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Posted

I cant seem to lock maverick on a target, it tried setting the "control up" on throttle button and even used keyboard but can not lock maverick on, can anyone in laymans terms help me out?

Posted

This is how I do it ..

 

1 Put distance between you and the targets

2 Choose Mavericks from DSMS OSB14

3 Put left MFCD into TGP mode and right MFCD into MAV mode

4 Put the Steerpoint switch into Markpoint mode, or press FUNC then 8 MARK on the UFD

5 Turn onto target and SLOW DOWN the aircraft

6 Slew the TGP onto a target

7 Put into laser mode

8 TMS up short twice for point mode

9 TMS right short to make it into a Markpoint

10 Repeat 6 to 9 for each target

11 Choose a Markpoint ether by making HUD SOI and DMS up short or using the STEER rocker switch on the UFC

12 Make right MFCD SOI

13 China hat forward long to slew Maverick to Markpoint target SPI

14 TMS forward short to lock Maverick, keep TMS forward short until Maverick locks

15 Fire Maverick

16 Repeat step 11 for each Markpoint, then 14 and 15

 

There are other ways to use them, I'm sure someone can tell you how

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Posted (edited)
This is how I do it ..

 

1 Put distance between you and the targets

2 Choose Mavericks from DSMS OSB14

3 Put left MFCD into TGP mode and right MFCD into MAV mode

4 Put the Steerpoint switch into Markpoint mode, or press FUNC then 8 MARK on the UFD

5 Turn onto target and SLOW DOWN the aircraft

6 Slew the TGP onto a target

7 Put into laser mode

8 TMS up short twice for point mode

9 TMS right short to make it into a Markpoint

10 Repeat 6 to 9 for each target

11 Choose a Markpoint ether by making HUD SOI and DMS up short or using the STEER rocker switch on the UFC

12 Make right MFCD SOI

13 China hat forward long to slew Maverick to Markpoint target SPI

14 TMS forward short to lock Maverick, keep TMS forward short until Maverick locks

15 Fire Maverick

16 Repeat step 11 for each Markpoint, then 14 and 15

Thats a nice step by step guide but adding markpoints into the mix isn't always necessary. Setting up the mrkpts as the above poster suggests means you're essentially preplanning your targets and it allows you to dump your mavericks down range slightly faster -- at the expense of a slightly longer setup time.

 

If you come across a target of opportunity however, it might be more efficient to do this:

 

1. Find target with targeting pod

2. Laser on (you'll need to hold the NWS button down unless you've turned on the latch feature)

3. TMS Up twice to make your Target the SPI

4. Make the HUD your SOI (Coolie Hat Up) then DMS left until you've selected your Maverick profile

5. Select Mav mode on your MFCD using the OSB or Coolie Hat

6. China hat forward Long to slave your maverick to the SPI

7. TMS Up until you lock your mav.

8. Fire

Edited by aces_full85
too much falcon
Posted
Why #2, Laser? Don't think laser-guided mavs are modeled.

 

Gives a more accurate SPI. Otherwise the plane thinks your designating a point behind the target because it doesn't know there is anything there.

Always remember. I don't have a clue what I'm doing

Posted
Why #2, Laser? Don't think laser-guided mavs are modeled.

 

The Laser needs to be on when designating the SPI because of the way the Targeting Pod sees (or doesn't see) things. When you attempt to designate a tgt with the targeting pod it's important to remember that it doesn't actually see buildings or vehicles, the only thing it can recognize are coordinates on a preloaded map.

 

This isn't a huge deal if you're 90 degrees above your target because the spot right underneath that tank is plenty good enough to blow it straight to hell. It might be an issue though if you're going to designate at a really low slant angle (say 5-10 degrees) because even though the cursor is right on that tank's turret from your current perspective, the targeting pod is actually seeing through that turret into the ground behind it. You'll notice how this works if you designate a markpoint from a suitably low angle without using the Laser and then fly 90 degrees around to its beam -- your markpoint probably wont be exactly where you thought it was.

 

You get around this by firing the Laser as you designate your SPI because it allows you to verify the actual range to the target, not just some point behind it. Once you've set up your SPI, you can turn off the laser, you don't need it to actually fire the weapon.

 

ExcessiveHeadspace has a great video on how all this works on youtube, it's definitely work a look.

Posted (edited)

I don't think it matters at all (lasing) when you're locking the target in POINT mode and then passing the angles to mav seeker that is also locked optically (it locks on the contrast in the picture not on the coords). This imho becomes important only for gps guided munition.

Edited by lanmancz

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Posted
This imho becomes important only for gps guided munition.

 

exactly.

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Posted
Thats a nice step by step guide but adding markpoints into the mix isn't always necessary. Setting up the mrkpts as the above poster suggests means you're essentially preplanning your targets and it allows you to dump your mavericks down range slightly faster -- at the expense of a slightly longer setup time.

 

If you come across a target of opportunity however, it might be more efficient to do this:

 

1. Find target with targeting pod

2. Laser on (you'll need to hold the NWS button down unless you've turned on the latch feature)

3. TMS Up twice to make your Target the SPI

4. Make the HUD your SOI (DMS up) then DMS left until you've selected your Maverick profile

5. Select Mav mode on your MFCD using the OSB or DMS switch

6. China hat forward Long to slave your maverick to the SPI

7. TMS Up until you lock your mav.

8. Fire

 

 

 

#4 should be coolie hat up

Posted

here is a super easy technique when starting out, just to get to hit a target for once. almost no use of mfcd

 

with labels on so you can see a target, fly towards the target. have the mav selected in the dsms. In the hud, slew the mav reticle over the dot on the label. TMS up short if you dont get a lock, fire.

 

Had to show my dad this one as he was having a hard time handing off the tgp spi to the mav in time to fire.

Posted

will try it all..u guys rule, thanks for help, i play MSFS for years (amature) but this seems way more fun, has quite a learning curve..but with players like u guys, gonna make it more enjoyable, also if there is a way fro in game training and anyone got time, message when available and would LOVE a hands on...thankjs again!!)

Posted

Welcome to DCS.

 

Here is part 1 of a 3 part set of videos, with narration, that explain the use of the AGM65. I found these videos to be of most use when I was learning.

 

http://www.youtube.com/watch?v=V1IoF2xKBCI&feature=plcp&context=C42fc204VDvjVQa1PpcFO5Wusv2uBSiAUqKcxVxa-q_01RlxsmzNM=

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