Mohamengina Posted April 7, 2012 Posted April 7, 2012 any word from ED if they are going to start working on official 3d support for this game?
Depth Posted April 7, 2012 Posted April 7, 2012 I have 3D Vision and I don't see it working well with the sim. Everything is either REALLY close (cockpit) or REALLY far away (outside) and you spend all the time shifting focus between the two. It kinda works for the HUD but overall it's just a performance drain. [sIGPIC][/sIGPIC]
Mohamengina Posted April 7, 2012 Author Posted April 7, 2012 (edited) I have 3D Vision and I don't see it working well with the sim. Everything is either REALLY close (cockpit) or REALLY far away (outside) and you spend all the time shifting focus between the two. It kinda works for the HUD but overall it's just a performance drain. Welcome to depth perception. I love the 3D in this sim as it adds another level of immersion but currently there seems to some issues: 1. Compatibility with A10 and Black Shark 2 switching between two profiles (Rally World Championship: works awesome, and DCS Black Shark: doesn't work at all). 2. Mouse pointer being rendered at wrong depth making pushing buttons extremely difficult. 3. Heat blur rendering incorrectly. Edited April 7, 2012 by Mohamengina
Bushmanni Posted April 11, 2012 Posted April 11, 2012 15 meters isn't going to be enough. While I can't say exactly how much would be enough, it needs to be at least hundreds of meters. And HMS in Black shark needs to be moved to infinity also. There's also some strange issue with the depth scale. If you set depth setting so that distant mountains looks like they are very far away (at infinity), the helicopter cockpit looks like it's extremely elongated in depth. If you set the depth setting so that the cockpit looks normal, distant mountains look like they are about 100m away. I couln't get rid of this problem no matter what I tried. The cockpit depth does still match the outside depth as if you move the nose to almost touch a vehicle in front of you, it looks to be almost touching also in the outside view. Maybe there's some kind of non-linearity made in the z-buffer to eliminate z-fighting in the cockpit that causes this problem? DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Bushmanni Posted April 12, 2012 Posted April 12, 2012 Parallax (This is the term used somewhat inaccurately with rifle scopes and red dot sights for describing the range where the reticle is optically set, ie. the range where parallax is zero. Parallax really means the aiming error due to eye not being perfectly centered to the sight.) in Aimpoint red dot sights for rifles is set for 150m distance which is optimal for 0-300m engagement distances which is the range where non-magnifying sights can be effectively used. I would think an aircraft sight would be set for lot longer distances as their engagement range is way more longer. But yeah, you are right in that collimator sights and it's relatives are rarely focused actually to infinity as the optimal setting would be halfway to the maximum intended use range. This is because there's no parallax error at the set distance, ie. your eye movement doesn't affect the aiming point. At zero and double the set distance the parallax will be the same that it would be if the sight would have parallax set to infinity. Between zero and double the set range the parallax will always be less than it would be with infinite set distance. The down side is that the accuracy is less at longer distances but then again it doesn't matter as you are not likely or intended to use the sight for those longer ranges. I did play also with convergence setting and it didn't help much regardless of FOV. Wide FOV enhanced the sense of depth and narrow FOV compressed respectively. It didn't change the sense of nonlinearity, only the overall scale. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
PeterP Posted April 20, 2012 Posted April 20, 2012 Let's breath some new live into this "3D HUD" discussion starting at Nates excellent post in this thread: http://forums.eagle.ru/showthread.php?p=1438249#post1438249
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