Mozart Posted January 9, 2012 Share Posted January 9, 2012 Hi from a newbie. Has anybody ever tried projecting the up view or something similiar? I only find front and approx. 45 deg. sideviews in the 3 monitor/beamer setups, but for dogfighting one is usually banked, so the opponent should be in front and above, so that's where I would want to look at least as much as the sideviews. Also low inverted flying should be so much cooler! So before I build a projection box or a tilted front screen and fail miserably, any experience is appreciated... ;-) Yours, Mozart. Link to comment Share on other sites More sharing options...
avlolga Posted January 9, 2012 Share Posted January 9, 2012 Hi you need to read more.... you can cover all your room with screens and projecting solution if you like, its only mater of cost. http://forums.eagle.ru/showthread.php?t=66189&page=15 check this one and have open mind , you can do all you like. Link to comment Share on other sites More sharing options...
JG14_Smil Posted January 9, 2012 Share Posted January 9, 2012 (edited) The 45 up view is controlled by the "viewDy= " line in the monitor setup lua. "0" is straight ahead, I believe "1" will tilt the camera up, "-1" down. You can fine tune it using decimals. Forgive me if wrong... it's been a long time since I messed with those settings. Edited January 9, 2012 by JG14_Smil Link to comment Share on other sites More sharing options...
PeterP Posted January 14, 2012 Share Posted January 14, 2012 (edited) The 45 up view is controlled by the "viewDy= " line in the monitor setup lua. "0" is straight ahead, I believe "1" will tilt the camera up, "-1" down. You can fine tune it using decimals. Forgive me if wrong... it's been a long time since I messed with those settings. JG14 is right. You can create how much view-ports as you want in DCS. I made a example with 5 view-ports for demonstration: The used "MonitorSetup - LUA": _ = function(p) return p; end; name = _('5 Screen'); Description = 'Configuration with 5 identical monitors each with its own camera' Viewports = { Left = { x = 0; y = 0; width = screen.width / 5; height = screen.height; viewDx = -1; viewDy = 0; aspect = screen.aspect / 5; }, Center = { x = screen.width / 5; y = 0; width = screen.width / 5; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 5; }, Right = { x = screen.width * 2 / 5; y = 0; width = screen.width / 5; height = screen.height; viewDx = 1; viewDy = 0; aspect = screen.aspect / 5; }, Back = { x = screen.width * 3 / 5; y = 0; width = screen.width / 5; height = screen.height; viewDx = 2.4; viewDy = 0; aspect = screen.aspect / 5; }, Up = { x = screen.width * 4 / 5; y = 0; width = screen.width / 5; height = screen.height; viewDx = 0; viewDy = 1; aspect = screen.aspect / 5; } } UIMainView = Viewports.CenterA additional explanation how this lua calculates the screen positions schown on the "Right" viewport: Right = { x = screen.width * 2 / 5; this line gives following command: take sceenwidth found in options.lua and divide this value with 5 and multiply with 2. - so the X starting point for this viewport is = 1536 because: 3840 / 5 * 2 ----- = 1536 And this is how it will look if used with a resolution of 3840x768: With a eyefinity 5 setup and 5 projectors (and a lot of V-ram and even more tweaking...) you should be able to create a similar projection like seen here: More on this mater: http://forums.eagle.ru/showthread.php?p=1343099#post1343099 Just pulled out this old thread because I found now a Impressive example what can be done with the different view-port feature that's build in in DCS. Finally zahry heard my prayers and load it up! We talked already about it in post #11 how it can be used to eliminate the fish-eye-effect- but always whit the downside that TrackIR isn't rally usable any-more (was searching desperately for a video that shows this back then) . When the view-ports are configured right you will not use the Tracker at all because you will have a 270° view. And you even could add a 4th view-port as a roof... and (if you want even a 5th as rear-view and have a 360° view in the end) : (just don't pay so much attention to the text - some infos are plain wrong: The Hud isn't "true" collimated the Hud is rendered like a OSD at top of all layers and has no z-depth in FC/DCS -very annoying when using 3D- and the flight dynamics are lowFM in used aircraft... Seems he want to sell this setups...) Here is a schematic drawing to show you how this works: (Made this drawing mainly for some DCS-Wiki entries I have in mind...) Edited January 14, 2012 by PeterP Link to comment Share on other sites More sharing options...
Kuky Posted January 14, 2012 Share Posted January 14, 2012 This is startting to look quite interesting... with 4 screens setup in cube like that might be quite good... but costly to get 4 projectors... what if you included 5th for the rear? :) One good thing I see with this is you wouldn't need trackIR No longer active in DCS... Link to comment Share on other sites More sharing options...
trigen Posted June 6, 2012 Share Posted June 6, 2012 I actually run a cube like that with 4x 24" monitors + 2 touch screens its not perfect but it works great. Considering putting up a 5th as up as the front up covers half the view compared to the sides Cant do that in a10 with 1 6970 tho it kills the fps with all them cams 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc Link to comment Share on other sites More sharing options...
PeterP Posted June 6, 2012 Share Posted June 6, 2012 (edited) Nice Trigen, - I'm courious about seeing a photo of your setting :) and hell - yeah !, - this kind of setup eats V-ream like a V-8 gasoline.;) ... the only workaround to get a little more out of the system is to use SoftTH - when you running still windowed -, so the appearance of the desktop hasn't to be stored in the V-ram any more. Edited June 7, 2012 by PeterP Link to comment Share on other sites More sharing options...
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