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Posted

I'm trying to get DCS A10C to work with my setup but so far it keeps crashing between the GUI screen and the loading screen.

 

My setup is 4 monitors, two 19" 1280x1024 monitors for left and right screens, a center 24" 1920x1080 monitor, and a bottom 22" 1920x1080 monitor which I intend for gauges and MFD display.

 

So far, any attempt at extending the display across more than one monitor results in a crash. This is on a clean install of DCS World and DCS A10C 1.2.0.

 

I have tried editing my .lua files. Here is my attempt at just getting the top and bottom monitors (24" and 22") with the cockpit on the top monitor and the MFDs on the bottom:

 

_ = function(p) return p; end;

name = _('IceTest2 Monitor 2 MFCDs');

Description = '1 Monitor 2 MFCDs on the upper left and right corners of the 2nd screen';

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1920;

height = 2160;

viewDx = 0;

viewDy = 0;

aspect = 0.8888888889;

}

}

 

LEFT_MFCD =

{

x = -10;

y = 1080;

width = 400;

height = 400;

}

 

RIGHT_MFCD =

{

x = 1920 - 390;

y = 1080;

width = 400;

height = 400;

}

 

UIMainView = Viewports.Center

 

 

When the in-game Monitor res is set to 1920x2160, it will only work if Fullscreen is off, putting Fullscreen on crashes DCS. With Fullscreen off, the entire cockpit is stretched across both screens; I only want it on the top screen. Plus the Windows taskbar is annoyingly present as well.

 

Changing the height = 1080 and aspect = 1.777777777777778 in the .lua file but keeping the in-game Monitor res at 1920x2160 puts the cockpit view on the top screen and the MFDs on the bottom screen, but the Windows taskbar is still present.

 

Any way I can get rid of the Windows taskbar? Is it possible to play with multiple monitors with Fullscreen on?

 

Off to work now, but will experiment with stretching the cockpit view across the top 3 screens later on.

- Ice

Posted

To only have your cockpit view on the top monitor you need to set the height of your Center viewport to 1080.

 

PeterP has written a great article on setting up multiple monitors.

http://forums.eagle.ru/showthread.php?p=1469638#post1469638

 

To run multiple monitors in fullscreen you will have to use SoftTH. Eyefinity or NVIDIA Surround also allow spanning fullscreen across multiple monitors but as your side monitors are different resolutions SoftTH is your best bet.

SoftTH is easy to setup and run; my first attempt with SoftTH, a simple 2 monitor setup, I put the dll in my bin folder and launched the game and it created the config file for me and everything worked.

This thread has more information on setting up SoftTH: http://forums.eagle.ru/showthread.php?t=90300

  • Like 1
Posted

It sounds like you have got it how you want it now.

 

Yes, full screen will crash because there is no full screen resolution of 1920x2160, thats just a made up one.

 

The only way to go fullscreen is using softth which will create that resolution based on the electic mix of monitor resolutions.

 

I have noticed just recently that the windows taskbar does not hide anymore. There must be some change in DCS world as it was never a problem in A10 standalone. I had to tell it to auto hide to get rid of it.

Posted

Ace, I have read Peter's help guide but could not find what I needed. Either that or I've not recognized it.

 

So is there no way to do this aside from SoftTH? Still, SoftTH is easy enough to do...

- Ice

Posted

(reply on your pm)

Ice ,

to give you more help that is already posted from metalnwood and AceKng1:

 

Post your exact monitor configuration following this guideline:

 

I need your exact desktop settings when running DCS -

means also how the the screens are arranged to each other.

Maybe a screen shot of your desktop properties will help and say more than thousand words.;)

 

And keep in mind - it must contain all info I may ask - reminder: I can't look at your set-up while I'm reading it. ;)

 

I write this because I get plenty of PM's that expecting exactly this.. ;) - so please keep in mind I need a instruction to rebuild your settings without talking to you...

Short: I'm not a mentalist.

 

Please re-read my guide. iIt will give you lost of hints what infos I would like to see.

