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Posted

Meh, I can live without colidable trees. I'm a child of the '90s. We did not have cool graphics or realism back then, so we just had to use our imagination. I still do when playing DCS. It's simple guys, just fly as if the trees were colidable.

 

With the A-10 you don't really fly that low, and Black Shark is quite hard to handle with the trimmer and all, so you want to avoid any crazy flying below 50 meters. Solid trees is just something you can live without, except maybe when ED decides to make a tank sim.

 

I'm more curious about how EDGE will affect overall performance. Will it be an optimized or more high-end version of the engine. Optimization is always welcome in my book, but I don't think we actually need better graphics - DCS is about technological warfare not sightseeing. You spend more time looking at you instruments and TGP than other stuff.

Posted
Meh, I can live without colidable trees. I'm a child of the '90s. We did not have cool graphics or realism back then, so we just had to use our imagination. I still do when playing DCS. It's simple guys, just fly as if the trees were colidable.

 

I can live also, in fact, I fly as the trees are solids :) . But it's not a problem of how you fly but instead it's something about how enemy and weapons work: the trees are "invisible" for the enemy and weapons (any) can fly throu them. Certainly you "could" fire throu the trees as the enemy is firing at you, but you won't see them till their bullets or missiles are in flight cause the trees are not invisible for you.

 

The workaround today is to do not place enemy in the woods, but still they have a slightly advantage when you are doing an overwatch behind an hill... sufficiently to kill you before you can see them.

 

With the A-10 you don't really fly that low, and Black Shark is quite hard to handle with the trimmer and all, so you want to avoid any crazy flying below 50 meters. Solid trees is just something you can live without, except maybe when ED decides to make a tank sim.

 

the NOE flight could easily be between 4 and 10 meters at a speed of 100 km/h max (less than 70 kn), but the issue isn't about collide with trees but about being shoot down by someone you can't see ;).

 

Obviusly to me it can remain everything as it is... DCS it's always the best that exist :D

 

@Weta:

 

You are right, but as you know mission designer can "force" the scenery settings. In my previous group, for example, the scenery was locked to medium not because of the eye-candy but because of the sight throu trees option.

 

Maybe, as "simple" (forgive me, I do not mean that is simple to do ;) ) as described before with no 3D model for trees but only vertical sticks placed where is placed 3D objects, it could be added as an option.

 

Obviously it's not the best solution and I understand clearly why it could be hard to give this feature :).

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Maybe, as "simple" (forgive me, I do not mean that is simple to do ;) ) as described before with no 3D model for trees but only vertical sticks placed where is placed 3D objects, it could be added as an option.

 

Obviously it's not the best solution and I understand clearly why it could be hard to give this feature :).

 

... or just remove the tree models in the bazar folder.

 

Nate

Posted

Or also set to "0" the trees view distance in the option.lua (or graphics.lua, I don't remember) :). But this is also much harder too use as a standard for all clients cause you have to tell them to remove something o change a particoular setting in a .lua file :).

 

But really, posting here to me it's only a kind of brainstorming useful to understand how does this sim works... It's already as good as possible, and the devs always try to improve their product (just see about the new "online" rearm function... and the warehouses!).

 

I'm simply sad that I do not have sufficient (any) knowledge to try to create mods or something useful...

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
it's not a problem of how you fly but instead it's something about how enemy and weapons work: the trees are "invisible" for the enemy and weapons (any) can fly throu them. Certainly you "could" fire throu the trees as the enemy is firing at you, but you won't see them till their bullets or missiles are in flight cause the trees are not invisible for you.

 

Isn't this realistic? A bunch of guys hiding in the forest will be able to see a helo flying over it without being spotted themselves. The only problem I see is lasing and killing targets in the forest, since as you said weapons and beams go through them.

Posted

I have not military experience, but to me seems not the best that tanks and mechanized moving speed in the woods it's almost the same that in the country, and they can fire sams and ATGM at you. Also manpads, even if smaller, seems to be difficult to be launched in a dense wood between one tree and another.

 

You technically could lock and fire at them... but you can't, cause you can't see them (and it's ok). Instead, they can (and it's not really ok, at least not at their maximum range and with all weapons and max efficiency).

 

As said, as mission designer, I take care in placing any ground units and their respective waypoints and courses out of the woods... and it's ok as it is :).

 

Sorry for the OT :p

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
Isn't this realistic? A bunch of guys hiding in the forest will be able to see a helo flying over it without being spotted themselves.
I work as forest engineer and I tell you in the forest with normally dense canopy usually you cant see anything flying above you. You have to be in a quite wide clearing to see target for enough time to take a shot.
  • Like 1
Posted
I work as forest engineer and I tell you in the forest with normally dense canopy usually you cant see anything flying above you. You have to be in a quite wide clearing to see target for enough time to take a shot.

 

Absolutely, I spent plenty of time operating with Helicopters in the military and although you can hear them coming a good few kilometers away, you often only catch glimpses of aircraft passing overhead and launching missiles at them in woodland is a sure fire way of shortening your own life expectancy! :doh:

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Posted

At the edges of the forest, on a reverse slope, it can be pretty deadly. You won't see them launch, and they'll dissapear into the forest after doing so.

 

Isn't this realistic? A bunch of guys hiding in the forest will be able to see a helo flying over it without being spotted themselves. The only problem I see is lasing and killing targets in the forest, since as you said weapons and beams go through them.

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  • 4 months later...
Posted (edited)
It's a product of having scalable graphics.

Imagine you're playing online using your 5 year old machine against someone using a top of the line gaming rig.

You have graphics turned right down, they have them turned right up.

That means they can see more trees than you...

How do you deal with collisions with those trees ?

Does the person on the old rig collide with trees they can't see ?

If only the minimum number of trees (those visible on low graphics settings) are collidable, then the person with the low settings can see the clear areas between these trees and can fly through those, while the person with the graphics turned up can't tell which areas are 'tree free' for the other player till they see them fly through trees that to the better rig are indistinguishable to those that cause collisions...

 

Everyone gets "High" settings ? (some people can't play)

Everyone gets "Low" settings ? (People with a high end card quite rightly call foul)

Everyone gets medium settings (people with a reasonable video card are happy, but some older machines are out, AND people with good cards are annoyed at not getting to use them..)

 

It goes by area rendered doesn't it? as in on loww you get trees for 300m and at high for 600m meaning whatever you collide into will I assume be under at least the minimum load distance. Man crashing into trees at a render distance of really close by would be :joystick:

 

However Napalm Bombs and a californian terrain and forests, Now lets talk

Edited by Subliminal-SS
  • 1 year later...
Posted

Well that is not a problem at all.. want to play high setting in a medium or low set ? Just replace the Low or medium scenery with the High .. done :)

Fly it like you stole it..

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