Jump to content

Recommended Posts

Posted

I know you can do this with TMS aft but as soon as you slew it unstabilizes. Is there any way of keeping it ground stabilized whilst you move as per Su-25T Shkval?

Posted

I don't think it can do this natively by itself. You can slave it to your targeting pod and just slew your pod around and the mav will follow without misbehaving. If you are without a pod you could try and slave it to your HUD and slew the HUD cursor around instead as it is nicely stabilized, but I haven't tried that method to see if it actually works.

I don't test for bugs, but when I do I do it in production.

Posted

Also... if you force yourself to fly steady, think "stable platform" you'll find the the MAV seekers erroneous behavior is more predictable.

 

...If you still can't get the hang of it Zomba's suggestion is a great one. Kind of the easy way out though :D

System specifications: Computer, joystick, DCS world, Beer

Posted
Also... if you force yourself to fly steady, think "stable platform" you'll find the the MAV seekers erroneous behavior is more predictable.

 

...If you still can't get the hang of it Zomba's suggestion is a great one. Kind of the easy way out though :D

Yeah I usually use Zomba's method but I was trying Mavericks without the TGP for a change.:)

Posted

On the subject of Mavs and TGP. Just to clarify Once i have point track on a target through TGP then set Mav to slave to SPI and it slews to target. I cannot launch the maverick, as i get the maverick track ihbt message. Is it correct i have to slew the maverick seeker back on to target gnd stab the track before i launch?

Posted
Is it correct i have to slew the maverick seeker back on to target gnd stab the track before i launch?

 

Wouldn't call that "incorrect" ...if it works it works :)

 

Strictly speaking you don't have to slew. If the TGP is pointing at your target (area or point/static target or moving target) and is generating the SPI all you have to do is slave MAV to SPI, get in range and spam TMS up until it locks.

System specifications: Computer, joystick, DCS world, Beer

Posted
On the subject of Mavs and TGP. Just to clarify Once i have point track on a target through TGP then set Mav to slave to SPI and it slews to target. I cannot launch the maverick, as i get the maverick track ihbt message. Is it correct i have to slew the maverick seeker back on to target gnd stab the track before i launch?

Press TMS forward short after the slave op and then you can. You will see the cross-hairs flash. No need to slew off and on again.

Posted
Press TMS forward short after the slave op and then you can. You will see the cross-hairs flash. No need to slew off and on again.

 

You want to see a steady pointing cross after initiating track, not a flashing one. A flashing cross indicates a low-quality lock that will not likely survive throughout missile launch.

"They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams

Posted
You want to see a steady pointing cross after initiating track, not a flashing one. A flashing cross indicates a low-quality lock that will not likely survive throughout missile launch.

I thought that was for cross-correlate mode?

 

Page 571 of manual:

 

EAGLE DYNAMICS 571

Figure 462. Maverick in Break Lock Mode

Figure 463. Maverick in Weapon Mode, Tracking

1. When the Maverick has locked on to a target, the Pointing Cross that represents the pointing angle of the Maverick in relation to the aircraft’s longitudinal axis will flash.

2. At this point you can hold down the weapon release button to launch the missile.

Posted

For the record I'm fairly sure the flashing pointing cross doesn't nessicarrly equal a low probability of a hit (in the sim) even though it does IRL.

 

Eddie, can you confirm that one?

System specifications: Computer, joystick, DCS world, Beer

Posted

At the moment, no.

 

At least in current versions mavericks do have the ability to maintain lock and go on to hit a target that they should have missed. You can totally ignore the keyhole with no negative effects as far as I've seen. I suspect if and when it's "fixed" (the lock logic modelling improved) there will be a LOT of people on the forums saying that they can't hit anything with Mavs.

 

 

Posted
For the record I'm fairly sure the flashing pointing cross doesn't nessicarrly equal a low probability of a hit (in the sim) even though it does IRL.

 

Nonetheless, there's no good reason to setup poor habit patterns that will get you into trouble later. That's why you don't walk through propeller arcs even when the engines are off; if you do it all the time without thinking, then you'll do it by accident with the prop turning and it will ruin your day.

 

The inability to get a steady pointing cross is a real limitation of the Maverick weapon system, and respecting the procedure of not firing without a steady cross increases realism and difficulty. I've come off dry on many a Maverick pass because that damn thing won't stop flashing.

"They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams

Posted
I suspect if and when it's "fixed" there will be a LOT of people on the forums saying that they can't hit anything with Mavs.

 

...You know I'm still waiting for ED to model duds:lol:

:D

System specifications: Computer, joystick, DCS world, Beer

Posted

Occasional duds and sympathetic detonations among other fuzing factors have been on the internal wishlist for a while.

 

Some day...

  • Like 1

"They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams

Posted

Some day...

That'll be a happy day for me!

 

... However you, Eddie and the rest of the testing staff will be too busy responding to the inevitable bug reports to enjoy it! ;)

System specifications: Computer, joystick, DCS world, Beer

Posted (edited)
I've come off dry on many a Maverick pass because that damn thing won't stop flashing.

 

for the record:

I totally switch the Maverick polarity depending on light or dark contrast...you are not alone:alien: if only I really needed to!

Edited by SmokeyTheLung

System specifications: Computer, joystick, DCS world, Beer

Posted

Me too. I find that there are instances where it's easier to acquire targets in COH vs HOC, even though the simulated maverick doesnt care.

 

Perhaps some day the IR aspect of the sim will be fleshed out so that things like thermal crossover, humidity, and attenuation/absorption will play a role.

"They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams

Posted (edited)
The sim manual is incorrect in this instance.

You sure, because it always always works for me. A steady set of cross-hairs always yields Launch Inhibit???

 

In fact if you lock something with TGP and slave the MAV the cross-hairs don't initially flash and you can't launch until you TMS FWD Short. They then flash and you can launch. So how is one to know the difference between no lock, no flash and lock no flash. Sounds like a crappy system from a human factors perspective.

 

Is this what you mean by flashing because, if so, I've never once seen it stop flashing/flickerng on lock ever.

Maverick Lock.trk

Edited by marcos
Posted (edited)
You sure?

 

Check out the page in the manual that explains the maverick symbology. It sounds like you're talking about two different things. The tracking gate is the actual crosshair that you use to lock targets (it collapses when lock is achieved) and the pointing cross gives you a sense of how far off boresight the MAV seeker is looking.

The pointing cross is the only symbol that flashes. The tracking gate does a bit of wiggling when it has a lock, is that what you mean by flashing?

Edited by SmokeyTheLung

System specifications: Computer, joystick, DCS world, Beer

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...