 

When the in-game Monitor res is set to 1920x2160, it will only work if Fullscreen is off, putting Fullscreen on crashes DCS. With Fullscreen off, the entire cockpit is stretched across both screens; I only want it on the top screen. Plus the Windows taskbar is annoyingly present as well.

 

You must set the task-bar to "autohide" in windowed mode to make it go away.

Posted

Hello PeterP and thanks for dropping by.

 

MonitorLayout.jpg

This is how my monitors are arranged. #2 and #3 are the 19" 1280x1024 ones, #4 is the "main display" 24" 1920x1080, and #1 is the 22" 1920x1080 which I will use to display MFDs, gauges, Helios, etc.

 

I want #3, #4, and #2 to display the cockpit view and #1 will simply be black background and Helios and exported MFDs on it. My CDU and UFC will be on my iPad :thumbup:

 

The upper-left corner of #4 is 0,0 so the upper left corner of #3 is -1280,0. I've had a quick re-read of your "MonitorSetul.lua"1.0.2.pdf and if I've missed any info you require, please tell me.

 

So, a couple of straight questions:

1. It is not possible to play multi-monitor config in Fullscreen mode (except for SoftTH), correct?

2. Fullscreen is only possible with SoftTH?

3. Will I need to enable all 4 monitors/heads on SoftTH, or just the #3, #4, and #2 monitors?

 

I've not played with SoftTH on DCS yet but I am using it with Falcon 4 BMS... I was simply hoping there was a solution without SoftTH but if you tell me now there isn't then I'll stop testing and just use SoftTH.

 

Thanks!

- Ice

Posted

A quick test with SoftTH and a 4480x1080 res in DCS with Fullscreen mode using the 1Camera.lua was a success!

 

Now to test a 3Camera.lua modified setting to see if I can get it to work.

- Ice

Posted (edited)

I want #3, #4, and #2 to display the cockpit view and #1 will simply be black background and Helios and exported MFDs on it. My CDU and UFC will be on my iPad thumbup.gif

Where is your ipad placed?

-as you want to show game contend on it (CDU/UFC), the iPad has to be in-cooperated into the whole resolution.

 

 

 

So, a couple of straight questions:

1. It is not possible to play multi-monitor config in Fullscreen mode (except for SoftTH), correct?

correct

 

2. Fullscreen is only possible with SoftTH?

 

No - it is also possible on multiple screens with "eyefinity/NVidia surround" - but only when your monitors use the same specification- means: they build up a square. - please have a read here to get a idea what I'm talking : SoftTH NEWS (and also follow the links)

 

3. Will I need to enable all 4 monitors/heads on SoftTH, or just the #3, #4, and #2 monitors?

 

This really depends on which screens you want to show DCS contend.

 

Simplified Example :

 

1.

three monitor set-up...

Two monitors are showing DCS contend - and the third only push-buttons of Helios:

Only two monitors are included of the softTh config to run DCS in fullscreen.

 

2.

again a three monitor set-up...

Two monitors are showing only DCS contend - and the third only push-buttons of Helios with DCS contend (e.g. CDU):

All three monitors are included of the softTh config to run DCS in fullscreen.

Edited by PeterP
  • Like 1

Posted

Ah, thanks for the help then! I got all 3 monitors working now, in Fullscreen mode, with each of the side-monitors being offset a bit ending up giving me a panoramic-arc view of the battlefield. Very nice in-cockpit but makes for interesting effects when watching weapons go in.

 

This is my 4-screen .lua setup:

 

_ = function(p) return p; end;

name = _('4 Monitors 2 MFCDs');

Description = '3 Monitors, 2 MFCDs on the upper left and right corners of the 2nd screen';

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1280;

height = 1024;

viewDx = -1;

viewDy = 0;

aspect = 1.25;

},

 

Center =

{

x = 1280;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.777777777777778;

},

 

Right =

{

x = 3200;

y = 0;

width = 1280;

height = 1024;

viewDx = 1;

viewDy = 0;

aspect = 1.25;

}

}

 

LEFT_MFCD =

{

x = 1280 - 00;

y = 2160 - 440;

width = 440;

height = 440;

}

 

RIGHT_MFCD =

{

x = 3200 - 440;

y = 2160 - 440;

width = 440;

height = 440;

}

 

UIMainView = Viewports.Center

 

 

Is there anything wrong with it or anything I can "optimize" a bit? I'm running SoftTH with all 4 monitors included, with #3, #4, and #2 showing the cockpit and #1 showing the MFDs.

