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Posted

I don't know about you, but I'm excited about the upcoming compatibility patch that will allow KA50 and A10 pilots to fly together! I was thinking of converting one of my existing missions to take advantage of the new feature, but decided against it. Compatibility brings a whole new level of creativity and opens new doors.

 

So.. let's come up with something great as a community and I, or perhaps we, can create it in the mission editor. Below, I've listed the variables to be defined. The sub-hierarchy items are my own ideas. So anyone interested, please add to or replace each variable.

 

Fixed Condition: Multiplayer mission with A10s on Blue and KA50s on Red.

 

TBD:

  1. Background Story

    1. Two mechanized forces, one Russian and one American, are moving through a ravine to their perspective objectives. The clashing forces are comparable, so it's a tossup as to which force will be victorious and make it out of the ravine to continue on to their objective. Air cover will be provided by MP pilots on each side.

[*]Blue Objective

  1. Tip the scales between the two mechanized forces, allowing the blue force to crush the red force and move out of the ravine to continue on to their objective. They're tasked with the destruction of a fixed target, X nm north of the ravine. If our blue forces are defeated in the ravine, eliminate red forces before they can reach and destroy their fixed target, X nm south of the ravine.

[*]Red Objective

  1. Tip the scales between the two mechanized forces, allowing the red force to crush the blue force and move out of the ravine to continue on to their objective. They're tasked with the destruction of a fixed target, X nm south of the ravine. If our red forces are defeated in the ravine, eliminate blue forces before they can reach and destroy their fixed target, X nm north of the ravine.

[*]Blocking Conditions

  1. Each force must hold a flight pattern at a fixed point until the other side is at their starting point as well. The mechanized forces don't move out (don't spawn) until each flight of air cover is in place. At this point command gives coordinates and tasks.

[*]Blue Success Condition

  1. Assist friendly forces in eliminating all enemy forces in the ravine. Move on to destroy the command post X nm north of the ravine exit.

[*]Red Success Condition

  1. Assist friendly forces in eliminating all enemy forces in the ravine. Move on to destroy the command post X nm south of the ravine exit.

[*]Time of Day

  1. Start just before dawn, making both clear visual and IR visual ineffective due to rising sun/shadow contrast.

[*]Starting Positions

  1. TBD. The ingress to the ravine and the ravine itself must have sufficient terrain masking for the KA50s.

[*]Opposing Defenses

  1. Blue forces are heavier with mobile AAA, creating a larger threat to the KA50s
  2. Red forces are heavier with mobile short range AA missiles, creating a larger threat for the A-10s

Keep in mind:

  • There must be a way for the KA50 to terrain mask or evade the A-10
  • Time On Target should not be a problem if it's measured from a trigger point rather than startup and takeoff. Maybe both sides don't get tasked until the other side is also at trigger.
  • There should be indications of the other side's progress through updates, perhaps masked as intel coms from command.
  • This is a personal initiative, not a task given to me by ED.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

cOOl... the evil genius, StrongHarm is BACK!

 

remember the mission I made where the columns of armor landed on the beach and go up the canyon (near B'yzb), Maybe that area would work. seems like a good shark pilot could give an A-10 pilot quite a bit of hurt in a series deep canyons like that.

 

God, If your'e making missions again, I gotta buy a better rig (or at least upgrade my video card).

 

great to see you again strong.

 

Jeff

Edited by jeffyd123

i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor

Posted

I've been here all along.

Pay no mind to the man behind the curtain... he's StrongHarm.. err.. harmless.

  • Like 1

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

In the absence of A-10's on Red it's imperative that Red be given a sustantial Air Defence network. Glad to hear they're mobile :)

 

Have you considered 'Intelligent triggers', ie SAM's only lighting up when the A-10 is well within the Kill-Zone (is this even possible?), alternatively well-placed MERAD? On their own, Short-Range units (Tung/Tor/Osa et al) are pretty useless against the A-10 and in the environment you're contemplating the Kamov is gonna need every advantage it can get just to contemplate survival.

Novice or Veteran looking for an alternative MP career?

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Posted

Agreed. Head to head the KA is done, but each pushing toward their strengths independently, in a race to do what they do best.. so to speak, will be interesting.

 

For a real AA barrier, what I've done in the past is made a 1 mile trigger zone and put an SA15 in the center. I shut the SA15s AI down on spawn, but when someone flies within the trigger zone the SA15 AI is activated, if they fly out it's deactivated again. This was in the context of a flight of Hawgs being told by command not to persue the enemy through the mountains.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I've got my own line of thinking toward a competitive mission driven scenario. That said, a cloud deck would help minimize the A-10Cs advantage in terms of sensors and ability to attack at higher altitudes.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Good idea on the cloud deck. I'm sure your mission will be great as always Grimes. I hope to see some good ideas float through this thread. Stop by from time to time and grab a few.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

Perhaps there are a variety of ways to hamstring the A-10 Forces. If the blue side is lighter in terms of being a HMMWV, LAV, and/or Bradley IFV-mounted force against a tank force it will add urgency to the blue side to emphasize their CAS mission and shift the Relative Combat Power instead of KA hunting. Meanwhile, if the KA pilots can evade and stall long enough then the AI ground units will resolve the issue nicely.

 

Perhaps as a scenario...perhaps a Marine Expeditionary Force coming landing with tanks. The already present bluefor unit isn't evenly matched at first against an attacking red force.

 

Just some musings...

 

Best,

 

John

Edited by Mack
Typo
  • 1 month later...
Posted

Don't know about anyone else working on a Ka50 vs A-10C scenario, but I just decided on what exactly I want to try to build for this sort of scenario. It's a little different from what Strongharm outlined as his idea, but they key aspect of it being a competitive mission is still present.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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