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Posted

Dunno whether this really belongs here - but have a look at this:

 

the rescue convoi just drove through that bus...

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Stingray

 

 

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Textures: High | Scenes: High |Water: High| Visibility: High| Heat Blur: On | Shadows: High | Res: 1920x1080 | MSAA: x8 | Vsync: On | HDR: Normal| TSAA: On| Mirrors: Off | Civ Traffic: Medium| Res Of Cockpit Disp: 512 | Trees: 12000m | Clutter: 500m

Posted

so then civ traffic doesn't impact ground movement and path finding (and only exists for its aesthetic/distraction value)? ...or is it just that bus :alien:.

 

(I think civ traffic is a realistic distraction (when targeting and the like) and should be there btw. Even on my paltry video card I still want the power to the people.)

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Posted
so then civ traffic doesn't impact ground movement and path finding (and only exists for its aesthetic/distraction value)? ...or is it just that bus :alien:.

 

Just think of them like trees, that move!

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Posted
I saw a video on youtube of a blackshark landing on a bus.

So I think it's not like the tree's.

 

If the bus was a vehicle placed into a mission that would do it. There are busses in the mission editor.

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Posted

That could really be the difference -> CIV traffic (i.e. moving trees :D ) or real objects placed in the mission editor...

 

is it really that hard to implement the CIV traffic as real objects that do affect path finding - my tanks also dont go through buildings or trees, at least thats what I hope :) though I have to admit that moving trees might be more difficult ;)

Stingray

 

 

ASUS P8Z68-V Pro - Intel 2500K @ 4,2GHz - Antec H2O 920 - 8GB Kingston XMP 1600 MHz - GeForce GTX 560 Ti 2GB - WD 1TB Caviar Black SSD Intel 311 20GB (cache)

 

Textures: High | Scenes: High |Water: High| Visibility: High| Heat Blur: On | Shadows: High | Res: 1920x1080 | MSAA: x8 | Vsync: On | HDR: Normal| TSAA: On| Mirrors: Off | Civ Traffic: Medium| Res Of Cockpit Disp: 512 | Trees: 12000m | Clutter: 500m

Posted
That could really be the difference -> CIV traffic (i.e. moving trees :D ) or real objects placed in the mission editor...

 

is it really that hard to implement the CIV traffic as real objects that do affect path finding - my tanks also dont go through buildings or trees, at least thats what I hope :) though I have to admit that moving trees might be more difficult ;)

 

That would probably require that each car or bus be an actual model instead of an image. I suspect that, aside from the programming issues, it would be a much greater negative to performance than it would be a positive for game play. Especially since the amount of civ traffic is variable based on user settings.

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Posted

I'd much rather have vehicles driving through each other than getting stuck permanently. I've had enough of vehicles getting stuck permanently.

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Posted
I'd much rather have vehicles driving through each other than getting stuck permanently. I've had enough of vehicles getting stuck permanently.

You mean like this?

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Posted
That could really be the difference -> CIV traffic (i.e. moving trees :D ) or real objects placed in the mission editor...
"actual objects" also "collide" (doesn't seem to damage the objects though ...)

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Posted

A while back I did notice that while flying really low that the weapons under the wings can intersect the ground without effecting your flight.

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Posted
I'd much rather have vehicles driving through each other than getting stuck permanently. I've had enough of vehicles getting stuck permanently.

 

Blow up a bridge with civ traffic on. At least it causes a hell of a traffic jam.

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Posted
Blow up a bridge with civ traffic on. At least it causes a hell of a traffic jam.

 

Yea, I really like that. Not sure when they added it, but it used to be, you blow up a bridge, and civilian traffic would just cross the now-invisible bridge Indiana Jones style :D

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