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Posted

So, those Mi-24's got you discouraged and fearful to hit the fly button?

 

 

Check the vid then read the NFO or as you prefer:

 



 

Here is my way of completing this mission

 







task.jpg

 

 







Objective:


with special regards to Arty and transports being your primary.


 

 

 

First off: Takeoff and en-route

Perform runway takeoff to save fuel and use the rotor in-ground effect to gain specified en-route speed (200 KIAs). Set PVI to waypoint 4 (Ingress) to minimize fuel loss for the default path. Bearing 227 degrees true.

 

en-route.jpg

 

Border crossing:

Maintain a forward speed of 180-220 KIAs, pitch angle positive 5 - 9 degrees. Maintain visual for all obstacles and elevations. Do not force blade angle above 9, specially with speeds above 200 KIAs.

 

The key being the altitude gain to 3700 -4300 ish while maintaining desired speed. On the initial outskirts (russian side), you will suffer holdbacks and delays, specially with getting above 1800 AGL. Don't worry. The mission will not actually start unless you're physically inside the detection zone (blue circle on the ABRIS).

 

 

Safe "Green Zone" designation and flight anchor to safe zone:

Once safely across the Georgian border, lower altitude slowly and use one of the +/-5500 -ish AGL tongues projecting to the border to obtain freeway for descent. Get all the way down while watching airspeed and pitch angle (watch for vortex rings below 40 KIAs, and with pitch angles> +/- 3 degrees).

 

 

 

Safezoneandingress.jpg

 

Once at village level, assign a Safe zone 8 clicks from waypoint 4 (Ingress). Use the ERBL to locate such zone, activate the laser rangefinder, designate the zone and send it to your wingmen. On the Abris, use the add info feature of the plan page to set a polygon in a color you would easily recognize as friendly (blue is good, green is great), and enclose the safe zone on your ABRIS.

 

As a precautionary step, use the ERBL co-ordinates to change waypoint 1 on the PVI-800 to the safe zone location.

 

For math haters, the last 2 digits for co-ordinates are divided by 63 and input last to the last set of digits on the PVI-800.

 

 

Send your wingmen to the safe zone (Flight -> follow to -> Datalink point).

 

Once they confirm they are in position, head to the actual ingress point ( 12 clicks -ish). Upon arriving to the ingress, the operation starts. start the on-board clock.

 

Move in to TP1 through the valley overlooking the AO and arm the weapons, engage and destroy the forward line of troops closest to the ingress point.

Use the rangefinder and turn off the TP1 to place the desired units to the ABRIS memory in their real location, without NAV TGT distorting their ranges. You'll use them later.

 

Engage the SAMs and MANPADS.

 

*** Important***: Once the call for detected bandits on the radio has been received, you have 5 minutes to takeout extra, valuable targets (preferably retaliatory targets), and egress like a *uck-nut to the safe zone.

 

Don't even think about overflying the AO. remain 3 clicks outside. At least for now.

 

Maintain 230 KIAs on the HUD on your temporary egress, and haul ass to avoid the Mi-24's. Use level turns and maintain a footprint under 15 AGL (use the river as your course to get to your buddies).

 

Actualpath.jpg

 

 

 

Assembling the team, striking the packages:

Once at the safe zone, recall your flight. Using the datalink, relay your discovered targets to the wingmen.

 

Wingman 2 and 3 should engage armor. 4 should engage the primary. You provide overwatch and mop-up for the remaining force (attrite properly).

 

Order of business:

 

- SAM's

- Retaliatory (ATGM wielding and cannon fireback)

- Ground troops

- Soft skinned and surplus.

 

execution.jpg

 

 

 

The whole affair should not take more than 20-25 mins provided the wingmen are assigned their targets beforehand the second ingress.

 

Once the mission is completed, egress through the mountains using Airfield 1 as the most direct approach (90 mikes out). Do not use the default path.

 

From here on, once 20 clicks over the border and into russian territory, descent and ride the valleys in the green to the airfield.

 

slidedown.jpg

 

 

 

Debrief:

 

Lead:

 

lead.jpg

 

Wingman 2

 

wing2.jpg

 

 

Wingman 3

 

wing3.jpg

 

 

Wingman 4

 

wing4.jpg

 

 

Home plate:

 

home.jpg

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Last two times I flew this mission both Mi-24 got destroyed.

