exodus Posted February 3, 2012 Posted February 3, 2012 If anything, I'd vote for a larger map. The larger the better imo. Falcon sized maps are a good start. But then again, I also enjoy FSX, so the idea big maps with long flights to the target is cool with me. Also, not to change the subject, but when the next DCS USA fixed wing module comes out, the current map is likely only going to feel smaller. If you go in the mission editor, you can see that an F-15 at full afterburner can overfly the entire current map (from west to east) in something like 3+ minutes.
Inseckt Posted February 3, 2012 Posted February 3, 2012 Yeah, when we get our fighter, it's gonna get a bit claustrophobic in Georgia. As it already is with the fighters in FC. My wish for that time, would be to expand the map deep into mother Russia, only with some terrain building algorithm, and then only microbuild the major cities, and around important airports. This would sacrifice reality and accuracy, as I expect we will see with Nevada, for size and time to create. Plus when we get carrier ops, I would love an Atlantic map with just some limited coastline on both sides. :) :) :) Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO
spikenet Posted February 4, 2012 Posted February 4, 2012 The only way I could ever see myself supporting a smaller map was if the reason it was downsized was to add a finer terrain mesh, more ground objects, collidable trees I completely agree. If having a smaller map allows higher detail, greater reality (better ir detail) then I'd support it. I'm sure DCS allows for multiple maps support, so for small single player missions or training it makes sense.
BTTW-DratsaB Posted February 4, 2012 Author Posted February 4, 2012 (edited) Modding it Well what about modding the current map to make it smaller, how hard would that be to do, is it even possible? I'd like to experiment just to satisfy my own curiosity. Could it be reduced in size by editing any config files or anything like that? I know ED has released some terrain tools. Well, IMHO this is already a small map considering only a part of it is populated and most of the map is water. It is already too small for the A-10, let alone some fighter (unless it's a carrier one). This would not be a step in the right direction (as the votes show, anyway). I think most people vote no beacuse they think ED might assume we all want smaller maps from now on, or some thing crazy like this. Or because they think I am asking to make the current map smaller. People need to think of this in terms of an aid to help performance so more people can enjoy the sim, rather than a new terrain like Nevada. Even you seem to kind of miss the point of performance and that its not about adding a new Theatre, maybe it's my fault for not explain myself clearly or choosing a badly worded topic title. Edited February 4, 2012 by BTTW-DratsaB Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Dudikoff Posted February 5, 2012 Posted February 5, 2012 (edited) Well what about modding the current map to make it smaller, how hard would that be to do, is it even possible? I'd like to experiment just to satisfy my own curiosity. Could it be reduced in size by editing any config files or anything like that? I know ED has released some terrain tools. LOL, feel free to do so. Don't let the fact that we're overwhelmed with user-made terrains discourage you. ;) I think most people vote no beacuse they think ED might assume we all want smaller maps from now on, or some thing crazy like this. Or because they think I am asking to make the current map smaller. People need to think of this in terms of an aid to help performance so more people can enjoy the sim, rather than a new terrain like Nevada. Even you seem to kind of miss the point of performance and that its not about adding a new Theatre, maybe it's my fault for not explain myself clearly or choosing a badly worded topic title. IMHO, the only thing not clear in this thread is your insistence on the point that the size of the map is the culprit of your performance issues and the failure to comprehend what the majority seems to be saying in this thread: the map is way too small to begin with. This whole idea of reducing the size of the map seems rather pointless (I'd assume the devs would have cut down the size of the mostly empty map already if it would influence the performance that much). Try reducing your graphics settings instead (trees visibility and shadows for starters). Edited February 5, 2012 by Dudikoff i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
BTTW-DratsaB Posted February 5, 2012 Author Posted February 5, 2012 (edited) LOL, feel free to do so. Don't let the fact that we're overwhelmed with user-made terrains discourage you. ;) Why lol? I don't really understand what your getting at here. There are lots of user made terrains? Where can you get them? It was my impression that people had been working on some terrains but nothing had been released yet. And there where some map creator(s) that have decided not to release while they wait for the new terrain engine tools to be released, is that not the case? Also, I'd love to see some of the missions you fly that use the entire map in an A10. Max I have ever used is about half of it and that's rare. I'm happy to do sand box type missions using limited terrain area. Edited February 5, 2012 by BTTW-DratsaB Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Inseckt Posted February 5, 2012 Posted February 5, 2012 You are right, there's no user made terrain released yet. "ijozic" was probably being ironic when he used the term "overwhelmed". To my understanding it should be possible to delete objects from the DCS-world, but someone a bit more in the know should tell you how. I think speed might know how, you should send him a PM. But I don't think its possible to delete the terrain itself, the textures or roads/railroads... Though I cannot confirm this myself, If you manage to do something about it, perhaps you could prove us all wrong;) (with a well documented benchmark that is:)) 1 Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO
BTTW-DratsaB Posted February 6, 2012 Author Posted February 6, 2012 Heh, who knows :D . Thanks for the help :thumbup: Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
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