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Posted

Hello guys

 

I'm having trouble with rainmaker and warrior X mdcs. they are good, but I would like the meaning of the following headers:

WarriorX's

Joker (is that a value for fuel quantity or time, what does it mean?)

 

Push

 

Defending SAM AAA Type CM profile

 

Package channel?

 

Guard channel?

 

Bullseye?

 

Tanker waypoint?

 

Hard deck?

 

 

 

And about the preset channels, how do I know them? What are they in Campaign GH?

 

 

Rainmaker's

 

WX

 

TGT WX

 

FTR TO FAC

 

P/T

 

ABORT

 

Del Type

 

Supporting assets pre freq

 

and for the threat data, the range and max altitude is from the pedia, yes? Or from bulls you mean?

 

Also, kindly explain the JTAC remarks; when he says

 

ZU-23 at 2 nautical

ZU-23 at 0 nautical

 

make attack heading 320 - 190 (which one should I choose? what does 320 mean, should I subtract them and the result is the desired attack heading?)

 

 

Also, when he gives the wind 324 at 2 m/s is that the offset for CDU?

 

 

Please try to explain as a reply or better yer, if possible, an example completed MDC from a campaign mission.

 

I know its too late now, and I should have asked it when the sim was released. :smartass::pilotfly:

 

 

Also, guys, I'm using the realistic radio comms, and I can't raise sometimes. Is there a guide for realistic comms for folk like me switching from easy comms to advanced comms? like radio switches to press into X position, presets etc..

 

Again, thanks in advance.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

 

Joker (is that a value for fuel quantity or time, what does it mean?)

 

Joker is the planned fuel level at which you should be sperating from the target/checking out with JTAC etc and heading home. Bingo is the fuel level at which you HAVE to head home or divert, you don't have any fuel to spare at all.

 

Push

 

Time at which you "push" from the assigned holding/rejoin point and proceed with the mission.

 

Defending SAM AAA Type CM profile

 

What defences are at the target, and what ECM/Countermeasures profile you plan to use against them.

 

Package channel?

 

The Radio frequency used for package comms.

 

Guard channel?

 

Not sure why this is on the MDC, but guard is the emergency radio frequency (used for mayday calls, requests for help, transmitting broacast calls to communicate with an aircraft who's frequency you don't know (such as a fighter intercepting an unknown target) etc. Either 243.000 UHF/AM (normal for military use), 121.5 VHF/AM or 40.5 VHF/FM.

 

Bullseye?

 

The specific use of this field isn't clear, but based on where it is on the card I'd say it's the coordinates of the bullseye for that mission.

 

Tanker waypoint?

 

Self explanatory I'd have thought. The waypoint at which you'll find the tanker track.

 

Hard deck?

 

Minimum altitude for the mission. (You should not fly below this alt except during takeoff & landing).

 

And about the preset channels, how do I know them? What are they in Campaign GH?

 

If used they'll be in the mission briefing. I've not seen them used in any SP missions I've looked at (which isn't many).

 

WX

 

Weather

 

TGT WX

 

Weather at target

 

FTR TO FAC

 

Information for your check in with the FAC/JTAC (The things you need to tell him).

 

P/T

 

Play time.

 

ABORT

 

Your abort code, if applicable.

 

Del Type

 

The delivery type you plan to use for that target.

 

Supporting assets pre freq

 

The radio preset channel for the support asset in question.

 

and for the threat data, the range and max altitude is from the pedia, yes? Or from bulls you mean?

 

Range/Ceiling for the threat in question.

 

Also, kindly explain the JTAC remarks; when he says

ZU-23 at 2 nautical

ZU-23 at 0 nautical

 

There are ZSU-23 AAA guns at 0 NM and 2NM from the target.

 

make attack heading 320 - 190 (which one should I choose? what does 320 mean, should I subtract them and the result is the desired attack heading?)

 

You should attack on a head BETWEEN 190 and 320 (so basically the FAC/JTAC wants you to attack from the south west). The exact heading is up to you, as long as it's within that range.

 

 

Also, when he gives the wind 324 at 2 m/s is that the offset for CDU?

 

No, it's just the wind speed & direction at target.

 

Also, guys, I'm using the realistic radio comms, and I can't raise sometimes. Is there a guide for realistic comms for folk like me switching from easy comms to advanced comms? like radio switches to press into X position, presets etc..

 

http://forums.eagle.ru/showthread.php?t=61349&highlight=Radio

  • Like 1

 

 

Posted (edited)

I had a go at a few of them:

 

Hello guys

 

I'm having trouble with rainmaker and warrior X mdcs. they are good, but I would like the meaning of the following headers:

WarriorX's

Joker (is that a value for fuel quantity or time, what does it mean?)

According to the 25th VFS brevity guide, JOKER is a "...fuel state above BINGO at which separation/bugout/event termination should begin."

