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Posted

Hello!

 

I'm not sure my trim button is actually trimming my control stick although it's trimming my rudder and setting information on altitude, heading when I press it.

 

I have a slightly non standard setup in that I run two controllers, an X52 and a Logitech momo racing wheel just configured to use the pedals as rudders.

 

So when pressing CTRL+ENTER i get the view of my stick positions.

 

When trimming whilst applying rudder, once released, the rudder offsets in the direction i trimmed at as I expected. That's fine.

 

When trimming the control stick forward, if i release the stick to neutral the aircraft pitches up violently and the stick centres on the control image.

 

What i expected to happen is the stick remains in a forward of centre position I trimmed at and the aircraft to remain stable and not pitch up at trim-release, whilst i recentre without any pitch up.

 

I've tried both trim types in v1.02 but I haven't tried removing the Momo racing wheel (yet) because the rudder pedals are more important right now (since the x52 is fairly easy to hold in position and rudder somewhat essential for coordinated flight)

 

I would appreciate if anyone could identify if i have a fault, also if the other controller might be an issue and perhaps if there are any workarounds?

 

Thanks and regards,

 

Mike

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted

First, ensure that you do not have duplicate assignments in the control page between the controllers (for example axis assignments on the wheel for your cyclic).

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted (edited)

I usually experience this when I select the "wrong" trimming method in options, or if I forget to remove force feedback (I think, but could be wrong, that in 1.02 or lower you had to edit a lua file to remove ffb=on)

 

Get bs2 the dynamic shadows alone are worth it :D

 

edit: i had been running x52+logitech g27 without any issues so in theory mixing and matching shouldn't be a problem. Assuming you follow EtherealN's advise of course.

Edited by Daniel M
  • Like 1
Posted (edited)

Daniel is on the right track - you have to switch FFB off manually in BS1.

>>> http://www.en.wiki.eagle.ru/showthread.php?p=879201#post879201

Double check if ForceFeedbackEnabled is set to false in \Black Shark\Config\Producer.cfg.
This happens because BS1 "thinks" you have a FFB controller - what is generally right - but you don't use it for the cyclic. - so you have to edit the Producer.cfg. Edited by PeterP
  • Like 1

Posted

Thanks guys, you fixed it! FFB was on, removing fixes it as per located mirror post above :)

 

Re BS2, aye, i hear ya, its on the way, but this month was Mr x52's month. I had a bit of a flight sim revival and couldn't resist the cheap version of BS. Am loving it right now. A-10 is so easy to fly, the learning is the systems whereas BS is all about the flying...who needs RWR anyway?!!

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted (edited)

That is no problem at all if FFB is set to "on" in the producer cfg when using normal rudders+ a HOTAS...

 

But if you have a mixed set-up that contains a FFB controller that is not used as cyclic (the momo wheel ) BS1 switches to the FFB mode even there is no FFB applied to the cyclic input - so, only this kind of controller combination is causing trouble.

 

EDIT:And in BS2 you can set this in-game.

Edited by PeterP

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