upupandaway Posted December 12, 2011 Posted December 12, 2011 When I was checking out my beautiful new moon I noticed that during night time the clouds will not cast any shadows. This looks a bit weird if at the same time the earths surface shows a rather bright reflection from the moons light. Here are 2 screens to illustrate: (here you can see that there actually are some clouds) [sIGPIC][/sIGPIC] Deedle, deedle!
213 Posted December 13, 2011 Posted December 13, 2011 either the intensity of the moonlight isn't high enough to cast cloud shadows or the visual effect would be so minimal as to be a waste of resources.
upupandaway Posted December 13, 2011 Author Posted December 13, 2011 Waste of resources... No offence, but I keep hearing this on the forums and I absolutely don´t concur. ED couldn´t realistacally (and probably doesn´t) make this one of their prime directives. They even added surface reflections to the fuselage of the F-15 models and you can see correct reflections of the clouds in some canopies. Where´s the waste of resources here? Additionally, if they kept thinking like this, they´d pretty soon be lagging behind other products. It´s not just about the flight model, it´s also about the visual immersion (at least to me). Look at night screenshots of x-plane for example... If the surface appears this bright in the game´s engine, I personally think there should be some shadows. Don´t think it can get much brighter at night in the game. [sIGPIC][/sIGPIC] Deedle, deedle!
213 Posted December 14, 2011 Posted December 14, 2011 the reflections use env map, a technology that existed for decades, and is not very resource intensive. cloud shadows at night are nigh invisible and is therefore an unnecessary resource tax. there's a difference between an effective use of resources and an unnecessary one. the latter would qualify as a waste.
upupandaway Posted December 14, 2011 Author Posted December 14, 2011 (edited) Ok, you certainly have a point with the enviroment maps, but still you are going to find it in places where nobody is ever going to see it (from the cockpit of the A-10). Wouldn´t that fit the very same definition of a waste of resources? And if the tax on resources is so great, why do we have cloud shadows during the day in the first place? Would it be such a massive performance killer to have the same feature at night? As far as I know those planar cloud shadows are in fact the simplest way to create shadows and that one´s also been around for more than a decade. You also have a point with the "nigh invisibility". I wouldn´t even be arguing this, if the lighting of the terrain (with the moon shining) during nighttime wasn´t so strikingly bright (still, although it´s generally darker now, of course). I´m basically saying that only due to these "exaggerated" contrasts it becomes quite apparent. People want effects for bird strike, better explsions and what not - I think it´s all more or less a justified enrichment. Edited December 14, 2011 by upupandaway [sIGPIC][/sIGPIC] Deedle, deedle!
Bushmanni Posted December 14, 2011 Posted December 14, 2011 With full moon there's going to be shadows even during the night. It looks pretty strange to have a moon lit scenery, aircrafts and cockpit and no shadows. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
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