B1Helios Posted August 1, 2011 Posted August 1, 2011 Hello all, Well to date I've been fairly successful getting this awesome bird started, but I'm missing something and cant' seem to find the answer, hence why I'm here. Once I get the blades spinning and engine started, the BS starts moving forward. I've used the, 'W', key for the wheel brake which of course stops it, but once released begins moving again and I can't complete the rest of the procedures with the thing taxiing all over the place on me.. lol. I've also checked my collective which is all the way down. I've made sure by using the, 'A', key. I've also made sure throttle was all the way down by using the, 'page dn', key. I've been through the key commands in game and through the manuals and can't seem to find a parking brake. Does one exist? I've watched a few youtube vids, but none that I've seen even mention setting a parking brake prior to going through the normal startup procedures. If it makes any difference, I'm starting out with this sim in arcade mode. Any help would be greatly appreciated. Thanks, Brandon
Migo Posted August 1, 2011 Posted August 1, 2011 Been some time since I started the 50, I think its L-Shift-W or something like that.
mvsgas Posted August 1, 2011 Posted August 1, 2011 Hello all, Well to date I've been fairly successful getting this awesome bird started, but I'm missing something and cant' seem to find the answer, hence why I'm here. Once I get the blades spinning and engine started, the BS starts moving forward. I've used the, 'W', key for the wheel brake which of course stops it, but once released begins moving again and I can't complete the rest of the procedures with the thing taxiing all over the place on me.. lol. I've also checked my collective which is all the way down. I've made sure by using the, 'A', key. I've also made sure throttle was all the way down by using the, 'page dn', key. I've been through the key commands in game and through the manuals and can't seem to find a parking brake. Does one exist? I've watched a few youtube vids, but none that I've seen even mention setting a parking brake prior to going through the normal startup procedures. If it makes any difference, I'm starting out with this sim in arcade mode. Any help would be greatly appreciated. Thanks, Brandon What key board are you using? "A" key does not move collective down. Do you have a joystick? If you have one, cycle the throttle from idle to max back to idle prior to starting APU. KA-50 should not move at idle if your collective is down. Could you load a track please? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
B1Helios Posted August 1, 2011 Author Posted August 1, 2011 Well still no joy. I have noticed however that when looking at the options menu for arcade mode, there is no, 'wheel parking brake', only, 'wheel brake', which has the, 'W', key assigned to it. In the real sim mode, I can find the wheel parking brake and the wheel brake options and in fact the wheel parking brake does have W+Lshft assigned to it. But because I'm in arcade mode I can only assume I have the option of only using the wheel brake and not the wheel parking brake? I've also noticed, the brake is already set when starting out (as I've created a mission where I can simply learn to perform the cold dark starts). But as the 2nd engine comes alive, the bird begind moving forward. I've got the Saitek X-65, so I'll create a little bit null zone for the, 'y', axis as that is initially whats moving me forward once the engines get ramped up and see if that works.
mvsgas Posted August 1, 2011 Posted August 1, 2011 Sorry I have never used arcade mode. In sim mode it should not move. Parking brake should be what migo said. A track would help me see if I can detect and error or fault. Arcade mode should be just for shooting at stuff, not everything is included. If you want to do engine starts, I recommend to use sim mode. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
B1Helios Posted August 1, 2011 Author Posted August 1, 2011 What key board are you using? "A" key does not move collective down. Do you have a joystick? If you have one, cycle the throttle from idle to max back to idle prior to starting APU. KA-50 should not move at idle if your collective is down. Could you load a track please? Hey MVSGAS, matter of fact I did assign my throttle to the collective, so I'll cycle through it before starting the APU - great idea! I'm not sure what you mean by Track, sorry I'm as green as green gets with this sim. My only experience is with FSX.
