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AeroOrange

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Everything posted by AeroOrange

  1. Good luck all. Meant no harm. Moreover, I cant even tell you how depressing it is participating in this forum. I read it for over a year before I joined - my hesitation is validated in the last two interactions with ... NOC - apologize if this put you in an awkward position. Wishing you all the best.
  2. I provided the specifics via tech support - a ton of specifics. Just wanted folks to speak up about it the AI as its,well, less then expected, sorry for saying it. I want to learn more on others perspective on where they see troubles/anomalies... noc_o put in some effort, stuck his neck out there and I thoght I woiuld cheer him on as well as I agree entirely with his assessment. Sorry if some animation takes away from the seriousness of my intention... I intend not to mock your efforts, just ensuring I am not misinterpreted as malicious. After 30 years in development I've learned not to take myself too seriously on extra curricular / ancillary forums; it lightens the mood, encourages talking points amongst those that would not normally speak up, and presents an organization that actually cares about the deeper enthusiast without alienating others... just sayin'
  3. I hear now that he never made that call - its was misreported... such s a shame - who to believe. and this recently as well in WSJ "Investigators suspect that the failure of that tab jerked the plane upward so sharply that a stunned Mr. Leeward, 74, was pushed back in his seat by gravitational forces many times his normal weight and likely may have lost consciousness. Preliminary indications are that Mr. Leeward didn't manipulate the controls or the throttle during the final climb and plunge." goes on to cite telemetry specs were reported to the tower in real time wirelessly... that seat had to snap as told by the mechanic in that link titanium.
  4. I guess liveries / textures custom to planes of those countries are out of the question? or just the long way... (edit^ i just saw that was mentioned above... sorry to repeat) Your solution is simple and elegant Grimes - any clues on where that link / config might be located?
  5. Yes indeed! Get international - it affords more options.
  6. prelude to crashing or to losing control? hard to believe he would have enough time to make call after losing control or while in that state as it happened so fast... but these guys are good. Also beckons the theory as noted already by rextar here in this thread that its not just the elevator trim tab...
  7. RIP good souls. And I hope the survivors find some peace as well. I love air shows - such a tragedy to see this involve so many people. No question about it, by time that plane hits the ground, Jimmy is already gone.. They question is, when did he black out / seize. If the accounts of witnesses there are distilled down, it sounds as if the high nose / high g attitude put the plane on course off the race track towards the crowd, but where he was able to still have his hands on the stick. "He tried to pull up at the last minute." If that is indeed the case, he was pulling through a nasty inverted loop, and that could g-loc anyone... ...one video post above shows the plane trying to fight and roll back AFTER violently rolling and inverting - the initial hard nose up and rollover that is- its got to be human intervention there, no? - but then everything seems to go neutral stick (did linkage break or jimmy black for a fraction of a second or for good?), and the plane dove inverted, swinging through the loop to 60 degrees right-side up on impact (could happen without the pilot on the stick, and still look like he was trying to pull through). ...but I would argue the first pitch up and inversion at 450+ put major g's on you.... and you don't have much time to get out of it and recover at that altitude as you START to black out, or go out altogether. and still, if you did fight through and recover, how much could you possibly do in 4-6 seconds aside pull through a loop and die so you could avoid hitting spectators... or, he was out the whole time after the initial violent load. Speculate all you want. That pic has no pilot - to me that says everything about what happened here, yet still leaves us with out a real answer.
  8. I second all of these (with good intentions). AI needs attention. Probably not as significant in multi-player, but in single-player it drags the game to "unplayability" if you try to go max on simulating team behavior (your own team, and other support teams), and expect to have some success. Particularly, the effort needed in Missions design, do you see these shortcomings in AI take heed the most, as the expected behavior is anything but expected. There are other notable areas of AI that need a looksee as well... several threads here recently "popped" on the topic - I would encourage the team to take more of look as I believe it would be the one aspect of the game that when tuned with more realistic defaults, would truly make a difference in game play - most bang for your buck as it were. Anyhow, keep plugging away - its awesome and I only want to see it reach its potential.
  9. It really is simple. In use with switched conditions and continuous action moving zones offer tremendous sim flexibility - I think its the single most powerful aspect of trigger zones.
  10. If I could be cheap like that I would! There is no bottom to frugality. Anyhow, the quality of both is outstanding if you put it in relative terms of the past twenty five years of toying with these products.
