Ramstein Posted June 5, 2012 Posted June 5, 2012 I took off with full weapons and fuel fuel!, and was succesfull and went ona full mission, and learned a bit about switching fuel tanks as they drained.. it really takesa lot of skill to work trim and figure out what fuel tank to change and all that stuff in manul flight modes. I of course bungled a few tak-offs.. I am learnign when to trim, what to trim, etc... my limbs shake so it harder to adjust and hold controls... I don't like using trim wheehs unless necessary.. I found my in game trim re-rest ddin't change all trims back to neurtal. I had to adjsut trim knobs and wheel while flying after takeoff... I like flying this P-51D and learning how to make it work properly with my own settings,, and what the training teaches me... The sophisticated missions wiht logic really makes great fun challenging missions... A Korea era mission or campaign witht he proper objects and aircraft might work and could be a real hoot... IMHO :joystick: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
WildBillKelsoe Posted June 5, 2012 Posted June 5, 2012 good job dude!! :thumbup: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Ali Fish Posted June 5, 2012 Posted June 5, 2012 (edited) \o/ hurrah for take offs in the mustang. we had a chap on the server lastnight, hours he had been at it, anyway eventually after many hours of helping he took off , everyone watching him givin help on team speak, even made a good first landing. its these moments that really hit home in a plane like the mustang in a sim like the sim we sim in. sim simmedy sim.... btw applying trim to axis in mustang presently doesnt seem like a good idea. hence your inability to reset trim. and given their present sensitivity, small clicks are necessary, might be best to use a couple of Hat switches, as the concensus is presently proving. an unfortunate aspect of some digitaly based technology of the cheapest variety interfering with this very analogous nature of this mustang sim. Edited June 5, 2012 by Ali Fish [sIGPIC][/sIGPIC]
ATAG_Snapper Posted June 6, 2012 Posted June 6, 2012 Re don't assign trim to axis: agree 100%!! Other sims like Cliffs of Dover and A2A Spitfire trim on axis (in my case on my CH Quadrant) works fine. With DCS P51D I found that that I was over trimming ie. I would move the CH trim lever and in-sim the trim wheel animation wouldn't stop when I did -- it would keep turning a bit longer and overshoot. I was constantly correcting/reacting and the results were usually disastrous! Per your suggestion, when I finally assigned trim to the trim hat on my Warthog -- problem solved.
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