ErichVon Posted May 10, 2012 Posted May 10, 2012 Once in awhile the map is displayed upside down, both in Single Player and Multiplayer. Is this intentional? When this occurs it is the same whether it is the map on the pilots left knee or the mapped button to bring it up on the right side monitor screen. I like using the kneeboard map. It comes in handy.
Smokin Hole Posted May 18, 2012 Posted May 18, 2012 I have to say that I don't like the current map selection for several reasons: 1). They don't match the features of the in-game terrain well enough to allow precise navigation. They are full of clutter that doesn't apply to the way most of us operate. Major features on the maps are sometimes either not in the game or misrepresented in the game, making navigation difficult. 2) As of the 1.1.2.1 beta, the map scales are so large as to be of little use for precise navigation. Also the maps place occasional extra lines on the route. I made a mission with 4 Clients all flying the same route. When I fly the mission in single player, it super imposes all four versions of the route. 3). I occasionally get what looks like a one inch squared orange icon on the map shaped like a mountain. Not really sure how to describe it. What I would love to see is the ability for the mission creator to place his own graphic(s) on the kneeboard just as he can with the briefing. Who knows better than the mission designer what information will be most useful to the player? You wouldnt get mark points this way but they are of little use anyway.
Nate--IRL-- Posted May 18, 2012 Posted May 18, 2012 What I would love to see is the ability for the mission creator to place his own graphic(s) on the kneeboard just as he can with the briefing. Who knows better than the mission designer what information will be most useful to the player? You wouldnt get mark points this way but they are of little use anyway. It is there - I just can't find the feckin post that describes how to do it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Smokin Hole Posted May 18, 2012 Posted May 18, 2012 That is great news! What a very useful feature. I've written a little coop that will now work perfectly if I can do the map as I wish (even if it's only the kneeboard page that currently is filled with useful performance criteria.)
MTFDarkEagle Posted August 14, 2012 Posted August 14, 2012 It is there - I just can't find the feckin post that describes how to do it. Nate Shameless bump :D Been able to find it? Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
PeterP Posted August 14, 2012 Posted August 14, 2012 (edited) Is it this you are looking for? >>> Custom Kneeboard Page (Lukas , do I have to worry abut you?! :D you also posted in this thread >#4 ) @ Nate Next time just drop me a feckin PM :) Edited August 14, 2012 by PeterP
MTFDarkEagle Posted August 14, 2012 Posted August 14, 2012 Perhaps I should have rephrased my question :D Kneeboard: possible to make it go to some other place, like the MFCD's, Shkval and sort? Ohw bloody hell it was in there all allong!! Disregard, I need sleep. It's true and I'm sticking with it! :D Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
cichlidfan Posted August 14, 2012 Posted August 14, 2012 Really, how can you forget a thread where Peter explains how he is going to incorporate his collection of Playboy into the sim! :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
MTFDarkEagle Posted August 14, 2012 Posted August 14, 2012 Really, how can you forget a thread where Peter explains how he is going to incorporate his collection of Playboy into the sim! :D I feel ashamed of myself.. Off to drink myself to sleep...:joystick: Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
PeterP Posted August 14, 2012 Posted August 14, 2012 (edited) a second note : It is also possible to move the 2D map freely around in the whole screen-render and resize it . This functions are covered in \DCS World\Scripts\Aircrafts\_Common\Cockpit\KNEEBOARD\indicator\definitions.lua But I didn't played a lot around with it up to now - as I think that ED will change it when P-51D will left beta to be a fully functional export like you do it now with the MFCDs. Edited September 21, 2012 by PeterP
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