 

I get a weird effect when using Helios and this setup, namely when I switch to Mavericks nothing comes up in the MFD and the ocean starts "blinking" on and off... hmmm... now to investigate how to make Helios run properly.

 

Sorry for the confusion regarding the iPad... it won't show anything as part of the cockpit tied to SoftTH, but I will simply be using this like an iPadPit to send commands to the sim rather than having to use the mouse.

- Ice

Posted

- Ice,

I see...

you made your first steps into a bigger world (or a rabbit hole - like others call it..;)) !!

 

Have a go with it the next two days - and I promise you that most of your questions will be gone...

(all?) - give the things some time.;)

 

If you find no answer in my guide or the threads that I linked in it: come back and ask.

:)

Posted

Okay, here's another obstacle. I have SoftTH running exactly how I want it now, but I can't get Helios to appear on my lower monitor (#1) when DCS is running.

 

This is my SoftTH config:

 

[main]

renderResolution=4480x2160

nonlocalFormat=RGB16D

keepComposition=1

smoothing=1

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

 

[overrides]

forceResolution=0

antialiasing=0

processAffinity=0

FOVForceHorizontal=0

FOVForceVertical=0

 

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

enableVBQuirk=1

 

[head_primary]

sourceRect=1280,0,1920,1080

screenMode=1920x1080

 

[head_1]

; Autodetected as \\.\DISPLAY1 at AMD Radeon HD 6900 Series

devID=1

sourceRect=1280,1080,1920,1080

transportResolution=1920x1080

transportMethod=auto

noSync=0

fpsLimit=0

 

[head_2]

; Autodetected as \\.\DISPLAY2 at AMD Radeon HD 6900 Series

devID=2

sourceRect=3200,0,1280,1024

transportResolution=1280x1024

transportMethod=auto

noSync=0

fpsLimit=0

 

[head_3]

; Autodetected as \\.\DISPLAY4 at AMD Radeon HD 6900 Series

devID=3

sourceRect=0,0,1280,1024

transportResolution=1280x1024

transportMethod=auto

noSync=0

fpsLimit=0

 

 

As you can see, I have incorporated your suggestions keepComposition=1, zClear=0, enableVBQuirk=1.

 

This is how my settings look in-game:

Settings.jpg

 

I've tried playing with both Disable Aero Interface ticked and un-ticked, still can't see my Helios gauges.

 

Did I miss anything? It's 1am here so I must've. Any help appreciated.

 

And yes, this is the first time I got a multi-monitor setup and this is the first time I am experiencing DCS A10C with triple-screen for views and a dedicated screen for instruments and MFDs so it is very exciting!

- Ice

Posted (edited)

Settings.jpg

 

.. as I wrote:

- give the things some time.

When you would have, you would have read this:

>>>SoftTH NEWS (this link can be found in my guide)

 

 

And if you are using Helios (http://www.scsimulations.com/):

You have to use

"keepComposition=1" in the config.SoftTHconfig to switch Aero on while SoftTH works.

This will make it possible to have Helios rendered over DCS on secondary screens!

 

 

Keep Aero ON!!!

 

:)

Please don't just browse the links that are given to you - READ THEM! :)

 

I don't post here only to watch my post-count go up in this forum ... ;).

 

Please double-check you settings again - I'm sure it will work in the end. - as it works for many others.

 

 

... while we are on it... Please also read this:

A Plea for View-Export/Multi-head/TH Users. - ED Forums

 

Edit:

Please don't take this as offend!

Its like this:

I got today 8(!) PM's dealing with similar problems - I'm just a little stressed. :)

Edited by PeterP

Posted

Lol, beg your pardon then, but like I said, I tried it with that option ticked and un-ticked, didn't work.

