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Posted

I'm not that convinced. I think I prefer the old ones.

 

My reasoning. The explosion seems to be too uniform and also very short lived. I've tried editing the lua file but it seems theres a hard limit on the effect (around 10 seconds).

 

What im getting at, when the explosion occurs the 'streamers' seem to jet out then stop all of a sudden, then gradually fall to the ground. This isn't in the least bit realistic. Also the animation itself seems to be more like a bomb hitting the ground and then explosive force eminating from a specific spot upwards. This would be more accurate for dumb bombs or LGBs but not for missiles which hit the target mostly from the side at an angle.

 

I appreciate this new and beta, but I would just like to suggest a couple of items:

 

1. Different styles of explosion to match the ordinance used. For example a Maverick would cause something different to a LGB.

 

2. Lingering smoke from the detonation not just the resulting fire. For example, when a maverick strikes a tank from the side, the initial smoke and dust kicked up by the explosion firstly moves in the direction of the impact and then is carried by the wind away from the target area and eventually disipates.

 

3. The smoke stack effect should happen more immediately and then slow to a more gradual pace. At the moment it seems like someone is just lighting a barbecue. After the initial impact, there seems to be a slight pause before the smoke from the target starts to climb. The smoke would actually be indistinguishable from the impact initially.

 

I suspect this is already being worked on, but I thought I just submit my 2p.

 

I've looked at the smoke/explosions mod and its a good start, just a shame about the lack of variety of explosions available.

Posted
I've looked at the smoke/explosions mod and its a good start, just a shame about the lack of variety of explosions available.

 

Have you tried the New Flame & Smoke MOD?

 

:smartass:

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