  11. Thanks for this thread Ripcord (+1) - I have struggled with simulating the notion of "holding on tarmac" before flight and after landing, and simulating a "shift change" or refueling of enemy aircraft in missions. This aircraft setting you have shown us undoubtedly saves times and eliminated work from my approach before - but only in regards to initial conditions in the beginning of missions, not after landing and continued action after such conditions. I just wonder if its an intenend behavior as enacted by you, or just a false positive from your diligent trial and error efforts. To me, a concept of "holding on tarmac" needs to be analogous to the ground units hold command while on ground as opposed to in flight (includes takeoff and landing) - would be the most ideal solution. An inflight stop command could be useful and less messy as well, if it could keep the airplanes form falling out of the sky as with earlier builds of the app.
  12. I have reported many over the past year, thank you.
  13. forums are exactly the place for discussing "discontent" in all ways, no?. and if emoticons are to be banned, then ban them after burning the books, and prosecuting me for face crime. Orwell would be rolling over in his grave.
  14. Could not agree more... great game - best since Graphsims F/A-18 15 years ago. AI was better then in that game, obvviously the graphics / physical realism was lacking.
  15. (hoping everyone takes this as sincere venting... not flame bait) Honestly its way too much - and its (e.g. AI) way too incomplete. I am disappointed to hear testers, moderators selling out in a PR patronization ploy instead of fessing up to what really exists in the game as defaults... The AI is PATHETIC. AI should not be this erratic out of the box. Maybe if it was only at a state where small adjustments were necessary to be made - yes - if you are an enthusiasts - but come on.... When my wingman can launch out of hanger from a cold start in less than five seconds and explode (after landing and parking while I takeoff for a second time) all BY DEFAULT - its an issue. He got it right the first time btw, on the initial take off. Clearly an AI BUG. Regardless of what orders I give him, this is unacceptable at all levels of gaming interest - its juvenile. I love the game too, tweaked it, got it working with every workaround under the sun - and without those - its less than average as far as games go. ...this is not the only place I see AI truly lacking; others include what is stated here, plus much more... its a huge disappointment in the product overall to be honest. I guess if you are a MP junkie the game is superb -and that must be everyone on this forum - because in SP its less than par; it has no "gaming" substance what so ever aside for flying around shooting things and dreaming what could be... and very few MP environment are actually worth it as well... probably because of the labor it take to get the optimal stage tuned. I even profoundly get the conditional trigger system - I just wish the AI would beckon the call of what such a conditional trigger system could really offer if realized through a somewhat proper, baked, AI. It seems the only way to make sense of the AI is to use the Trigger system to coerce behavior - but this is a struggle due to the lack of AI i the first place - its a nasty conundrum if you like to be in the ME a lot. The product is still "beta". I'll pay for it again, but I'll also take my right to comment on it as well... and not be put down, told how to submit a ticket and demeaned just for being a faithful well intended customer with a concern.
  16. awesome detail here - thanks Hender.
  17. ...there seems to be some data in the config section .lua for weapons, etc.... check out nurs_table,lua as well - seems to me that those figures represent not just fuel mass (being labeled as such) but many other initial conditions for flight behavior.
  18. Hey that's my seat - I was just getting a refill. :beer: Another Duff for you Homer?
  19. Loving the duck avatar. FA was killa. I read those 600+; plus the 400+ plus in the GUI and start guides... forums are the only way to learn this game to its full potential - including the MP groups that is . I substituted something a bit more natural for prozac , but yeah, it was needed even still.
  20. Thanks Dragon! You practically taught me how to play this game as a sim. +1
  21. Fantastic Toby - looking forward to more updates too!
  22. so then civ traffic doesn't impact ground movement and path finding (and only exists for its aesthetic/distraction value)? ...or is it just that bus :alien:. (I think civ traffic is a realistic distraction (when targeting and the like) and should be there btw. Even on my paltry video card I still want the power to the people.)
  23. Thank you! Thanks Shu. Well done - huge effort - many thanks. Its is very helpful - like having a real Jeppesen flight book in the cockpit. +1
  24. I am a fan of hand crafted goodness. I live close to the largest macro brewer in the States - Coors in Golden. I prefer smaller batch micro brews as it affords me the opportunity to taste what you brew masters are up to outside of what is already been done, and whats been done really well for thousands of years and not enough of. :drunk: I love hoppy beers and malty beers. I guess I like them all! Favorites are IPA's - always some of 'dat in the refrigerator. Stouts and porters fit well always... Pilsners and Wheat beers on occasion as well. I njoy hitting the breweries in the mountains and taking home growlers of seasonal as well... My favorite brewpub to date: The Church Brew works in Pittsburgh, PA. Fashioned in a 1903 church in the heart of the old steel district, pues cut in half to make tables; hops garden in the convent; copper right on the alter. Its awesome. Tremendous food and the Best Munich Dunkel on the Planet (of the ones I have tasted :beer: - i am sure the still make a pretty good one in Germany) +1000 to DarkEagle for my new morning theme song!
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