 

In fact, I just tried this again. I started up DCS World, went to Options, UN-TICKED the Disable Aero box, clicked Ok, then exited the sim. Went to Notepad++ to confirm that keepComposition=1 is still active, saved the SoftTHconfig file, then started up DCS World again. I went to Options a second time, just to confirm that the Disable Aero box is still UN-TICKED, then launched a mission.

 

Helios gauges still do not display on #1 screen.

- Ice

Posted

than check your Helios settings again...

 

I will have a deeper look at the info you gave to me tomorrow - have to get into bed now.

Posted (edited)

 

Helios gauges still do not display on #1 screen.

 

Lets go through this steps to debug:

 

1.

Does Helios run without DCS being utilised by SoftTH ?

Please run DCS without SoftTH and windowed to cross-check if Helios is working properly for you.

 

 

 

2.

Do you use a Aero Desktop Theme by default?

If not > enable it via your desktop properties .

 

 

3.

Which Helios version are you using with which DCS version?

Please also have a look at this thread to get a better understanding why I'm asking:

BS2 and A10 helios profile with the same Export.lua??

 

 

4.

Okay, here's another obstacle. I have SoftTH running exactly how I want it now, but I can't get Helios to appear on my lower monitor (#1) when DCS is running.
Please post your softTH config you are using now.

And also screenshot of your in-game render (this will help me to get a better orientation and recalculate some optimisations if needed.)

Edited by PeterP

Posted

Helios is running fine and I am running the latest version (1.2.176); I re-checked Gadroc's website to confirm this. I am also using the latest version of DCS World (1.2).

 

I wasn't using an Aero theme, turned it on and now Helios shows up over my #1 monitor. "Showing up" and "actually working" are two different things though. I've probably tested 10x now and it worked only 2x! I've never had Helios crash this consistently!

 

SoftTH config:

 

[main]

renderResolution=4480x2160

nonlocalFormat=RGB16D

keepComposition=1

smoothing=1

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

 

[overrides]

forceResolution=0

antialiasing=0

processAffinity=0

FOVForceHorizontal=0

FOVForceVertical=0

 

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

enableVBQuirk=1

 

[head_primary]

sourceRect=1280,0,1920,1080

screenMode=1920x1080

 

[head_1]

; Autodetected as \\.\DISPLAY1 at AMD Radeon HD 6900 Series

devID=1

sourceRect=1280,1080,1920,1080

transportResolution=1920x1080

transportMethod=auto

noSync=0

fpsLimit=0

 

[head_2]

; Autodetected as \\.\DISPLAY2 at AMD Radeon HD 6900 Series

devID=2

sourceRect=3200,0,1280,1024

transportResolution=1280x1024

transportMethod=auto

noSync=0

fpsLimit=0

 

[head_3]

; Autodetected as \\.\DISPLAY4 at AMD Radeon HD 6900 Series

devID=3

sourceRect=0,0,1280,1024

transportResolution=1280x1024

transportMethod=auto

noSync=0

fpsLimit=0

 

 

 

Lets go through this steps to debug:

 

1.

Does Helios run without DCS being utilised by SoftTH ?

Please run DCS without SoftTH and windowed to cross-check if Helios is working properly for you.

 

2.

Do you use a Aero Desktop Theme by default?

If not > enable it via your desktop properties .

 

3.

Which Helios version are you using with which DCS version?

Please also have a look at this thread to get a better understanding why I'm asking:

BS2 and A10 helios profile with the same Export.lua??

 

4.

Please post your softTH config you are using now.

And also screenshot of your in-game render (this will help me to get a better orientation and recalculate some optimisations if needed.)

- Ice

Posted (edited)

Hi,

please switch on processAffinity=1

in your softTH config and turn off smoothing=0

 

Thanks for your answer - but:

:) Even if this now maybe sounds harsh to you - it is just simply the truth :) :

I'm not a mentalist! I'm not much knowledgeable about your system now as back when I made posting #16 - I only have new questions. :) :

Helios is running fine and I am running the latest version (1.2.176); I re-checked Gadroc's website to confirm this. I am also using the latest version of DCS World (1.2).

