Stratos Posted November 18, 2011 Posted November 18, 2011 Is possible somehow to simulate insertions/extractions using AI choppers? I tried land, but that make the chopper land and turn the engine down. I'm thinking something like land and take off after a while. I don't understand anything in russian except Davai Davai!
Jona33 Posted November 18, 2011 Posted November 18, 2011 The easiest way is to set a hold waypoint at 1 foot AGL and then set a stop condition after how ever many minutes/seconds. Always remember. I don't have a clue what I'm doing
Speed Posted November 18, 2011 Posted November 18, 2011 No, set an orbit waypoint action on a certain waypoint. Set the altitude to like 1 (if 0 is not allowed, I can't remember), and the speed to 0. The helo will practically land. Set a stop condition to be some flag, then just use a trigger to set that flag later and the helo will stop "orbiting" and continue on it's way. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Jona33 Posted November 18, 2011 Posted November 18, 2011 ^^That's what I was talking about Speed. Always remember. I don't have a clue what I'm doing
Stratos Posted November 19, 2011 Author Posted November 19, 2011 I'm having a problem with trigger and "flags" wathever is that, have no idea of how properly add them, never tried them before as only designed missions for Fc 1 I don't understand anything in russian except Davai Davai!
enigma6584 Posted November 19, 2011 Posted November 19, 2011 I'm having a problem with trigger and "flags" wathever is that, have no idea of how properly add them, never tried them before as only designed missions for Fc 1 This might help you Stratos. http://forums.eagle.ru/showpost.php?p=790984&postcount=4 It is what I used to understand them.
MeerCaT Posted December 4, 2011 Posted December 4, 2011 The "Altitude" mission that comes with the game is all about escorting a heli that is conducting an insertion. Without knowing anything about mission editing, I'd say take a look at the mission planner for that mission for an idea of how it can me done.
Stratos Posted December 31, 2011 Author Posted December 31, 2011 Can't reall get this thing working. A shame cause I need it for a extraction (CSAR) mission :( I don't understand anything in russian except Davai Davai!
Jona33 Posted January 1, 2012 Posted January 1, 2012 You can do this manually by adding waypoints that get slower and lower gradually and then have the helicopter move at 1km/h over the drop off point. It won't fully stop but should move slowly enough for your purposes. However this takes a lot of testing and the orbit function is easier. I can attach a mission if necessary. Always remember. I don't have a clue what I'm doing
Stratos Posted January 2, 2012 Author Posted January 2, 2012 I can attach a mission if necessary. That would be a nice addition! I don't understand anything in russian except Davai Davai!
JaBoG32_Herby Posted January 2, 2012 Posted January 2, 2012 Hi Gents, happy new year. I wonder if you got it to work to have the AI fly low and slow. Even if I define a waypoint to be 2m above the ground the AI will not go below 30m which seems to be a harddeck for what ever reason. How ED managed to get their altitude mission done with the Helos getting lower than 30m AGL is a mystery to me. Herby [sIGPIC][/sIGPIC]
Jona33 Posted January 2, 2012 Posted January 2, 2012 Fairly sure this is the right one. Hover orbit.miz I made it a while ago and I'm sure the heli got very low. Always remember. I don't have a clue what I'm doing
JaBoG32_Herby Posted January 2, 2012 Posted January 2, 2012 Jona, thank´s for the mission file. I´ve played around with it a bit and regardless what I do, the helicopter is not going to hover below 24m AGL. That´s the lowest it get´s. I admit it´s not looking bad but I recall the min altitude for heli ai to be 10m in BS1. I found out that one thing you should not do is to define the waypoint alt as AGL in the ME instead of MSL. That is then "correcting" all the waypoints to at least 30m AGL. Perhaps a bug? [sIGPIC][/sIGPIC]
Jona33 Posted January 2, 2012 Posted January 2, 2012 Dunno, probably to give the AI some chance given how little they see hills. Always remember. I don't have a clue what I'm doing
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