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Is the reset trim to neutral button cheating?  

65 members have voted

  1. 1. Is the reset trim to neutral button cheating?

    • Yes
      6
    • No
      59


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Posted
It's not necessarily cheating, but what is it needed for? On the ground, you have enough time to visually check for takeoff trim. In the air, changing trim to a setting that absolutely does not match your flight parameters is something that you shouldn't want to do if you value your life.

 

If you are going say 200-300 mph with 40in. manifold pressure and you are about to go into a steep dive with the minimum manifold pressure, neutral trim will likely give you much better control than what you currently have. With the reset trim to neutral command you can just hold down the button while keeping your eyes on other things, like the bogey you are chasing or the technical you are going to fire at.

Posted
Yeah, really. If you want to be really authentic, use the mouse for all switches that are not on the stick and throttle.

 

And then ... using a mouse to flick switches isn't authentic either :D.

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Posted (edited)

OK, I have it figured out. In order for someone to 'cheat' there must be some sort of competion going on. In the case of any competitive Mustang events all competitors would have to be on equal footing with regard to controllers and such for everything to be 'fair'.

 

So the only fair competion standard would be to fly entirely with a standard non-programmable keyboard and mouse (programmable varieties would be permitted as long as no programming was used).:P:megalol:

 

 

Under these circumstances I don't think the trim reset button will be an issue any longer.;)

Edited by cichlidfan

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Posted

I didn't even know there was a Trim reset..... man, I am so last year.

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Posted (edited)

Originally Posted by leafer viewpost.gif

Have you look at the trim wheels when the keys are pressed? They slowly turned as if done manually.

Do they also move slowly when you yank your, let's say, rotary axis assigned to trim?

This is normal and well done, this just simulates the real behaviour/turn-ratio and resistance.

- the same happens if you do it with a axis.

 

Just imagine that these wheels move gears and pulleys and finally the control-surface.. - and this takes some time.

 

ED did this with all flight critical axis inputs In DCS including Warthog/BlackShark.

e.g. You also can't move the rudders in the Ka-50 instantly from one side to another - even if your joystick/rudder paddles are able to do it much quicker. -this simulates the resistance/respond time of the hydraulics.

 

This is one of the reason I will build a trim-wheel box that behaves the same like the simulated one- so I don't have to check visually and I just know that one turn will correspondent 10° .

 

>>> Trim Wheels - turn/deflection ratio ?

Edited by PeterP

Posted (edited)
This is normal and well done, this just simulates the real behaviour/turn-ratio and resistance.

- the same happens if you do it with a axis.

If that's the case then the implementation is exemplary.

 

As for the OP question the answer would be 'not really'. In-game reset gives only a slight advantage over turning real wheels that is you pres the reset key combination and can move on to other tasks with both hands free. But since we usually deal with reset key combination versus a rotary control with a detent there's not any more effort involved in case of a rotary.

 

Slight OT.

 

 

ED did this with all flight critical axis inputs In DCS including Warthog/BlackShark.

e.g. You also can't move the rudders in the Ka-50 instantly from one side to another - even if your joystick/rudder paddles are able to do it much quicker. -this simulates the resistance/respond time of the hydraulics.

Tell that to X-Plane developers :D Sorry, but whenever the issue of controls limited movement rate modeling comes to the board I can't help it and it always reminds me of http://forums.x-plane.org/index.php?showtopic=46060

 

 

Edited by Bucic
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