Does this mean that it runs fine when DCS is windowed and you have all exports in place?

Settings?

 

I wasn't using an Aero theme, turned it on and now Helios shows up over my #1 monitor. "Showing up" and "actually working" are two different things though.

Was this when DCS ran also with SoftTH or without ?

What does it mean when you say :"Showing up" and "actually working"

Please elaborate some more.

Settings?

 

 

I've probably tested 10x now and it worked only 2x! I've never had Helios crash this consistently!

This sounds strange - at witch exact settings you had it 2 times working?

Crash? - does it means you got a crash during it was first fine?

Please elaborate some more.

 

Please look again at the Four question I posted (1.,2.,3.,4.) and also try to answer all of them. Edited by PeterP

Posted

1.

Does Helios run without DCS being utilised by SoftTH ?

Please run DCS without SoftTH and windowed to cross-check if Helios is working properly for you.

- Helios runs fine, I use it all the time with Falcon BMS. I've ran Helios with DCS on single-screen and it works too, the problem was simply getting it to show up when I was running DCS on SoftTH fullscreen.

 

 

 

2.

Do you use a Aero Desktop Theme by default?

If not > enable it via your desktop properties .

- I did not use an Aero theme as I preferred the "simple" interface, but I have turned it on now.

 

3.

Which Helios version are you using with which DCS version?

Please also have a look at this thread to get a better understanding why I'm asking:

BS2 and A10 helios profile with the same Export.lua??

- I am using the latest Helios version and I have double-checked with Gadroc's website.

 

 

4.

Quote:

Okay, here's another obstacle. I have SoftTH running exactly how I want it now, but I can't get Helios to appear on my lower monitor (#1) when DCS is running.

Please post your softTH config you are using now.

And also screenshot of your in-game render (this will help me to get a better orientation and recalculate some optimisations if needed.)

- I have given you my SoftTH settings

This is how my Helios setup looks like:

Helios.jpg

 

This is a screenshot taken in-game, surprisingly the Helios gauges don't show up even though they do now:

SoftTH_dcsexe_2012_07_20_18_38_08_17.jpg

 

 

 

Helios is running fine and I am running the latest version (1.2.176); I re-checked Gadroc's website to confirm this. I am also using the latest version of DCS World (1.2).

Does this mean that it runs fine when DCS is windowed and you have all exports in place?

Settings?

- Yes, it runs fine. I have exported my RWR and CDU, but still tweaking their positions. What settings are you asking about?

 

 

I wasn't using an Aero theme, turned it on and now Helios shows up over my #1 monitor. "Showing up" and "actually working" are two different things though.

Was this when DCS ran also with SoftTH or without ?

What does it mean when you say :"Showing up" and "actually working"

Please elaborate some more.

Settings?

- I've not extensively tested Helios working in single-screen mode, but when I play with DCS+SoftTH in fullscreen mode, sometimes Helios will work, sometimes it won't. As an update on this, I've gotten Helios to work more consistently now, but sometimes I get an error message that is blank -- I will take a screenshot the next time it comes up to show you what I mean by "blank". To be clear, Helios is "showing up" all the time, no problems there now -- I think the Aero desktop was the fix, however, I am still trouble-shooting as to why it works sometimes and sometimes it doesn't work.

 

I've probably tested 10x now and it worked only 2x! I've never had Helios crash this consistently!

This sounds strange - at witch exact settings you had it 2 times working?

Crash? - does it means you got a crash during it was first fine?

Please elaborate some more.

- Again, I can't tell you much yet, I'm still testing. By "crash," I mean the sim is running and Helios is showing the gauges but the gauge themselves are not working and are not responding to what I do in the sim. When I exit DCS, Windows tells me Helios has stopped working (ie, crashed). But like I said, I'm getting Helios to work more often now.

- Ice

Posted

I started up another mission in DCS and as soon as the loading screen was finished and the 3D world cockpit came up, I heard a "ding!" sound and I knew the error popped up again, so after exiting the mission, here's a screenshot of it:

 

BlankError.jpg

 

 

I ran DCS again via the "Fly Again" button and Helios was working fine. Weird.

