Pikey Posted June 23, 2012 Posted June 23, 2012 I liked the idea of this, never noticed before it was listed as a feature. Does the GM have the ability to spawn during mission? Can they do anything advanced to change the tide of the battle? ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
ED Team Wags Posted June 23, 2012 ED Team Posted June 23, 2012 No, Game Master simply has control (F10 view and 1st person mode) of all units in the mission. But depending on how triggers are set up, new units can be introduced (spawned) into the mission. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
djembe Posted June 23, 2012 Posted June 23, 2012 (edited) There is a way to activate a grop of vehicles when you decide in the middle of a multiplayer game, but the position of respawn and units of the group must be decided when you edit the mission. You have to use a vehicle to activate the triggers. Locate this vehicle in an area outside the conflict (is just for activate the triggers). Near the position of the vehicle located trigger zones. These trigger areas may overlap with some type of building or something. When you place the vehicle in one of these positions, group of units will active. Not the best way, but it can work Regards Edited June 23, 2012 by djembe
Dejjvid Posted June 24, 2012 Posted June 24, 2012 Slmod or F10 should work as well. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
djembe Posted June 24, 2012 Posted June 24, 2012 Slmod or F10 should work as well. Did not know Slmod before, thanks
Recommended Posts