Pikey Posted April 10, 2012 Posted April 10, 2012 Hello! I'm not sure my trim button is actually trimming my control stick although it's trimming my rudder and setting information on altitude, heading when I press it. I have a slightly non standard setup in that I run two controllers, an X52 and a Logitech momo racing wheel just configured to use the pedals as rudders. So when pressing CTRL+ENTER i get the view of my stick positions. When trimming whilst applying rudder, once released, the rudder offsets in the direction i trimmed at as I expected. That's fine. When trimming the control stick forward, if i release the stick to neutral the aircraft pitches up violently and the stick centres on the control image. What i expected to happen is the stick remains in a forward of centre position I trimmed at and the aircraft to remain stable and not pitch up at trim-release, whilst i recentre without any pitch up. I've tried both trim types in v1.02 but I haven't tried removing the Momo racing wheel (yet) because the rudder pedals are more important right now (since the x52 is fairly easy to hold in position and rudder somewhat essential for coordinated flight) I would appreciate if anyone could identify if i have a fault, also if the other controller might be an issue and perhaps if there are any workarounds? Thanks and regards, Mike ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
EtherealN Posted April 10, 2012 Posted April 10, 2012 First, ensure that you do not have duplicate assignments in the control page between the controllers (for example axis assignments on the wheel for your cyclic). [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Pikey Posted April 10, 2012 Author Posted April 10, 2012 I believe I striPped those all out as yes they are duplicated but I will confirm later on today, thanks. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
PeterP Posted April 10, 2012 Posted April 10, 2012 (edited) Use the keyboard "T" for trim to see if your mapping is wrong. Have also a look here: How to unchain the rudder from trim and read this: Coaxial helicopter dynamics: http://www.simhq.com/_air13/air_427a.html Trimming the Black Shark: http://www.simhq.com/_air13/air_428a.html The Ka-50 Autopilot: http://www.simhq.com/_air13/air_429a.html Edited April 10, 2012 by PeterP
Daniel M Posted April 10, 2012 Posted April 10, 2012 (edited) I usually experience this when I select the "wrong" trimming method in options, or if I forget to remove force feedback (I think, but could be wrong, that in 1.02 or lower you had to edit a lua file to remove ffb=on) Get bs2 the dynamic shadows alone are worth it :D edit: i had been running x52+logitech g27 without any issues so in theory mixing and matching shouldn't be a problem. Assuming you follow EtherealN's advise of course. Edited April 10, 2012 by Daniel M 1
PeterP Posted April 10, 2012 Posted April 10, 2012 (edited) Daniel is on the right track - you have to switch FFB off manually in BS1. >>> http://www.en.wiki.eagle.ru/showthread.php?p=879201#post879201 Double check if ForceFeedbackEnabled is set to false in \Black Shark\Config\Producer.cfg. This happens because BS1 "thinks" you have a FFB controller - what is generally right - but you don't use it for the cyclic. - so you have to edit the Producer.cfg. Edited April 10, 2012 by PeterP 1
Pikey Posted April 10, 2012 Author Posted April 10, 2012 Thanks guys, you fixed it! FFB was on, removing fixes it as per located mirror post above :) Re BS2, aye, i hear ya, its on the way, but this month was Mr x52's month. I had a bit of a flight sim revival and couldn't resist the cheap version of BS. Am loving it right now. A-10 is so easy to fly, the learning is the systems whereas BS is all about the flying...who needs RWR anyway?!! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Daniel M Posted April 10, 2012 Posted April 10, 2012 Daniel is on the right track - you have to switch FFB off manually in BS1. >>> http://www.en.wiki.eagle.ru/showthread.php?p=879201#post879201 - what is generally right A little OT, but I would have thought the majority of controllers would be non-ffb. So I was/am a little surprised that the default was on. (not a big deal since ED does such a great job of making config so easy)
PeterP Posted April 10, 2012 Posted April 10, 2012 (edited) That is no problem at all if FFB is set to "on" in the producer cfg when using normal rudders+ a HOTAS... But if you have a mixed set-up that contains a FFB controller that is not used as cyclic (the momo wheel ) BS1 switches to the FFB mode even there is no FFB applied to the cyclic input - so, only this kind of controller combination is causing trouble. EDIT:And in BS2 you can set this in-game. Edited April 10, 2012 by PeterP
Daniel M Posted April 10, 2012 Posted April 10, 2012 I see your point. Thanks for the insight (I must have just gotten so into the habit of automatically removing it :weight_lift_2:)
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