- Ice

Posted (edited)

Thanks ! Much clearer now! :)

 

My reply is in Green:

 

 

1.

Does Helios run without DCS being utilised by SoftTH ?

Please run DCS without SoftTH and windowed to cross-check if Helios is working properly for you.

- Helios runs fine, I use it all the time with Falcon BMS. I've ran Helios with DCS on single-screen and it works too, the problem was simply getting it to show up when I was running DCS on SoftTH fullscreen.

I wasn't asking about "single screen" - I'm only talking about using DCS windowed and without SoftTH.

Does this work?

 

 

 

2.

Do you use a Aero Desktop Theme by default?

If not > enable it via your desktop properties .

- I did not use an Aero theme as I preferred the "simple" interface, but I have turned it on now.

Aero is a must to run Helios on satisfying frames together with DCS.

So please leave Aero always on when Helios is running together with DCS.

With or without SoftTH

 

 

 

4.

Quote:

Okay, here's another obstacle. I have SoftTH running exactly how I want it now, but I can't get Helios to appear on my lower monitor (#1) when DCS is running.

Please post your softTH config you are using now.

And also screenshot of your in-game render (this will help me to get a better orientation and recalculate some optimisations if needed.)

- I have given you my SoftTH settings

This is how my Helios setup looks like:

Helios.jpg

 

This is a screenshot taken in-game, surprisingly the Helios gauges don't show up even though they do now:

SoftTH_dcsexe_2012_07_20_18_38_08_17.jpg

a In-game screenshot of DCS only take the DCS render. You will have to use Print-screen and copy it in e.g. Paint to have every program on this picture.

 

And I see that you sure can cut down your overall res.

Have a look here what I'm talking off:

http://forums.eagle.ru/showthread.php?p=1405018#post1405018

but lets first solve your problems...

 

But the thing that concerns me most is that you use the "Three Screens" render. This takes a lot of V-ram and can be the culprit why it works sometime and sometimes not.

Please use only One view-port render that is spread among all three screens.

Here is more info:

>>> "3 monitor" camera...

 

 

Helios is running fine and I am running the latest version (1.2.176); I re-checked Gadroc's website to confirm this. I am also using the latest version of DCS World (1.2).

Does this mean that it runs fine when DCS is windowed and you have all exports in place?

Settings?

- Yes, it runs fine. I have exported my RWR and CDU, but still tweaking their positions. What settings are you asking about?

 

I'm talking about your DCS in-game settings.

 

 

I wasn't using an Aero theme, turned it on and now Helios shows up over my #1 monitor. "Showing up" and "actually working" are two different things though.

Was this when DCS ran also with SoftTH or without ?

What does it mean when you say :"Showing up" and "actually working"

Please elaborate some more.

Settings?

- I've not extensively tested Helios working in single-screen mode, but when I play with DCS+SoftTH in fullscreen mode, sometimes Helios will work, sometimes it won't. As an update on this, I've gotten Helios to work more consistently now, but sometimes I get an error message that is blank -- I will take a screenshot the next time it comes up to show you what I mean by "blank". To be clear, Helios is "showing up" all the time, no problems there now -- I think the Aero desktop was the fix, however, I am still trouble-shooting as to why it works sometimes and sometimes it doesn't work.

 

I still don't fully get what you mean by "singlescreen mode" .

DCS windowed on one screen?

DCS fullscreen on one screen?

DCS fullscreen but "1 screen " monitorsetup.lua spread on all screens?

ect....

Please elaborate more

 

I've probably tested 10x now and it worked only 2x! I've never had Helios crash this consistently!

This sounds strange - at witch exact settings you had it 2 times working?

Crash? - does it means you got a crash during it was first fine?

Please elaborate some more.

- Again, I can't tell you much yet, I'm still testing. By "crash," I mean the sim is running and Helios is showing the gauges but the gauge themselves are not working and are not responding to what I do in the sim. When I exit DCS, Windows tells me Helios has stopped working (ie, crashed). But like I said, I'm getting Helios to work more often now.

