forces the scenes setting in case a mission objective is a scenery object.

Posted
So I recommend to set this value to "true", real bandwidth rather then maximum bandwidth.

 

umm... not sure I follow you.... the server has 100Mbit NIC, sitting on a 35Mbit link, and is currently set to 10Mbit wthin Lockon, and is set for 21 player slots (1 taken up by the server account itself). What should the server bandwidth be set to in this situation? 100m/35m/10m/128k?

 

(Wasnt aware of the scene setting being enforced on the client, have dropped that from high to medium now)

Posted

IIRC because you have so much bandwidth, it's very simple to assume approximately 64kbit to 100kbit (so let's take an average and say 80kbit) per client of bandwidth used.

 

This measn that you need 800kbit/s per 10 clients. You've set it for 20, which should give you 1.6mbit total usage, theoretically. Leave it at 10mbit ;)

 

By the way, when yourun the server, also make sure that you go to airport view and point the came ra at the sky and increase altitude to the max, that will give the server max FPS also.

 

DO not play with the 'maxfps' variable, there's no point.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
umm... not sure I follow you.... the server has 100Mbit NIC, sitting on a 35Mbit link, and is currently set to 10Mbit wthin Lockon, and is set for 21 player slots (1 taken up by the server account itself). What should the server bandwidth be set to in this situation? 100m/35m/10m/128k?

 

(Wasnt aware of the scene setting being enforced on the client, have dropped that from high to medium now)

Well, 35Mbit link not always means 4.3 megabyte per second. I recommend you to check your bandwidth by downloading something big from any fast sites, like MS, or yahoo, or similar. by FTP or HTTP. Then you'll know your real bandwidth.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

[sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]

Posted

I run Dedmac on the server to rotate maps, so after 2 hours, the camera will be looking at the airport again... 24/7.... so i did set MaxFPS to something low, fiddled with the graphcs.cfg to make it 800x600 in a window, and it does appear to help with the general smoothness on the server machine (maybe its just that I *THINK* it should make it smoother, and therefore am fooled into thinking it is :) )

Posted
Well, 35Mbit link not always means 4.2 megabyte per second. I recommend you to check your bandwidth by downloading something from big any fast sites, like MS, or yahoo, or similar. by FTP or HTTP. Then you'll know your real bandwidth.

 

35Mbit SDH conection, have flooded the line with traffic (using netperf to a machine in our London office), and got 34Mbit UDP, and a throughput of 30-32Mbit for TCP (with the sliding window bumped right up)...line wasnt totally empty when i tested it, soI am happy with that.... its a company line, not residential, so if we dont get close to 35Mbit, i will be on the phone to our ISP to ask why :)

Posted

Hmm, that's just not good enough, because of anything happens near khersonnes, it will cause lag.

 

If ther are aircraft in the game, the game might be looking at the aircraft, which again will cause drop in FPS and lag.

 

You -must- find some way to put it where I told ya to put it for maximum performance ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Personally, I think the scenes setting is best on high when a2g action is going on. This makes for a more challenging experience, trying to pick out that annoying IR SAM that's in a clearing in the forest for example. I have what nowadays is concidered a low-end computer and I adjust other settings to balance what FPS drop the trees incur.

Posted

You cna pick it out from beyond the tree drawing distance anyway, so the only time this makes a difference is when you're 'rounding a corner' so to speak, which really doesn't matter quite as much given that you probably wouldn't notice it anyway.

 

In addition, peopel can force scenes to a different setting with a simple hack if the low fps is annoying them, so I suggest setting the scenes to medium in the mission and just spare everyone the hassle.

 

The scenes are a mission-enforced setting, IIRC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
The scenes are a mission-enforced setting, IIRC.

 

I think this is so only if the mission is classified, which I don't classify mine.

Posted

That may be ... I think we need 'imssion classification' filters ... so that you can optionally lock out payloads etc for example.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I think this is so only if the mission is classified, which I don't classify mine.

It happens anyway, Ive had settings on med for ages and I got trees on the server. (Ive put it on high now because it seems my rig can cope).

There was a guy on the 504 server saying he couldnt lock a mav because of low fps, however he also said it was 15-20 fps which is fine for mavs. :icon_roll

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