Julius Posted December 22, 2011 Posted December 22, 2011 (edited) Hi all, Just wondering why the snow flakes at night are full bright. Is this a bug? Edited December 22, 2011 by Julius <<www.jhettig.com>>
Smokin Hole Posted December 22, 2011 Posted December 22, 2011 Probably because snowflakes are not objects. If they were, the framerate hit would be immense. I'd call it a limitation, not a bug.
Bushmanni Posted December 22, 2011 Posted December 22, 2011 I don't think it's an engine limitation but only something left to be done later time. The cool thing would be if their brightness and color would depend on your external lighting. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
213 Posted December 22, 2011 Posted December 22, 2011 that would require particles, these are just sprites. they could make a version that's black, i guess, for night time. but they would be basically invisible.
ALDEGA Posted December 22, 2011 Posted December 22, 2011 Pretty sure they're textured quads. They could be lit ... but the performance hit of dynamic lights is already sufficient as is on my system ;) Pre-1.1.1.1 the dust clouds were not adjusted for day-of-time so they were bright at night.
213 Posted December 22, 2011 Posted December 22, 2011 no, they're sprites. textured quads don't follow the camera around.
ALDEGA Posted December 22, 2011 Posted December 22, 2011 no, they're sprites. textured quads don't follow the camera around. 3D Sprite is a term often used to refer to sprites that are essentially texture mapped 3D facets that always have their surface normal facing into the camera. Source
ALDEGA Posted December 22, 2011 Posted December 22, 2011 that would require particles, these are just sprites. After the update is complete, each particle is rendered, usually in the form of a textured billboarded quad (i.e. a quadrilateral that is always facing the viewer). Source
Mustang Posted December 23, 2011 Posted December 23, 2011 You should try this modification http://forums.eagle.ru/showthread.php?t=36965 get the file from the last post in that thread, drop all the files into Temptextures folder and see how it looks :)
213 Posted December 23, 2011 Posted December 23, 2011 aldeda, none of what you posted contradicts my point. i said the snow follows the camera around, not that it faces the camera. also, particles are made similar to the sprites, but they don't operate like it. they are sprites which inhabit 3d space and exhibit 3d behavior.
Julius Posted December 23, 2011 Author Posted December 23, 2011 (edited) Darkening the snow would simply mean multiplying the flake texture with the daylight value interpreted on a scale of 0 to 255. I'm guessing this is a work in progress. It's not a huge deal, I just find it very annoying that all I can see at night is snow, especially when using NVGs 213 - Looks to me like the snow is generated with a particle emitter (aka sprite emitter) that is tied to the camera's movement. I imagine it's 3 dimensional because the engine can calculate where the flakes are coming into contact with the ground. Also note how the emitters change as you start pointing your camera straight up or down. The game has to load in a top view or bottom view emitter : ) Mustang- Cool mod Edited December 23, 2011 by Julius <<www.jhettig.com>>
ALDEGA Posted December 23, 2011 Posted December 23, 2011 aldeda, none of what you posted contradicts my point. i said the snow follows the camera around, not that it faces the camera. also, particles are made similar to the sprites, but they don't operate like it. they are sprites which inhabit 3d space and exhibit 3d behavior.Some people will deny the light of the sun. I'm finished with this argument.
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