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Posted

tom dont delete the panels in helios just hide them, then if a panel goes tits up you can just unhide the helios panel and check the bindings against the panel ones or whatever..

AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:

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Posted

Okay ... sounds usefull !

I use Capt.Loz profile .. great work !

 

 

Question for thom who might be involved in Helios:

 

How to bring my (now) working Fuel-Panel to work ?

In Helios under the new 2 joysticks B256A13 all switches work now properly and the RecieverLight knob also (!!).

What is the most usefull way to bind them ? Directly with A-10-Device or with the Fuel-Panel from the Helios-Profile ?!

 

Will try tonight to bind them and bring the panel to work. The know should control the cockpit illumination, the poti works fine.

 

Thanks again !

Posted

Information about a bug and a workaround in the "official" thread (For Sale-section)!

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

Posted

Hello Brydling, about the Bug you reported. Is " I 15 " correct or should it be " I 13" .

If the board is pluged in with one of the "bad inputs turned on" is the board permently ruined?

What is the tactile switch on the board for?

Thanks Mark

Home built X-58FTW,i7 950, 3 x GTX570oc,

screens; 3 x 22", 19", 17", 9" :D

My pit. http://forums.eagle.ru/showthread.php?t=121598

Posted

Topic: poti ......

 

 

I tried it today and setup like in the video.

If a game is paused in the A-10 and in HELIOS everything is fine. The movemnet from the poti is 1:1. If I go back in game and use the poti, light starts jittering and knobs are also jittering. I have 10K potis .. maybe is there the problem ?

 

 

Thanks

Tom

Posted (edited)
Hello Brydling, about the Bug you reported. Is " I 15 " correct or should it be " I 13" .

If the board is pluged in with one of the "bad inputs turned on" is the board permently ruined?

What is the tactile switch on the board for?

Thanks Mark

 

Hi acemark!

 

It should be I13. I have corrected this in the information.

The board is not damaged in any way if you have one of the bad inputs turned on while the board is restarted. The only thing that happens is that the bootloader is started and you won't be able to use the board until you pull it out and plug it in again, with these inputs turned off.

The tactile switch is for starting the bootloader. If you hold it pressed while plugging in the board, the bootloader is started. This should be the only way of starting the bootloader, but because of the bug the inputs in the 4:th row also starts it.

 

/Niclas

Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

Posted
Topic: poti ......

 

 

I tried it today and setup like in the video.

If a game is paused in the A-10 and in HELIOS everything is fine. The movemnet from the poti is 1:1. If I go back in game and use the poti, light starts jittering and knobs are also jittering. I have 10K potis .. maybe is there the problem ?

 

 

Thanks

Tom

 

Are all the lights and knobs that are jittering bound to analog inputs on the board?

 

/Niclas

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

Posted

Hello Brydling thanks for the info.

I have made a pannel for bs2. First try had to pump "cycle" toggles to make work in game. Then added more wires so that an on\off toggle in game is an on/on toggle on pannel. This eliminated the need to pump toggle every time I used it. The problem now is that I have to control how fast the toggle moves. Too fast "normal toggle switching" does not register as on/off/on, it is registered as one on. So I need a delay. Can I Use a resistor or a capacitor on each input to do this.I only need about 0.5 sec. delay. Thanks Mark.

PS if there is anougther way please tell.

Home built X-58FTW,i7 950, 3 x GTX570oc,

screens; 3 x 22", 19", 17", 9" :D

My pit. http://forums.eagle.ru/showthread.php?t=121598

Posted

Hi acemark,

 

i know you can fix this issue with Helios at A-10, i think it can be done too in BS2.

 

there is an great video for how to assign off or any function in Helios.

 

Avi

Posted
Hello Brydling thanks for the info.

I have made a pannel for bs2. First try had to pump "cycle" toggles to make work in game. Then added more wires so that an on\off toggle in game is an on/on toggle on pannel. This eliminated the need to pump toggle every time I used it. The problem now is that I have to control how fast the toggle moves. Too fast "normal toggle switching" does not register as on/off/on, it is registered as one on. So I need a delay. Can I Use a resistor or a capacitor on each input to do this.I only need about 0.5 sec. delay. Thanks Mark.

PS if there is anougther way please tell.

 

Why did you have to wire the switches up as on/on switches? I'm not sure I understand. That shouldn't be necessary.

 

Also, why should an on/on switch register as on/off/on? Or are you talking about another switch in the latter part of the post?

 

/Niclas

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

Posted

Hello Brydling.

Re;switches.

I am using DPST on/on toggel switches.

When game startes, if "panel switch is off" and game switch is off then;

"Panel switch is turned to on" game switch turnes on. This is working.

Next; "Panel switch to off" game switch remains on and switches are out of sync.

Next; "Panel switch to on" game switch off . I then turn "panel switch off " and both swiches are in sync.

So I wired a jumper from 1st on terminal of switch to 2nd on terminal of same toggel.When toggel is moved slowly game switch and panel switch remain in sync. If toggeled normally the game does not reccognise the interuption in the input so game switch does not move and switch becomes out of sync.

 

ITS as if on inputs are registered and off are no

Home built X-58FTW,i7 950, 3 x GTX570oc,

screens; 3 x 22", 19", 17", 9" :D

My pit. http://forums.eagle.ru/showthread.php?t=121598

Posted (edited)
Hello Brydling.

Re;switches.

I am using DPST on/on toggel switches.

When game startes, if "panel switch is off" and game switch is off then;

"Panel switch is turned to on" game switch turnes on. This is working.

Next; "Panel switch to off" game switch remains on and switches are out of sync.

Next; "Panel switch to on" game switch off . I then turn "panel switch off " and both swiches are in sync.

So I wired a jumper from 1st on terminal of switch to 2nd on terminal of same toggel.When toggel is moved slowly game switch and panel switch remain in sync. If toggeled normally the game does not reccognise the interuption in the input so game switch does not move and switch becomes out of sync.

 

ITS as if on inputs are registered and off are no

 

Ah! Now I understand. Doesn't the sim offer separate bindings for "switch X off" and "switch X on"? Do you only have access to a toggle binding?

Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

Posted

No I don't think that will work. Are you sure that you have a break before make switch?

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

  • 1 month later...
Posted

Hi acemark,

good for you !!!

this forum have grate stuff you just need to look for it, by searching one solution you will find other grate things ....

in case you have found the how to assign switches in helios - video please send me the link, i need it for another member.

Thanks

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