Art-J Posted November 23, 2019 Posted November 23, 2019 ^ No attachment to be seen. As for the helos in challenge campaign (wait till you get to the mission with armed ones :D), I recall they go down easily if engaged from above and hit somewhere near the rotor head and engines. Otherwise they indeed seem to be bullet sponges, so don't bother with general spraying. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Shrimp Posted November 23, 2019 Posted November 23, 2019 Solved - Mission 20 - Unarmed Helo Did it again and killed the two Halos in less than 3 min. The shooting to the rotor/engines makes a big difference but the not recording of the second kill in previous attempts still puzzles me. Art-J thank you for your reply.
Art-J Posted November 23, 2019 Posted November 23, 2019 ED are not very swift with fixing their oldest campaigns, tutorial missions etc. when scripts/triggers in these get broken by one of the patches, and that's what probably happened with the aforementioned mission. It's good that you reported it, however. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
MadDog-IC Posted November 25, 2019 Posted November 25, 2019 (edited) ED are not very swift with fixing their oldest campaigns, tutorial missions etc. when scripts/triggers in these get broken by one of the patches, and that's what probably happened with the aforementioned mission. It's good that you reported it, however. @All, Just had a look at some of the missions reported 8, 20 and 21, have adjusted some things to make them work as described. Mission1: Changed the AI P-51D flights landing pattern and height so landing into the wind. Mission 8: Cleared trees and adjusted some gate positions and heights. Mission 20: Added in missing second enemy helo to match briefing that there is two and not just the one. Added simulated systems failure of enemy helos when damaged enough to cause their death. Changed scoring triggers to give mission complete 100% when both helos dead. Mission 21: Changed the Helo flight starting height as to not hit trees. Added simulated systems failure of enemy helos when damaged enough to cause their death. Changed incorrect pilot name on dead condition in win conditions so mission complete 100% when both helos dead before batumi area. Whilst not giving any assurances these will be added to game in general, I have put these early release versions here for others to try and let me know if they are ok. I have now bundled the complete 25 missions as all of the missions have been corrected, but some might still need a little extra work at a later date. https://www.dropbox.com/s/untnmu7gxwrv08r/dcsw%20-%20p-51d%20campaign%20-%20challenge%20%28patch%20to%20game%29%20%28v2.5x%29.zip?dl=0 Regards, Ian. Edited November 26, 2019 by MadDog-IC Completed correction of all missions in campaign 1 Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
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