 

First try: My wingmen killed the Hinds and we all survived. (Although I got killed by a BMP a little later. :cry: )

 

Second try: I killed both Hinds. (And as you might imagine I was pretty happy after that. :smilewink: ) Got a lock around 10 or 11 km and shot the first at aproximately 7 km. After that I sent in my wingmen. I shot the second Hind at somewhere around 5 or 6 km. They got two of my wingmen though.

 

My point is: You can shoot them down, but it's difficult. Use Vikhrs and enable AA mode. But I agree, it is possible and maybe even the better idea to avoid them completely.

Posted

then in that case I'm glad we both did it..:thumbup:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted (edited)

That is some very nice flying. Just out of curiosity, do you fly with the FD enabled, or with the AP stabilization enabled (no FD)?

Edited by dabomb
Posted (edited)

I notice in the you tube video the -- 2. MAIN ATCs (R800) -- menu has airport frequencies beside each airport. Where is that mod. I dont have those. I running BS2.

Edited by chardly38

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

Posted
That is some very nice flying. Just out of curiosity, do you fly with the FD enabled, or with the AP stabilization enabled (no FD)?

 

No. FD is off. I hate that thing.. If I fly with it, I cant keep the shark stable.. And it starts to bitch.. I only engage the AP channels.

 

I notice in the you tube video the -- 2. MAIN ATCs (R800) -- menu has airport frequencies beside each airport. Where is that mod. I dont have those. I running BS2.

 

Its not a mod. my version is 1.1.1.1 (patch to 1.1.1.1, run all previous patches first leading to 1.1.1.1 and you should have it.) I don't use mods at all.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
No. FD is off. I hate that thing.. If I fly with it, I cant keep the shark stable.. And it starts to bitch.. I only engage the AP channels.

 

Cool. I fly with FD off as well, for all the same reasons. But I am not nearly as smooth. Yet... :smilewink:

Posted

I installed the patch. Wont take.

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

Posted
I installed the patch. Wont take.

 

Make sure easy comms are enabled in the options. I guess that is the issue.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Where can you tell what version you have in the game?

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

Posted

When starting a mission, you will return to desktop and a screen appears(as we all know) you can find the version in the lower left corner.

Posted
Where can you tell what version you have in the game?

 

go to mission editor, press misc -> credits. this should show the current version.

 

I got my BS2 from scratch. Not sure if you have BS2 or 1.. I am not even sure that the update version sports the same feats as the stock BS2.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Thanks.

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

Posted
Thanks.

 

no problem dude. lemme know if you got it working.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

One thing you shouldn't do is to communicate with ATC in the beginning. I flew the mission today and tried getting through the ATC menus to get a takeoff clearance. I tried asking for control hover and after that the menus got stuck. I could not communicate with wingmen and the mission was doomed although I still flew to the enemies thinking I might manage to take enough on my own.

Maybe I should have landed after hover? Anyway consider yourself cleared when the mission starts. Damn this ATC sucks...

 

And by the way, is the PVI-800 brightness knob supposed to be modelled? Doesn't work for me.

Posted
One thing you shouldn't do is to communicate with ATC in the beginning. I flew the mission today and tried getting through the ATC menus to get a takeoff clearance. I tried asking for control hover and after that the menus got stuck. I could not communicate with wingmen and the mission was doomed although I still flew to the enemies thinking I might manage to take enough on my own.

Maybe I should have landed after hover? Anyway consider yourself cleared when the mission starts. Damn this ATC sucks...

 

And by the way, is the PVI-800 brightness knob supposed to be modelled? Doesn't work for me.

 

Yeah you should have landed after the hover. It's a short check not take off clearance.

Always remember. I don't have a clue what I'm doing

Posted

Oh... Yeah he actually didn't let me taxi to runway (despite me being there) so I figured I use control hover for takeoff and then it got stuck when I didn't land. Well this is my first campaign after alot of online and quite a long break. :D

ATC is good enough then. :)

Posted

[quote=Griffin;1412006

ATC is good enough then. :)

 

It's still rubbish in MP. Most of the time I ignore it.

Always remember. I don't have a clue what I'm doing

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