 

That the gouges doesn't work as you want is not a problem that is caused by SoftTH...

I can't help you with this.

 

Further:

OK- keep on testing but always use this settings :

 

Win7:

Enable a Aero desktop theme

 

SoftThconfig:

keepComposition=1

 

DCS:

Uncheck "disable Aero"

 

Otherwise you can't expect Helios to show up together with SoftTH.

Edited by PeterP

Posted

I wasn't asking about "single screen" - I'm only talking about using DCS windowed and without SoftTH.

Does this work?

- Yep, working in windowed AND fullscreen in 1920x1080 res. I assume you meant single-screen since you said "without SoftTH."

 

Aero is a must to run Helios on satisfying frames together with DCS.

So please leave Aero always on when Helios is running together with DCS.

With or without SoftTH

- Hmmm... never realized that since I played Falcon BMS with Helios using a non-Aero desktop theme. Oddly enough, I tested DCS again using my old theme (non-Aero) and it worked. I do need to test for framerates though, but at least I know it's working!

 

And I see that you sure can cut down your overall res.

Have a look here what I'm talking off:

http://forums.eagle.ru/showthread.ph...18#post1405018

but lets first solve your problems...

- I see. I can probably move the monitors around so that it looks like this:

displayarrangement.jpg

 

I only have it set up like it is now because it feels weird moving the mouse one way but it "teleports" to a different place!

 

 

But the thing that concerns me most is that you use the "Three Screens" render. This takes a lot of V-ram and can be the culprit why it works sometime and sometimes not.

Please use only One view-port render that is spread among all three screens.

Here is more info:

>>> "3 monitor" camera...

-I see what you mean. Funny enough, in Falcon, the 3 screens show just one wide view streteched across 3 screens and we wish for the ability to do what DCS does, but here you are in DCS telling me to do things like we do in Falcon!

 

I'm talking about your DCS in-game settings.

- Settings are as above, but with Aero enabled.

 

I still don't fully get what you mean by "singlescreen mode" .

DCS windowed on one screen?

DCS fullscreen on one screen?

DCS fullscreen but "1 screen " monitorsetup.lua spread on all screens?

ect....

Please elaborate more

- DCS working on one screen (#3) whether fullscreen or windowed.

- Ice

Posted

So far so good, got everything working in SP mode, but when I opened MP, the GUI stretched across the whole screen! I've searched and found PeterP's Triple-head/Multi-Monitor GUI and NVG Fixand edited my .lua file to look like this:

 

 

_ = function(p) return p; end;

name = _('4 Monitors 2 MFCDs 1View');

Description = '3 Monitors, 2 MFCDs on the upper left and right corners of the 2nd screen';

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 4480;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 4.1481481481481;

}

}

 

LEFT_MFCD =

{

x = 1280 - 00;

y = 2160 - 440;

width = 440;

height = 440;

}

 

RIGHT_MFCD =

{

x = 3200 - 440;

y = 2160 - 440;

width = 440;

height = 440;

}

 

RWR_SCREEN =

{

x = 1858;

y = 1097;

width = 220;

height = 220;

}

 

CDU_SCREEN =

{

x = 2156;

y = 1865;

width = 500;

height = 300;

}

 

CMSP_SCREEN =

{

x = 1840;

y = 1888;

width = 280;

height = 70;

}

 

 

Gui =

{

x = 1280;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = Gui

-- UIMainView = Viewports.Center

 

 

This is how my in-game settings are now:

newsettings.jpg

 

And this is a screenshot of the new MP GUI:

SoftTH_dcsexe_2012_07_21_13_16_36_54.jpg

 

The only problem I have here is difficulty with clicking the Exit button and I cannot pick a server if I click on the server name, I need to click on the mission name of that server in order to select it. If I go in to New Server and try to Cancel out of that screen, the Cancel button does not work. It seems like the left-side of things are not working, although the right side (Options, Join) work just fine. Also notice the "Internet" line is offset to the top of the dropdown select box.

 

Is this a known problem?

- Ice

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