 

Push
Again, according to the 25th VFS brevity guide, PUSH is a radio instruction: "Switch to designated frequency; no acknowledgment required" - not sure how this is meant to be employed in the context of the data card (it's a time hack), or if there is another meaning.

 

Defending SAM AAA Type CM profile
Package channel?
Other forces involved in the current operation e.g. ground forces?

 

Guard channel?
Aircraft emergency frequency

 

Bullseye?
I assume the coords of your BULLSEYE

 

Tanker waypoint?
Hard deck?
Minimum safe altitude for the current operation, with regards to expected anti-air threat or other arbitrary factors

 

And about the preset channels, how do I know them? What are they in Campaign GH?
Rainmaker's

 

WX
Weather conditions

 

TGT WX
Weather conditions at target area

 

FTR TO FAC
Fighter to FAC? I'd guess this is your callsign, etc

 

P/T
ABORT
Del Type
Delivery type (pop-up attack, toss-bombing, etc)

 

Supporting assets pre freq
and for the threat data, the range and max altitude is from the pedia, yes? Or from bulls you mean?
Also, kindly explain the JTAC remarks; when he says

 

ZU-23 at 2 nautical

ZU-23 at 0 nautical

 

make attack heading 320 - 190 (which one should I choose? what does 320 mean, should I subtract them and the result is the desired attack heading?)

That's a range of headings from which you may safely engage. In this example, from 320 through 0 to 190, which excludes headings from 191 to 319:

 

ats58859_Heading-compass-NorthUp.jpg

 

 

Also, when he gives the wind 324 at 2 m/s is that the offset for CDU?
Please try to explain as a reply or better yer, if possible, an example completed MDC from a campaign mission.

 

I know its too late now, and I should have asked it when the sim was released. :smartass::pilotfly:

 

 

Also, guys, I'm using the realistic radio comms, and I can't raise sometimes. Is there a guide for realistic comms for folk like me switching from easy comms to advanced comms? like radio switches to press into X position, presets etc..

 

Again, thanks in advance.

Edited by Harzach

dcs_sig.jpg

Posted

You guys are the best! Thank you Eddie and Harzach. Reps on the way :D

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I was just searching for many of the same things you were NOC and found a great resource, I thought it may be nice in additon to the other's info...it defines a ton of em!

 

OPERATIONAL BREVITY WORDS AND TERMINOLOGY

http://www.fas.org/man/dod-101/usaf/docs/mcm3-1-a1.htm

 

 

Mucho gracias there amigo! Will check it out. Thanks again. :thumbup:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Update:

 

The campaign is playing out pretty smoothly now. I just have to give each mission the time it needs. Btw, if JTAC gives the error with remarks, read him back, and then checkout, and then re-initiate contact. I tried it today at HQ intervention mission from Senaki-Kolkhi, and it worked in mid air. Pay special attention to his remarks, the ones about Zeus, Zu-23, SA's and so on... use the TAD to reference the TGP indicator slew to expected air defence positions and use the wingman's mavericks to take them out with command

 

Wingman/Engage with/Air defences/Missile/Default (SPI). Check in and checkout with the JTAC as necessary to ensure at least the sam launchers are eliminated with his remarks, then proceed with the mission.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
While we're at it, I can't remember what the the "Type 1, 2 or 3 in effect" mean. Enlighten me? :)

 

In general, the type describes a level of accuracy/authority. Type 3 being a situation where the JTAC does not necessarily have a visual on either the target (or even the target area) or the CAS aircraft - basically, "go there and kill stuff as you see fit." Type 1 being a situation where the JTAC has visual on the target and CAS aircraft and pretty much directs the attack.

 

As with any answer I provide, a better one will soon be provided by someone else - hang tight!

dcs_sig.jpg

Posted
While we're at it, I can't remember what the the "Type 1, 2 or 3 in effect" mean. Enlighten me? :)

 

 

From the flight manual P.646/672 <- 640 on scribd document

 

 

  • Type 1: JTACs use Type 1 control when the risk assessment requires them to visually acquire the attacking aircraft and the target under attack. This is the most common and restrictive of the three types. Type 1 is most often used when friendly forces are "danger close".

And he'll usually add "Troops in contact" to the 9-line. In other words, he's a front line unit. And you'll need to watch where you're aiming cuz as he speaks, he may suddenly stop talking thanks to you.

 

 

  • Type 2: Type 2 control will be used when the JTAC desires control of individual attacks but assesses that either visual acquisition of the attacking aircraft or target at weapons release is not possible or when attacking aircraft are not in a position to acquire the mark/target prior to weapons release/launch.

And he is the type that needs an IP inbound reply to pop smoke and direct your sight from the aid.

 

 

  • Type 3: Type 3 control may be used when the tactical risk assessment indicates that CAS attack imposes low risk of fratricide. This is the least restricted control type.

And he is the rear echelon type, meaning he just hands a suspected coordinate, without marking needs. You have to radio Contact Type for him to authenticate.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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