mark35444 Posted February 9, 2012 Posted February 9, 2012 Just a suggestion, could we incorporate a little more realism in the Explosions from the Ordinance? Particularly the GBU 38's, Mk 82's, 84's etc. In reality when one of these explodes the majority of what one sees is Dust. I was thinking ED could use the textures from the Tank's smoke generators (the ones which have a distinct brown colour) and work on that to give a more realistic explosion. This smoke/dust could have a lengthy linger time too as it does in real world. Thoughts? VIPER 161 SQN AEF ---------------------------------------------------------------------------- Intel i7 7700X Corsair H70 Cooler Corsair DDR4 RAM 32 GB 2400mhz 2x Corsair Hydro GeForce GTX 1080 Ti SLI Samsung 970 EVO NVMe 1TB 1200 watt Corsair PSU ASUS 299 TUF MK II Mainboard Corsair 800D Obsidian case
213 Posted February 9, 2012 Posted February 9, 2012 too taxing. they just need to introduce sprite based effects. the particle system cannot be used to produce large explosions/dust effects.
mark35444 Posted February 9, 2012 Author Posted February 9, 2012 yet when you have 15 tanks all throwing out smoke there isn't much of a hit on the FPS, and that is a great deal of particle generation going on. I would like to hear some of the Developers thoughts on it. VIPER 161 SQN AEF ---------------------------------------------------------------------------- Intel i7 7700X Corsair H70 Cooler Corsair DDR4 RAM 32 GB 2400mhz 2x Corsair Hydro GeForce GTX 1080 Ti SLI Samsung 970 EVO NVMe 1TB 1200 watt Corsair PSU ASUS 299 TUF MK II Mainboard Corsair 800D Obsidian case
213 Posted February 9, 2012 Posted February 9, 2012 actually, that's a tiny amount. the explosion effect doesn't look or operate like dust trails. and you won't get any developer thoughts on it, because they don't post here. you'll just have to trust us experts.
diveplane Posted February 11, 2012 Posted February 11, 2012 (edited) until the day we see more multi cpu support, we wont see better visuals anytime soon, imo first dcs series needs to branch more of the code onto more cpu cores, even though the audio is dedicated on one thread, still needs more horse power, fingers crossed we get the new "edge terrain engine" dedicated running on a cpu core. so for all u dual core guys it time to upgrade if u can. Edited February 11, 2012 by diveplane 2 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Scoggs Posted February 11, 2012 Posted February 11, 2012 until the day we see more multi cpu support, we wont see better visuals anytime soon, imo first dcs series needs to branch more of the code onto more cpu cores, even though the audio is dedicated on one thread, still needs more horse power, fingers crossed we get the new "edge terrain engine" dedicated running on a cpu core. so for all u dual core guys it time to upgrade if u can. That would be nice, also official support for virtual threads too My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
Demongornot Posted February 11, 2012 Posted February 11, 2012 Or have the same graphic rending that Wing of Prey where the graphics are just perfect and where we can (without lag) see a lot of aircraft in the sky and a lot of smoke trail and a lot of explosion from several weapon, aircraft crash and flak gun. http://www.youtube.com/watch?v=1qbLeNeodXA The graphic engine in Wing of Prey pare perfect, everything look really great, ground are perfect the effect are 100 better than DCS and we have nice effect like water on canopy when we cross a cloud or oil when we follow damaged aircraft... AND the visual distance are perfectly nice, i wonder see the same graphic rending and effect like explosion that WOP in DCS The problem not come from explosion effect but from DCS graphic engine... I hope EDGE will give us the same (or maybe better) rending that WOP with the same nice tree and not a bad 2D thing !!! CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
Jona33 Posted February 11, 2012 Posted February 11, 2012 There are nice 3d trees in Nevada next to some small rocks in a screenshot somewhere. Always remember. I don't have a clue what I'm doing
asparagin Posted February 11, 2012 Posted February 11, 2012 so for all u dual core guys it time to upgrade if u can. That applies too ED also :D The graphic engine in Wing of Prey pare perfect, everything look really great, ground are perfect the effect are 100 better than DCS and we have nice effect like water on canopy when we cross a cloud or oil when we follow damaged aircraft...! Sure, but you left the terrains size out. It`s not that easy. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Demongornot Posted February 11, 2012 Posted February 11, 2012 Sorry but in Wing Of Prey the terrain are great, its not a small terrain and i don't care about the size of the map, th important thing is the visual range and its totally correct in WOP And anyways ok then what about IL2 Cliff of Dover and the best example Rise Of Flight where the graphic engine are sublime compare to DCS and where visual effect are nice and the visual range are great with a really big terrain ? I just say : actual graphic engine of DCS are really bad and i hope EDGE will be really better and not just look a little better and need a NASA's supercomputer for work. And go look at Aerofly FS where the visual range are superior than DCS, the map size its a full country and it can be optimized for better graphic at close range... CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
asparagin Posted February 11, 2012 Posted February 11, 2012 Sorry but in Wing Of Prey the terrain are great, its not a small terrain and i don't care about the size of the map, th important thing is the visual range and its totally correct in WOP And anyways ok then what about IL2 Cliff of Dover and the best example Rise Of Flight where the graphic engine are sublime compare to DCS and where visual effect are nice and the visual range are great with a really big terrain ? I just say : actual graphic engine of DCS are really bad and i hope EDGE will be really better and not just look a little better and need a NASA's supercomputer for work. And go look at Aerofly FS where the visual range are superior than DCS, the map size its a full country and it can be optimized for better graphic at close range... Just type some numbers, and let descriptions like "really big" and "a whole country-big" out: Swiss has 41K sqkm. DCS world is 330K sqkm (since A-10 even bigger).. Don`t know the numbers of WOP and ROF but don`t know if WOP has 1K sqkm..? And yes, for jets this is necessary. And yes WOP does`t need to compute advanced flight models and so on.. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
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