Jump to content

Recommended Posts

Posted

I don't think it's an engine limitation but only something left to be done later time. The cool thing would be if their brightness and color would depend on your external lighting.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

--------------------------------------------------

SF Squadron

Posted

that would require particles, these are just sprites. they could make a version that's black, i guess, for night time. but they would be basically invisible.

Posted

Pretty sure they're textured quads. They could be lit ... but the performance hit of dynamic lights is already sufficient as is on my system ;)

 

Pre-1.1.1.1 the dust clouds were not adjusted for day-of-time so they were bright at night.

Posted
no, they're sprites. textured quads don't follow the camera around.

3D Sprite is a term often used to refer to sprites that are essentially texture mapped 3D facets that always have their surface normal facing into the camera.

Source

Posted
that would require particles, these are just sprites.

After the update is complete, each particle is rendered, usually in the form of a textured billboarded quad (i.e. a quadrilateral that is always facing the viewer).

Source

Posted

aldeda, none of what you posted contradicts my point. i said the snow follows the camera around, not that it faces the camera.

 

also, particles are made similar to the sprites, but they don't operate like it. they are sprites which inhabit 3d space and exhibit 3d behavior.

Posted (edited)

Darkening the snow would simply mean multiplying the flake texture with the daylight value interpreted on a scale of 0 to 255. I'm guessing this is a work in progress.

It's not a huge deal, I just find it very annoying that all I can see at night is snow, especially when using NVGs

 

213 - Looks to me like the snow is generated with a particle emitter (aka sprite emitter) that is tied to the camera's movement. I imagine it's 3 dimensional because the engine can calculate where the flakes are coming into contact with the ground. Also note how the emitters change as you start pointing your camera straight up or down. The game has to load in a top view or bottom view emitter : )

 

Mustang- Cool mod

Edited by Julius
Posted
aldeda, none of what you posted contradicts my point. i said the snow follows the camera around, not that it faces the camera.

 

also, particles are made similar to the sprites, but they don't operate like it. they are sprites which inhabit 3d space and exhibit 3d behavior.

Some people will deny the light of the sun. I'm finished with this argument.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...