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Posted

Hey guys,

I made this tutorial to show you guys how to add your model into the game as a new structure instead of having to replace other models. I hope this is very helpful for modeling community, and if you want any other tutorials please suggest them below.

 

Posted

I can't make models but will watch this for the heck of it :)

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Posted

Thank you - very interesting. A couple of questions:-

- You added the model to one country. If you want to add to all countries, is their a quick way, or do you have to repeat for all countries?

- For large models with different LODs at different distances, how is this done?

- How do you build levels of destruction if the model is hit by a shell/bomb/missile etc?

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Posted (edited)
Thank you - very interesting. A couple of questions:-

- You added the model to one country. If you want to add to all countries, is their a quick way, or do you have to repeat for all countries?

- For large models with different LODs at different distances, how is this done?

- How do you build levels of destruction if the model is hit by a shell/bomb/missile etc?

 

Thanks, JimMack.

 

- If you are wanting to have your model in multiple countries then the only way to do so is if you add your line of script into that countries fortification section. Easiest thing to do would be to make your line of script then cop&paste it under all the countries fortification sections you want your model to be available to.

 

- You would do the same thing as shown in the video.

 

-Alright, maybe I should've shown this in the video. To add your destructible model you want to add this line under file line. desrt = "your lom destructible model name";

After you have added that line you will want to start a new section of script. Right under your model you add and that you want your destruble model put this

 

// name to identify model

shape

{

file = "name of destruble LOM model";

desrt = "self";

fire = " 0, 2";

}

 

Example:

//Caution Cone
 shape
 {
   file = "caution_cone";
   desrt = "caution_cone_crush";
   life = 120;
   fire = { 0, 2};
   username = "Caution Cone";
}

// caution cone destructible 
shape
{
   file = "caution_cone_crush";
   desrt = "self";
   fire = { 0, 2};
}
   

Edited by edgepilot
Posted

No problem! I hope to do more tutorials like this. I know there are some tutorials on here, but some of us are visual learners.

 

If anyone wants me to make another tutorial that they want to see how it's done or even if you just want to try learning something new please suggest it.

Posted

like i am,

 

so your video helps alot.

maybe you can make a short description of the destruction model as video too :-)

 

your video is very descriptive, cause you see where to go and edit things in a fast and easy way :-)

 

i like it alot

 

feel free to explain anything, i think it will help people, like me, who know how to handle max, but who do not know all the time how to make things for this sim

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