mvsgas Posted August 1, 2011 Posted August 1, 2011 At the end of a mission it should give you an option to save track. Clcik on the picture below to see what I'm talking about. On the forums, click on new replay, and upload saved track. There should be a paper clip symbol on top of the reply box To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
B1Helios Posted August 1, 2011 Author Posted August 1, 2011 (edited) Ok, so looks like creating the null zone got me up and running. I also switched over to regular sim mode. I'm still confused however, as hitting Lshift+W doesn't set the brake. I have verified the correct key combo under options. By the way -- you guys are quick. I really appreciate all the help. :D Got the track saved.colddark.trk Edited August 1, 2011 by B1Helios
mvsgas Posted August 2, 2011 Posted August 2, 2011 (edited) The track you posted looked like game mode to me. In any case, lshift +w set the parking brake for me. Can you verify your control assignments in the option page in both game and real mode. Edited August 2, 2011 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
mvsgas Posted August 2, 2011 Posted August 2, 2011 Also, personal opinion here, if you want to do engine starts, I advice to use real mode. Obviously is your choice and what ever is more fun to you but not all the systems are modeled in game mode and many steps on the start will not work properly. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
B1Helios Posted August 2, 2011 Author Posted August 2, 2011 Hey MVSGAS, You're right, I was still in game mode as I later figured out how to actually switch modes. For the KA-50 Game mode, there is only the wheel brake option which has the, 'W', key assigned. And for the KA-50 Real mode, there is the wheel brake and the Wheel brake parking option. (Wheel brake with, 'W', assigned and Wheel brake parking with, 'Lshft+W', assigned) Once I switched over to the, 'real mode', everything worked as it should. (including figuring out the trim system) ;) Interesting there is no wheel brake parking option in the game mode. Needless to say, I think I'll be staying in the real mode from now on and learning from there! Thanks again for taking the time to go over that track and answering my questions. :thumbup:
B1Helios Posted August 2, 2011 Author Posted August 2, 2011 Also, personal opinion here, if you want to do engine starts, I advice to use real mode. Obviously is your choice and what ever is more fun to you but not all the systems are modeled in game mode and many steps on the start will not work properly. Haha..missed ya by a few minutes. Yes, I'm staying in real mode from now on. I think both modes had me pretty confused.
Yurgon Posted August 2, 2011 Posted August 2, 2011 (edited) Ok, so looks like creating the null zone got me up and running. I also switched over to regular sim mode. I'm still confused however, as hitting Lshift+W doesn't set the brake. I have verified the correct key combo under options. By the way -- you guys are quick. I really appreciate all the help. :D Got the track saved. I just watched the track and after that watched it again and instantly took control. I'm fairly certain that's not realistic mode. The Shark flies like it's following railway tracks. It reacts instantly. There's no vortex ring effect. It hovers perfectly without auto hover. Oh, and no loopings. Definitely not realistic. :-) In this particular track, I didn't notice any weird ground movement until the very end, after you landed. There is a very simple tool to help you: RCTRL Enter displays an indicator of your virtual controls. After touchdown, you still had the heli trimmed for forward flight. I assume this forward pitch trim was simply stronger than the wheel brake (this might be especially true in game mode). Without the center dead zone, it may well be that your joystick applied some forward pitch, so it's possible this explains your problems (although the X-65 is pretty precise, isn't it?). Besides, just like mvsgas I could set the parking brake with LSHIFT w. In my Ka-50 Game keyboard config, the category "Cyclic stick" does have "Parking brake" with LSHIFT w as the default key combo. Did you install patch 1.0.2? I have no clue whether or not this has anything to do with the patch level, but it's possible. And just like mvsgas I, too, recommend you take the tough approach and start in real mode right away. I believe switching from game mode to real mode is even more painful than starting in real mode from the very beginning. :-) Edit: Oops, missed the OPs answer by an hour. Didn't realize I'm typing that slowly. :-) Edited August 2, 2011 by Yurgon
B1Helios Posted August 2, 2011 Author Posted August 2, 2011 Hey Yurgon, thanks for your response. I can definitely tell the difference between game and real mode, thats for sure.. lol. Compartively speaking, yes, the heli flies much easier in game mode. Interestingly, my rudder commands don't seem to have as much authority in real mode as it did in game mode. But it could be I'm missing some added controls since making the switch to real. I didn't know about Rcntrol + enter to display controls, this will come in very handy as I learn to fly this bird. Just learning what all the shortcut key commands are is pretty overwhelming at this stage, but I'm sure is to be expected. On setting the null zone, it helped by not moving the heli forward after starting the engines. And, as you witnessed in my track, I had difficulty settling the bird down after landing. And probably due to trim which seems to be more effective in real mode as it didn't appear to do anything for me in game mode. The X-65 is a great flight set up to have, and much more precise than the $20 ST290 that I had. ;) Having profile settings for various phases of flight really makes things easier. I'll have to double check the, 'cyclic stick', category just to see if my setting in wheel parking was accurate, b/c for the life of me Lshift+W didn't do anything for me in game mode, but it sure works in real mode!
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