Jump to content

Recommended Posts

Posted
I don't think that ALL cores, I would rather say TWO cores... :(

 

No, affinity is set for all cores. The sim consists of two threads, however.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)
No, affinity is set for all cores. The sim consists of two threads, however.

 

...and thats a pity. We have strong powerful high frequency 4+ cores CPUs, so this looks like wasting of our resources :(

Edited by Suchacz
  • ED Team
Posted
No, affinity is set for all cores. The sim consists of two threads, however.

 

Sim actually uses much more than 2 threads, but only 2 are CPU intensive.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted
Sim actually uses much more than 2 threads, but only 2 are CPU intensive.

 

I stand corrected :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

I did it and got a minor improvement but I was not having major issues either. I can say it does not hurt to try it.

Airdog

| Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S|

 

http://www.blackknightssquadron.com/

Posted

I wonder what ED think?

 

The "Core Parking" seems to apply to servers and is a power saving feature? I can not think why this would help our DCS sims. But I am not a software/hardware engineer:music_whistling:

 

I see 2 cores of my i7 used during A10 and BS. What I see, thats very interesting, is a large increase in use of the GPU. More so with A10 than BS?

 

The dreaded stutters can be a symptom of numerous hardware assemblies. HD speed and memory speed/capacity being but two.

 

Interesting stuff.

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

Posted

Core parking can also be configured in Windows 7 (several parameters exist), not just Windows Server 2008 R2 (="Windows 7 server"). I have it enabled on my Windows 7 desktop system (Intel Core i7 860). Since DCS only uses two cores and nothing else is happening on my system, I don't see how it would negatively affect performance. The two cores are not fully used either. GPU may be the bottleneck ... :(

 

attachment.php?attachmentid=60005&d=1323513296

 

I think stutters are often due to data being loaded from disk. The longer DCS is running (and the more terrain and objects you've "viewed"), the less stutters you should experience as data is cached in RAM, if you have sufficient RAM that is ...

Posted
I wonder what ED think?

 

The "Core Parking" seems to apply to servers and is a power saving feature? I can not think why this would help our DCS sims.

Core parking is handled by the operating system and can also be used in Windows 7. Applications are not programmed to interact with this feature.

 

Moreover, there is a performance feature in Intel's i7 CPU's that automatically increases the clock speed when there is a high load. The amount of clock frequency increase depends on the number of loaded cores.

 

In case of Intel i7 860:

 

Default clock for four cores: 2.8Ghz

Max clock for 4 cores "loaded": 2.93Ghz

Max clock for 2 cores "loaded": 3.33Ghz

Max clock for 1 core "loaded": 3.46Ghz

 

This feature can help increase performance of applications (including DCS) that don't use all cores without requiring permanent manual overclock of all cores.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...