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Posted (edited)

I created a mission back in beta that taxed system resources, as kind of a test bed. Sometime around .6 it stopped loading properly. I've received several requests to fix the problem, so I've recreated it for your CPU smoldering pleasure:

 

http://forums.eagle.ru/showthread.php?p=1093897

 

Enjoy yourself in FPS Hell...:devil_2:

 

 

fpshell.jpg

Edited by StrongHarm

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

For a good test of FPS range, try my FPS Reference Mission. There are 12 Blacksharks flying slowly toward you while you're on the runway. On the average users report FPS output is around 40 high and 15 low. Lower when the Blacksharks get right in front of you. I use it to test the difference between test builds of DCS.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

  • 2 weeks later...
Posted

Yes

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

There's no issue. This mission was created to provide a maximum system resource scenario. If you want a mission to use as a control in progressive light to medium-high resource testing, try my FPS Reference Mission.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Ah.. I understand.

Is this a official reference mission from ED?

If yes... hm... it seems like ED want to stop working on performance isues and is releasing a limitation for user-made missions. (??)

 

This is not a good thing in my point of view.

Posted

Nope.. it's simple. I created this mission long before I was a tester.. back in Beta, and people were requesting I update it for the current version...as the OP says. It's nothing sinister or conspiratorial <performs calming gestures> it's just a mission (by me.. StrongHarm) that tests maximum resource drain. I don't personally use this for DCS version testing, but I do use FPS Reference (another mission by me.. StrongHarm) as a control in performance testing. Every tester has their own methods of testing.

 

The only time I've used this mission is when I get new hardware, to see how it reacts.

 

Simmer down lil'dragon, all is well :thumbup:

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I wanna hear from the guy with the uber system who tried it and says it ran smooth as silk. (ya right!):lol:

Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.

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